swwmgz_m/modeldef.misc
Marisa Kirisame d0b01798d6 Add wall/ceiling bumping when dashing.
Switched stomp shockwave ring to models, rather than flatsprites.
2020-09-11 16:20:58 +02:00

101 lines
1.7 KiB
Text

Model "FancyConfetti"
{
Model 0 "models/extra/Flat_d.3d"
Scale 0.003 0.003 0.003
ZOffset 1
USEACTORPITCH
USEACTORROLL
Skin 0 "models/goldmap.png"
FrameIndex XZW1 A 0 0
Skin 0 "models/blumap.png"
FrameIndex XZW1 B 0 0
Skin 0 "models/darkmap.png"
FrameIndex XZW1 C 0 0
Skin 0 "models/greenmap.png"
FrameIndex XZW1 D 0 0
Skin 0 "models/invincimap.png"
FrameIndex XZW1 E 0 0
Skin 0 "models/pinkmap.png"
FrameIndex XZW1 F 0 0
Skin 0 "models/purpmap.png"
FrameIndex XZW1 G 0 0
Skin 0 "models/ragemap.png"
FrameIndex XZW1 H 0 0
Skin 0 "models/redmap.png"
FrameIndex XZW1 I 0 0
Skin 0 "models/silvermap.png"
FrameIndex XZW1 J 0 0
}
Model "ReflectedBullet"
{
Path "models"
Model 0 "Boolet_d.3d"
Skin 0 "Boolet.png"
Scale 0.008 0.008 0.008
USEACTORPITCH
USEACTORROLL
AngleOffset -90
ZOffset 1
FrameIndex XZW1 A 0 0
}
Model "mkBloodDrop"
{
Path "models/extra"
Model 0 "flat_d.3d"
Scale 0.06 0.06 0.06
ZOffset 0.1
USEACTORPITCH
USEACTORROLL
Skin 0 "BloodDrop1.png"
FrameIndex SBLD F 0 0
Skin 0 "BloodDrop2.png"
FrameIndex SBLD G 0 0
Skin 0 "BloodDrop3.png"
FrameIndex SBLD H 0 0
Skin 0 "BloodDrop4.png"
FrameIndex SBLD I 0 0
}
Model "RadiusDebugSphere"
{
Path "models/extra"
Model 0 "UnitSphere.obj"
Scale 1.0 1.0 1.0
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwave"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwaveTail"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}