- Added all armor and health items. - Added Grilled Cheese Sandwich and Ghost Artifact. - Started work on Chanceboxes, just need to finish adding the drop lists. - Fixed Ammo division. - Reduced backpack amounts of some ammo types. - Added inventory box/bar to HUD, plus armor and powerup display. - Fix jumps still alerting monsters even if not boosting. - Added "future plans" document.
321 lines
5.7 KiB
Text
321 lines
5.7 KiB
Text
Model "FancyConfetti"
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{
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Model 0 "models/extra/Flat_d.3d"
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Scale 0.003 0.003 0.003
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "models/goldmap.png"
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FrameIndex XZW1 A 0 0
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Skin 0 "models/blumap.png"
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FrameIndex XZW1 B 0 0
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Skin 0 "models/darkmap.png"
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FrameIndex XZW1 C 0 0
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Skin 0 "models/greenmap.png"
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FrameIndex XZW1 D 0 0
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Skin 0 "models/invincimap.png"
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FrameIndex XZW1 E 0 0
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Skin 0 "models/pinkmap.png"
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FrameIndex XZW1 F 0 0
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Skin 0 "models/purpmap.png"
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FrameIndex XZW1 G 0 0
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Skin 0 "models/ragemap.png"
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FrameIndex XZW1 H 0 0
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Skin 0 "models/redmap.png"
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FrameIndex XZW1 I 0 0
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Skin 0 "models/silvermap.png"
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FrameIndex XZW1 J 0 0
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}
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Model "ChanceboxTier1"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 24
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceboxTier2"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier2.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 24
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceboxTier3"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier3.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 24
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceboxTier4"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier4.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 24
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceTopTier1"
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{
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Path "models"
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Model 0 "Chancebox_Top_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 4
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceTopTier2"
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{
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Path "models"
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Model 0 "Chancebox_Top_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 4
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceTopTier3"
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{
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Path "models"
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Model 0 "Chancebox_Top_d.3d"
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Skin 0 "Chancebox_Tier3.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 4
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceTopTier4"
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{
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Path "models"
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Model 0 "Chancebox_Top_d.3d"
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Skin 0 "Chancebox_Tier4.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 4
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceSideTier1"
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{
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Path "models"
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Model 0 "Chancebox_Side_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceSideTier2"
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{
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Path "models"
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Model 0 "Chancebox_Side_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceSideTier3"
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{
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Path "models"
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Model 0 "Chancebox_Side_d.3d"
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Skin 0 "Chancebox_Tier3.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceSideTier4"
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{
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Path "models"
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Model 0 "Chancebox_Side_d.3d"
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Skin 0 "Chancebox_Tier4.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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FrameIndex XZW1 A 0 0
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}
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Model "DroppedChanceboxTier1"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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// shake
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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// deploy
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FrameIndex XZW2 A 0 8
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FrameIndex XZW2 B 0 9
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FrameIndex XZW2 C 0 10
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FrameIndex XZW2 D 0 11
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FrameIndex XZW2 E 0 12
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FrameIndex XZW2 F 0 13
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FrameIndex XZW2 G 0 14
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FrameIndex XZW2 H 0 15
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FrameIndex XZW2 I 0 16
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FrameIndex XZW2 J 0 17
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FrameIndex XZW2 K 0 18
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FrameIndex XZW2 L 0 19
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FrameIndex XZW2 M 0 20
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FrameIndex XZW2 N 0 21
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FrameIndex XZW2 O 0 22
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FrameIndex XZW2 P 0 23
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FrameIndex XZW2 Q 0 24
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}
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Model "DroppedChanceboxTier2"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier2.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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// shake
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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// deploy
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FrameIndex XZW2 A 0 8
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FrameIndex XZW2 B 0 9
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FrameIndex XZW2 C 0 10
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FrameIndex XZW2 D 0 11
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FrameIndex XZW2 E 0 12
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FrameIndex XZW2 F 0 13
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FrameIndex XZW2 G 0 14
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FrameIndex XZW2 H 0 15
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FrameIndex XZW2 I 0 16
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FrameIndex XZW2 J 0 17
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FrameIndex XZW2 K 0 18
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FrameIndex XZW2 L 0 19
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FrameIndex XZW2 M 0 20
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FrameIndex XZW2 N 0 21
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FrameIndex XZW2 O 0 22
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FrameIndex XZW2 P 0 23
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FrameIndex XZW2 Q 0 24
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}
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Model "DroppedChanceboxTier3"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier3.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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// shake
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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// deploy
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FrameIndex XZW2 A 0 8
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FrameIndex XZW2 B 0 9
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FrameIndex XZW2 C 0 10
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FrameIndex XZW2 D 0 11
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FrameIndex XZW2 E 0 12
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FrameIndex XZW2 F 0 13
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FrameIndex XZW2 G 0 14
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FrameIndex XZW2 H 0 15
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FrameIndex XZW2 I 0 16
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FrameIndex XZW2 J 0 17
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FrameIndex XZW2 K 0 18
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FrameIndex XZW2 L 0 19
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FrameIndex XZW2 M 0 20
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FrameIndex XZW2 N 0 21
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FrameIndex XZW2 O 0 22
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FrameIndex XZW2 P 0 23
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FrameIndex XZW2 Q 0 24
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}
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Model "DroppedChanceboxTier4"
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{
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Path "models"
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Model 0 "Chancebox_d.3d"
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Skin 0 "Chancebox_Tier4.png"
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Scale 0.25 0.25 0.25
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AngleOffset -90
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ZOffset 16
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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// shake
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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// deploy
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FrameIndex XZW2 A 0 8
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FrameIndex XZW2 B 0 9
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FrameIndex XZW2 C 0 10
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FrameIndex XZW2 D 0 11
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FrameIndex XZW2 E 0 12
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FrameIndex XZW2 F 0 13
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FrameIndex XZW2 G 0 14
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FrameIndex XZW2 H 0 15
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FrameIndex XZW2 I 0 16
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FrameIndex XZW2 J 0 17
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FrameIndex XZW2 K 0 18
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FrameIndex XZW2 L 0 19
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FrameIndex XZW2 M 0 20
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FrameIndex XZW2 N 0 21
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FrameIndex XZW2 O 0 22
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FrameIndex XZW2 P 0 23
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FrameIndex XZW2 Q 0 24
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}
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