swwmgz_m/gldefs.pp
Marisa Kirisame 09cfb25c30 Implemented "Item Sense" feature.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
2020-08-16 16:27:44 +02:00

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1.2 KiB
ObjectPascal

HardwareShader PostProcess beforebloom
{
Name "ZoomBlur"
Shader "shaders/glsl/ZoomBlur.fp" 330
Uniform float Str
Uniform float Fade
Uniform vec2 CenterSpot
}
HardwareShader PostProcess beforebloom
{
Name "SilverScope"
Shader "shaders/glsl/SilverScope.fp" 330
}
HardwareShader PostProcess beforebloom
{
Name "BarrierShader"
Shader "shaders/glsl/Barrier.fp" 330
Texture WarpTex "textures/heattex.png"
Uniform float timer
}
HardwareShader PostProcess beforebloom
{
Name "GhostShader"
Shader "shaders/glsl/Ghostscreen.fp" 330
}
HardwareShader PostProcess scene
{
Name "InvinciShader"
Shader "shaders/glsl/Invinciscreen.fp" 330
Uniform float str
}
HardwareShader PostProcess scene
{
Name "RagekitShader"
Shader "shaders/glsl/Ragescreen.fp" 330
Texture WarpTex "textures/ragewarp.png"
Texture NoiseTex "textures/graynoise.png"
Uniform float timer
Uniform float xtrastr
}
HardwareShader PostProcess scene
{
Name "Glitch"
Shader "shaders/glsl/Glitch.fp" 330
Uniform float Timer
Uniform float str1
Uniform float str2
}
HardwareShader PostProcess scene
{
Name "Grain"
Shader "shaders/glsl/Grain.fp" 330
Uniform float Timer
Uniform float ni
Texture NoiseTexture "textures/rgbnoise.png"
}