swwmgz_m/gldefs.dlcammo

172 lines
3.7 KiB
Text

HardwareShader Texture "models/SheenBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenBullet_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/telenv.png"
Texture "rimtex2" "models/envmap/telrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.1"
Define "RIMFACT2" = "1.3"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/SheenBullet_Fired.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenBullet_Fired_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/telenv.png"
Texture "rimtex2" "models/envmap/telrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.1"
Define "RIMFACT2" = "1.3"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/SheenAmmoBox.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenAmmoBox_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/telenv.png"
Texture "rimtex2" "models/envmap/telrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = "0."
}
Brightmap Texture "models/QuadCell.png"
{
map "models/QuadCell_bright.png"
}
HardwareShader Texture "models/QuadCell.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/QuadCell_mask.png"
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/QuadCell_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/QuadCell_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
PointLight QUADAMMOLIGHT
{
Color 1.0 0.8 0.4
Size 20
Offset 0 16 0
Attenuate 1
}
Object QuadravolAmmo
{
Frame XZW1 { light QUADAMMOLIGHT }
}
Object QuadravolAmmo2
{
Frame XZW1 { light QUADAMMOLIGHT }
}
Object QuadravolAmmo3
{
Frame XZW1 { light QUADAMMOLIGHT }
}
PointLight KINYLUMAMMOLIGHT
{
Color 0.2 0.8 1.0
Size 20
Offset 0 16 0
Attenuate 1
}
PointLight NOKRONAMMOLIGHT
{
Color 1.0 0.3 0.2
Size 20
Offset 0 16 0
Attenuate 1
}
Object SparksterBAmmo
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterBAmmo2
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterBAmmo3
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterRAmmo
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
Object SparksterRAmmo2
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
Object SparksterRAmmo3
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
PointLight MISTERAMMOLIGHT
{
Color 0.5 0.2 0.4
Size 20
Offset 0 12 0
Attenuate 1
}
Object MisterAmmo
{
Frame XZW1 { light MISTERAMMOLIGHT }
}
PointLight MISTERGAMMOLIGHT
{
Color 0.0 0.5 0.2
Size 15
Offset 0 16 0
Attenuate 1
}
Object MisterGAmmo
{
Frame XZW1 { light MISTERGAMMOLIGHT }
}