Rebalanced Hellblazer. Rebalanced Biospark Carbine combo. Hellblazer Crackshot sub-grenades home in on bounce, as was intended. Added zoom blur when dashing. Added option to use a big font for targetter labels. More robust ui<->play communication for Demolitionist menu actions. Increase fuel regen rate. Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
58 lines
No EOL
1.2 KiB
ObjectPascal
58 lines
No EOL
1.2 KiB
ObjectPascal
HardwareShader PostProcess beforebloom
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{
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Name "ZoomBlur"
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Shader "shaders/glsl/ZoomBlur.fp" 330
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Uniform float Str
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Uniform float Fade
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Uniform vec2 CenterSpot
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}
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HardwareShader PostProcess beforebloom
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{
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Name "SilverScope"
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Shader "shaders/glsl/SilverScope.fp" 330
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}
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HardwareShader PostProcess beforebloom
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{
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Name "BarrierShader"
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Shader "shaders/glsl/Barrier.fp" 330
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Texture WarpTex "textures/heattex.png"
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Uniform float timer
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}
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HardwareShader PostProcess beforebloom
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{
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Name "GhostShader"
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Shader "shaders/glsl/Ghostscreen.fp" 330
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}
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HardwareShader PostProcess scene
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{
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Name "InvinciShader"
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Shader "shaders/glsl/Invinciscreen.fp" 330
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Uniform float str
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}
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HardwareShader PostProcess scene
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{
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Name "RagekitShader"
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Shader "shaders/glsl/Ragescreen.fp" 330
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Texture WarpTex "textures/ragewarp.png"
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Texture NoiseTex "textures/graynoise.png"
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Uniform float timer
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Uniform float xtrastr
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}
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HardwareShader PostProcess scene
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{
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Name "Glitch"
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Shader "shaders/glsl/Glitch.fp" 330
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Uniform float Timer
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Uniform float str1
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Uniform float str2
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}
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HardwareShader PostProcess scene
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{
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Name "Grain"
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Shader "shaders/glsl/Grain.fp" 330
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Uniform float Timer
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Uniform float ni
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Texture NoiseTexture "textures/rgbnoise.png"
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} |