swwmgz_m/gldefs.explodiumgun

28 lines
897 B
Text

HardwareShader Texture "models/ExplodiumGun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/ExplodiumGun_EmptyMag.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}