Fixes for player being unable to boost/walljump on map change. Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost. Spreadguns dropped by enemies will also drop some spare ammo. Fix health numbers not being rendered when invulnerable. Fix Invinciball not displaying the invulnerable healthbar. Fix a targetter crash due to an incorrectly written conditional check. Attempt to reduce the lag caused by excess damage numbers. |
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| bigblast.png | ||
| impcrack.png | ||
| mcblast.png | ||
| ripblast.png | ||
| SaltMark.png | ||
| shockmrk.png | ||
| WallCrk1.png | ||
| WallCrk2.png | ||