- Updated credits. - Lore text adjustments / expansion. - Added scrollbar to mission statement, since text has been expanded. - Various menu fixes. - Fix healthbars not appearing for Hexen wraiths (hopefully). TODO: - Add separate mission statement for Doom 1 (no idea how, maybe just detect if it's an ExMx type of map I guess?). Mission statements for specific mods and map packs would be neat too, but those would take a lot of time. - Fine-tune Pusher behaviour. - Remind myself that I need to do sorting on the Doom key display below the score in the HUD, because for now they appear in the order they were picked up in and it looks kinda weird at times. Also possibly switch to a horizontal rather than vertical arrangement, too, adjusted to the width of the score box.
151 lines
3.1 KiB
Text
151 lines
3.1 KiB
Text
Model "PusherProjectile"
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{
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Path "models"
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Model 0 "PusherPickup_d.3d"
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Skin 0 "Pusher.png"
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Scale 0.15 0.15 0.15
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ZOffset 5
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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}
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Model "PusherWeapon"
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{
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Path "models"
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Model 0 "PusherPickup_d.3d"
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Skin 0 "Pusher.png"
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Scale 0.15 0.15 0.15
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AngleOffset 180
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ZOffset 20
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "PusherWeapon"
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{
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Path "models"
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Model 1 "Pusher1st_d.3d"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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SurfaceSkin 1 3 "Pusher.png"
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AngleOffset -90
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Scale -0.005 0.0025 0.005
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Offset 2 0 1
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// Still / Deselect
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FrameIndex XZW2 A 1 0
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FrameIndex XZW2 B 1 1
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FrameIndex XZW2 C 1 2
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FrameIndex XZW2 D 1 3
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FrameIndex XZW2 E 1 4
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FrameIndex XZW2 F 1 5
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// DeselectEnd / Select
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FrameIndex XZW2 G 1 6
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FrameIndex XZW2 H 1 7
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FrameIndex XZW2 I 1 8
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FrameIndex XZW2 J 1 9
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FrameIndex XZW2 K 1 10
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FrameIndex XZW2 L 1 11
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// FireStart
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FrameIndex XZW2 M 1 13
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// Fire
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FrameIndex XZW2 N 1 14
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FrameIndex XZW2 O 1 15
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FrameIndex XZW2 P 1 16
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FrameIndex XZW2 Q 1 17
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FrameIndex XZW2 R 1 18
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FrameIndex XZW2 S 1 19
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// FireEnd
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FrameIndex XZW2 T 1 21
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// AltFire
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FrameIndex XZW2 U 1 23
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FrameIndex XZW2 V 1 24
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FrameIndex XZW2 W 1 25
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FrameIndex XZW2 X 1 26
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FrameIndex XZW2 Y 1 27
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FrameIndex XZW2 Z 1 28
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FrameIndex XZW3 A 1 29
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FrameIndex XZW3 B 1 30
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FrameIndex XZW3 C 1 31
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FrameIndex XZW3 D 1 32
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FrameIndex XZW3 E 1 33
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FrameIndex XZW3 F 1 34
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FrameIndex XZW3 G 1 35
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FrameIndex XZW3 H 1 36
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// AltFireRelease
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FrameIndex XZW5 R 1 37 // oops, forgot this frame
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FrameIndex XZW3 I 1 38
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FrameIndex XZW3 J 1 39
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FrameIndex XZW3 K 1 40
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FrameIndex XZW3 L 1 41
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FrameIndex XZW3 M 1 42
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FrameIndex XZW3 N 1 43
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FrameIndex XZW3 O 1 44
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FrameIndex XZW3 P 1 45
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// AltFireMiss
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SurfaceSkin 1 3 ""
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FrameIndex XZW3 Q 1 47
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FrameIndex XZW3 R 1 48
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FrameIndex XZW3 S 1 49
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FrameIndex XZW3 T 1 50
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FrameIndex XZW3 U 1 51
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FrameIndex XZW3 V 1 52
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FrameIndex XZW3 W 1 53
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SurfaceSkin 1 3 "Pusher.png"
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// Idle
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FrameIndex XZW3 X 1 55
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FrameIndex XZW3 Y 1 56
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FrameIndex XZW3 Z 1 57
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FrameIndex XZW4 A 1 58
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FrameIndex XZW4 B 1 59
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FrameIndex XZW4 C 1 60
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FrameIndex XZW4 D 1 61
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FrameIndex XZW4 E 1 62
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FrameIndex XZW4 F 1 63
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FrameIndex XZW4 G 1 64
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FrameIndex XZW4 H 1 65
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FrameIndex XZW4 I 1 66
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FrameIndex XZW4 J 1 67
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FrameIndex XZW4 K 1 68
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FrameIndex XZW4 L 1 69
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FrameIndex XZW4 M 1 70
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FrameIndex XZW4 N 1 71
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FrameIndex XZW4 O 1 72
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FrameIndex XZW4 P 1 73
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FrameIndex XZW4 Q 1 74
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FrameIndex XZW4 R 1 75
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FrameIndex XZW4 S 1 76
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FrameIndex XZW4 T 1 77
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FrameIndex XZW4 U 1 78
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FrameIndex XZW4 V 1 79
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FrameIndex XZW4 W 1 80
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FrameIndex XZW4 X 1 81
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FrameIndex XZW4 Y 1 82
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FrameIndex XZW4 Z 1 83
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// Melee
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FrameIndex XZW5 A 1 85
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FrameIndex XZW5 B 1 86
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FrameIndex XZW5 C 1 87
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FrameIndex XZW5 D 1 88
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FrameIndex XZW5 E 1 89
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FrameIndex XZW5 F 1 90
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FrameIndex XZW5 G 1 91
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FrameIndex XZW5 H 1 92
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FrameIndex XZW5 I 1 93
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FrameIndex XZW5 J 1 94
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FrameIndex XZW5 K 1 95
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FrameIndex XZW5 L 1 96
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FrameIndex XZW5 M 1 97
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FrameIndex XZW5 N 1 98
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FrameIndex XZW5 O 1 99
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FrameIndex XZW5 P 1 100
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FrameIndex XZW5 Q 1 101
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}
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