swwmgz_m/menudef.txt
Marisa Kirisame 09cfb25c30 Implemented "Item Sense" feature.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
2020-08-16 16:27:44 +02:00

302 lines
9.1 KiB
Text

OptionValue "SWWMVoice"
{
0, "$SWWM_MUTENONE"
1, "$SWWM_MUTECOMBAT"
2, "$SWWM_MUTEINTER"
3, "$SWWM_MUTELINERS"
4, "$SWWM_MUTEALL"
}
OptionValue "SWWMEnforce"
{
-1, "$SWWM_FORCEDISABLE"
0, "$SWWM_USERSET"
1, "$SWWM_FORCEENABLE"
}
OptionValue "SWWMInterType"
{
0, "$SWWM_INTERDEF"
1, "$SWWM_INTERART"
//2, "$SWWM_INTER4KOMA"
}
OptionMenu "SWWMOptionMenu"
{
Class "SWWMOptionMenu"
Title "$SWWM_MTITLE"
StaticText "$SWWM_PTITLE", "Gold"
SWWMVoiceOption "$SWWM_VOICETYPE", "swwm_voicetype"
Option "$SWWM_MUTELEVEL", "swwm_mutevoice", "SWWMVoice"
Option "$SWWM_6DOF", "swwm_fly6dof", "YesNo"
Option "$SWWM_REVIVE", "swwm_revive", "YesNo"
ScaleSlider "$SWWM_REVIVECOOLDOWN", "swwm_revivecooldown", 0, 300, 30, "$SWWM_UNLIMITED"
Option "$SWWM_CROUCHJUMP", "swwm_crouchjump", "YesNo"
Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
StaticText " "
StaticText "$SWWM_OTITLE", "Gold"
Option "$SWWM_BLOOD", "swwm_blood", "YesNo"
Slider "$SWWM_FLASH", "swwm_flashstrength", 0.0, 1.0, 0.1, 1
Slider "$SWWM_HUDMARGIN", "swwm_hudmargin", 0, 40, 1, 0
Slider "$SWWM_MAXMSG", "swwm_maxshown", 1, 10, 1, 0
Slider "$SWWM_MAXMSGBIG", "swwm_maxshownbig", 1, 20, 1, 0
Slider "$SWWM_MAXPICK", "swwm_maxpickup", 1, 10, 1, 0
Slider "$SWWM_CHATLEN", "swwm_chatduration", 1, 30, 1, 0
Slider "$SWWM_MSGLEN", "swwm_msgduration", 1, 30, 1, 0
Slider "$SWWM_PICKLEN", "swwm_pickduration", 1, 30, 1, 0
Option "$SWWM_TARGET", "swwm_targeter", "YesNo"
Option "$SWWM_TARGETTAG", "swwm_targettags", "YesNo"
Option "$SWWM_BIGTAGS", "swwm_bigtags", "YesNo"
Option "$SWWM_BOSSBAR", "swwm_bosshealthbars", "YesNo"
Option "$SWWM_DAMNUMS", "swwm_healthnums", "YesNo"
Option "$SWWM_ACCDAMAGE", "swwm_accdamage", "YesNo"
Option "$SWWM_SCORENUMS", "swwm_scorenums", "YesNo"
Option "$SWWM_SCOREBONUS", "swwm_scorebonus", "YesNo"
Option "$SWWM_POIS", "swwm_pois", "YesNo"
ScaleSlider "$SWWM_MAXTARGETS", "swwm_maxtargets", 0, 1000, 1, "$SWWM_UNLIMITED"
ScaleSlider "$SWWM_MAXDAMNUMS", "swwm_maxdamnums", 0, 1000, 1, "$SWWM_UNLIMITED"
ScaleSlider "$SWWM_MAXSCORENUMS", "swwm_maxscorenums", 0, 1000, 1, "$SWWM_UNLIMITED"
ScaleSlider "$SWWM_HUDSCALE", "swwm_hudscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_BARSCALE", "swwm_barscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_NUMSCALE", "swwm_numscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_SCRSCALE", "swwm_scrscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_POISCALE", "swwm_poiscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_DETSCALE", "swwm_detscale", 0, 8, 1, "$SWWM_GZSCALE"
Option "$SWWM_SHADERS", "swwm_shaders", "YesNo"
Option "$SWWM_INTERTYPE", "swwm_intertype", "SWWMInterType"
Option "$SWWM_FUZZ", "swwm_fuzz", "YesNo"
StaticText " "
StaticText "$SWWM_FTITLE", "Gold"
Option "$SWWM_FUNTAGS", "swwm_funtags", "YesNo"
StaticText " "
StaticText "$SWWM_BTITLE", "Gold"
Option "$SWWM_RESETSCORE", "swwm_resetscore", "YesNo"
Option "$SWWM_EXTRAALERT", "swwm_extraalert", "YesNo"
Option "$SWWM_BOSSENHANCE", "swwm_upgradebosses", "YesNo"
Option "$SWWM_DOOMFALL", "swwm_doomfall", "YesNo"
Option "$SWWM_BALLUSE", "swwm_balluse", "YesNo"
Option "$SWWM_CBTALL", "swwm_cbtall", "YesNo"
Option "$SWWM_CAPMCRANGE", "swwm_capmcrange", "YesNo"
Option "$SWWM_NOTRACK", "swwm_notrack", "YesNo"
Option "$SWWM_YNYKRONALERT", "swwm_ynykronalert", "YesNo"
Option "$SWWM_SIMPLEFOG", "swwm_simplefog", "YesNo"
StaticText " "
StaticText "$SWWM_ITITLE", "Gold"
Option "$SWWM_ARMORUSE", "swwm_autousearmor", "YesNo"
Option "$SWWM_HEALTHUSE", "swwm_autousehealth", "YesNo"
Option "$SWWM_AMMOUSE", "swwm_autouseammo", "YesNo"
Option "$SWWM_EARBUSTER", "swwm_earbuster", "YesNo"
Option "$SWWM_BUSTERPAUSE", "swwm_cbtpause", "YesNo"
StaticText " "
StaticText "$SWWM_CTITLE", "Gold"
Option "$SWWM_SKEYS", "swwm_sharekeys", "YesNo"
Option "$SWWM_SVARMORUSE", "swwm_enforceautousearmor", "SWWMEnforce"
Option "$SWWM_SVHEALTHUSE", "swwm_enforceautousehealth", "SWWMEnforce"
Option "$SWWM_SVAMMOUSE", "swwm_enforceautouseammo", "SWWMEnforce"
Option "$SWWM_OTHERVOICE", "swwm_othervoice", "YesNo"
}
OptionMenu "SWWMCreditsMenu"
{
Title "$SWWM_MCREDS"
StaticText "$SWWM_CLEAD", "Red"
StaticText " "
StaticText "Marisa Kirisame", "Gold"
StaticText " "
StaticText "$SWWM_CASSETS", "Red"
StaticText " "
StaticText "Bethesda Game Studios", "Gold"
StaticText "Fallout: New Vegas", "White"
StaticText "Fallout 4", "White"
StaticText " "
StaticText "Epic Games", "Gold"
StaticText "Unreal", "White"
StaticText "Unreal Tournament", "White"
StaticText "Unreal Tournament 2004", "White"
StaticText "Unreal Tournament 3", "White"
StaticText " "
StaticText "Ion Storm", "Gold"
StaticText "Deus Ex", "White"
StaticText " "
StaticText "Looking Glass Studios", "Gold"
StaticText "Thief", "White"
StaticText "System Shock 2", "White"
StaticText " "
StaticText "People Can Fly", "Gold"
StaticText "Painkiller", "White"
StaticText " "
StaticText "Tripwire Interactive", "Gold"
StaticText "Killing Floor", "White"
StaticText " "
StaticText "From Software", "Gold"
StaticText "Dark Souls", "White"
StaticText "Dark Souls II", "White"
StaticText "Dark Souls III", "White"
StaticText " "
StaticText "$SWWM_CMUSIC", "Red"
StaticText " "
StaticText "Teque", "Gold"
StaticText "Traumatic State", "White"
StaticText "Dragony", "White"
StaticText " "
StaticText "Nitro", "Gold"
StaticText "Gateways Part II", "White"
StaticText " "
StaticText "$SWWM_CFANART", "Red"
StaticText " "
StaticText "Substance20 (@S20TBL)", "Gold"
StaticText "Captain J (@Jho7835)", "Gold"
StaticText "Redead-ITA", "Gold"
StaticText " "
StaticText "$SWWM_CLOCAL", "Red"
StaticText " "
StaticText "$SWWM_LRUS", "Gold"
StaticText "Blueberry", "White"
StaticText " "
StaticText "$SWWM_CPATRON", "Red"
StaticText " "
StaticText "Snacks", "Gold"
StaticText "john", "Gold"
StaticText "Alexa Jones-Gonzales", "Gold"
StaticText "Jonas Höglund", "Gold"
StaticText "Lilian Lamp", "Gold"
StaticText "Valerie Thiessen", "Gold"
StaticText "Corey Hectus", "Gold"
StaticText "Dac", "Gold"
StaticText "Pietro Gagliardi", "Gold"
StaticText "Xada Xephron", "Gold"
StaticText "Zard1084", "Gold"
StaticText "NekoMithos", "Gold"
StaticText "m8f", "Gold"
StaticText "3d0xp0xy", "Gold"
StaticText " "
StaticText "$SWWM_CTHANK", "Red"
StaticText " "
StaticText "Marrub, Sink, Ribonucleic Asshat", "Heliotrope"
StaticText "(愛してる ♥)", "BlushPink"
StaticText " "
StaticText "KynikossDragonn", "Gold"
StaticText "$SWWM_CDRAGON2", "White"
StaticText " "
StaticText "Lucy", "Gold"
StaticText "$SWWM_CLUCY2", "White"
StaticText " "
StaticText "KeksDose", "Gold"
StaticText "$SWWM_CKEKS2", "White"
StaticText " "
StaticText "ZZYZX, Nash", "Gold"
StaticText "$SWWM_CZN2", "White"
StaticText " "
StaticText "Valerie Lavender", "Gold"
StaticText "$SWWM_CVAL2", "White"
StaticText " "
StaticText "CptSledge", "Gold"
StaticText "$SWWM_CSLEDGE2", "White"
StaticText " "
StaticText "a1337spy", "Gold"
StaticText "$SWWM_CSPY2", "White"
StaticText " "
StaticText "$SWWM_CINSP1", "Gold"
StaticText "$SWWM_CINSP2", "White"
StaticText " "
StaticText "$SWWM_CCOMMUNITY1", "Gold"
StaticText "$SWWM_CCOMMUNITY2", "White"
StaticText "$SWWM_CCOMMUNITY3", "White"
StaticText " "
StaticText "$SWWM_CDEVS1", "Gold"
StaticText "$SWWM_CDEVS2", "White"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "$SWWM_MTITLE", "SWWMOptionMenu"
Submenu "$SWWM_MCREDS", "SWWMCreditsMenu"
}
ListMenu "MainMenu"
{
Class "SWWMMainMenu"
IfGame(Doom, Chex)
{
LineSpacing 16
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Strife)
{
StaticPatch 84, 2, "M_STRIFE"
Position 97, 45
}
IfGame(Heretic)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 40, 10, "M_SKL01"
StaticPatch 232, 10, "M_SKL00"
Position 110, 56
}
IfGame(Hexen)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 37, 80, "FBULB0"
StaticPatch 278, 80, "FBULA0"
Position 110, 56
}
IfGame(Doom, Strife, Chex)
{
PatchItem "M_NGAME", "n", "PlayerclassMenu"
ifOption(SwapMenu)
{
PatchItem "M_LOADG", "l", "LoadGameMenu", 0
PatchItem "M_SAVEG", "s", "SaveGameMenu",0
PatchItem "M_OPTION","o", "OptionsMenu", 0
}
else
{
PatchItem "M_OPTION","o", "OptionsMenu", 0
PatchItem "M_LOADG", "l", "LoadGameMenu", 0
PatchItem "M_SAVEG", "s", "SaveGameMenu", 0
}
ifOption(ReadThis)
{
PatchItem "M_RDTHIS","r", "ReadThisMenu", 0
}
PatchItem "M_QUITG", "q", "QuitMenu", 0
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
ListMenu "MainMenuTextOnly"
{
Class "SWWMMainMenu"
IfGame(Doom, Chex)
{
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Strife)
{
StaticPatch 84, 2, "M_STRIFE"
Position 97, 45
}
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
TextItem "$MNU_INFO", "i", "ReadThisMenu"
}
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}