319 lines
25 KiB
Text
319 lines
25 KiB
Text
[default]
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// "Direct messages"
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SWWM_INCOMINGMSG = "Incoming direct message from %s...";
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SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
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SWWM_SAYASNAME = "\cgSaya\c-";
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SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
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SWWM_CYTHOSNAME = "\cvCytho\c-";
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SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
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SWWM_IBUKISNAME = "\crIbuki\c-";
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SWWM_KIRINNAME = "\cxKirin Xanai\c-";
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SWWM_KIRINSNAME = "\cxKirin\c-";
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SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
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SWWM_ZNVSNAME = "\chZanaveth\c-";
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// E1M8
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SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
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SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
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SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
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SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
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// E2M8
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SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
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SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
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SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
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SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
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// E3M8
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SWWM_SAYADIS1 = "And here we are... The very center of it all.";
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SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
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SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
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SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
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// E4M8
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SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
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SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
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SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
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SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
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// E5M8
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SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
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SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
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SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
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SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?";
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// MAP07
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SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory.";
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SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch.";
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SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
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SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
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SWWM_SAYADIMPLE5 = "Good luck!";
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// MAP11
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SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
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SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
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SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
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SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
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SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
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// MAP20
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SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
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SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
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SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
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SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
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SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
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// MAP20 special (Ultimate Doom 2)
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SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
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SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
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SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
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SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
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SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
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// MAP30
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SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
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SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";
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SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero.";
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SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking...";
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SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home.";
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// MAP30 with Rampancy
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SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts.";
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SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever.";
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SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
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SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
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// LEVEL08
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SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
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SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
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SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
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SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
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SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
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// Eviternity MAP05
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SWWM_SAYADMN1 = "I think this is the right place, \cdDemo\c-. Getting some BIG energy readings.";
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SWWM_SAYADMN2 = "Yup, plenty of demons waiting to jump on your ass. I mean, of course they'd be gathered here.";
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SWWM_SAYADMN3 = "I have to warn you, though. These portals are unstable, so you might pass out in the process.";
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SWWM_SAYADMN4 = "Oh, and by the way, bad news. You're going to lose all your shit once you cross over as well.";
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SWWM_SAYADMN5 = "That NERD has reassured me that it's not on purpose, but I'm not buying it.";
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SWWM_SAYADMN6 = "The most he can do is \"give you a set of starting equipment\" after the wipe.";
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SWWM_SAYADMN7 = "I don't like how he seemed amused by this. Heard him mumble something about \"episode transitions\".";
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SWWM_SAYADMN8 = "Oh well, whatever... Damn nerd...";
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// Eviternity MAP10
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SWWM_SAYACRE1 = "I'm so going to lambast the UAC for all this shit I've witnessed. So much for that \"reparation\".";
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SWWM_SAYACRE2 = "Their bases are still riddled with demons. Come on, where's the cleaning squads?";
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SWWM_SAYACRE3 = "Wait... Are we the cleaning squad? Did they plan for US to do their job?";
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SWWM_SAYACRE4 = "If that manchild Kelliher hadn't blocked me, he would never hear the end of this, I swear.";
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// Eviternity MAP15
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SWWM_SAYACRY1 = "This place is huge, holy shit!";
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SWWM_SAYACRY2 = "Alright. You got it, right? Look for the portal. Should be easy to find, well-signalled, etc.";
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SWWM_SAYACRY3 = "Hopefully, once you cross over, you'll finally be right in Xevetha territory.";
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SWWM_SAYACRY4 = "Mission stuff aside, I'm really hyped for this... Having you travel to a distant planet.";
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SWWM_SAYACRY5 = "Get going, \cdDemo-chan\c-. A new world awaits you.";
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// Eviternity MAP20
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SWWM_SAYACON1 = "Dense ardent energy readings again... We both know exactly what that means.";
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SWWM_SAYACON2 = "Not sure where the next portal will take you, but hopefully it's further into enemy territory.";
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SWWM_SAYACON3 = "We'll see when you get there. With each step, we're getting closer to their leader.";
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SWWM_SAYACON4 = "I am so ready for you to kick his ass. Fucker thinks he can start shit just like that? Hell no.";
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SWWM_SAYACON5 = "Go get 'em, \cdDemo\c-!";
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// Eviternity MAP25
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SWWM_SAYASLA1 = "I wanna get off this wild ride... Please, please let it be the end, I'm so tired of Hell...";
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// Eviternity MAP30
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SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
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SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
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SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
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SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
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SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???";
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SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!";
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// Heretic E1M8
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SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\".";
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SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm.";
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SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah.";
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SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?";
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SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place.";
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// Heretic E2M8
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SWWM_SAYAPORTALS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem.";
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SWWM_SAYAPORTALS2 = "Specifically, several problems. Big, bulky, muscular problems.";
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SWWM_SAYAPORTALS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here.";
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SWWM_SAYAPORTALS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head.";
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SWWM_SAYAPORTALS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it.";
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// Heretic E3M8
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SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard.";
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SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
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SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
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SWWM_SAYADSPARIL4 = "Splgslshglgh";
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SWWM_SAYADSPARIL5 = "Oh shit that got picked up by the voice recognition? Oops...";
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// Heretic E4M8
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SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
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SWWM_SAYAHEADS2 = "And if not, well, more time for me to refine this \"present\" that I'm going to give ya.";
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SWWM_SAYAHEADS3 = "Thanks to this, I've managed to improve its potency even further. This is going to be fun.";
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SWWM_SAYAHEADS4 = "I seriously can't wait to try it, and I'm sure you're also dying to know...";
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SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
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SWWM_SAYAHEADS6 = "... I seriously just fucking said that...";
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// Heretic E5M8
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SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
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SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
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SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
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SWWM_SAYABULLS4 = "Yeah...";
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SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. I desperately need you here to test this.";
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// Seven Portals
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SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
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SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
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SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
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SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
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SWWM_SAYAGREETC1 = "Yeah, sneaky and stinky, telltale signs of an ugly bastard.";
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SWWM_SAYAGREETD1 = "Ugly... Bastard?"; // Kirin reply
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SWWM_SAYAGREETE1 = "I'd rather not explain, \cxKirin-kun\c-. You'd be very disappointed in all of humankind.";
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SWWM_SAYAGREETF1 = "That's certainly not reassuring to hear..."; // Kirin reply
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// Shadow Wood
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SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
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SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
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SWWM_SAYABLOODB1 = "That ugly bastard needs to take a bath."; // Ibuki reply
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SWWM_SAYABLOODC1 = "Ugly bastard? What's this now, some lame-ass doujin?";
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SWWM_SAYABLOODD1 = "Heh, nice one, \cgSayacchi\c-."; // Ibuki reply
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// Hypostyle
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SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
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SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
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SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
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SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and fucking sell me his damn game for the thousandth time.";
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// Heresiarch's Seminary
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SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
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SWWM_KIRINWORSHIPB1 = "The only thing I'd worship is that juicy cock of yours, \cxKirin-kun\c-~"; // Saya reply
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SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
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SWWM_KIRINWORSHIPD1 = "Guh! \cxKiriiiiin\c-! ... Damn, I'm all wet and sticky. Heh, like when you came all over me last night."; // Saya reply
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SWWM_KIRINWORSHIPD2 = "Seriously, \cxKirin-kun\c-, you shoot like a firehose at times. But you know I love that about you.";
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SWWM_KIRINWORSHIPE1 = "Uhm... \cgSaya\c-...";
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SWWM_KIRINWORSHIPF1 = "O-oh... Wait, this thing's still on? Shit... \cdDemo-chan\c- just read all of that."; // Saya reply
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// Castle of Grief
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SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
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SWWM_SAYAGAMEA2 = "This guy is a fucking idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
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SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
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SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
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// Necropolis
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SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
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SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
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SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
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SWWM_SAYAMASTERSC1 = "I showered this morning, \crIbuki\c-.";
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SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
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SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
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SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
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// Zedek
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SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you.";
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SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here.";
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// Traductus
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SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash.";
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SWWM_SAYACLERICA2 = "That's everything I have to say.";
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SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply
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SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those.";
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SWWM_SAYACLERICC2 = "Clerics fucking suck...";
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// Menelkir
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SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here.";
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SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind.";
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SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
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SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
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// Dark Crucible
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SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky ugly bastard is waiting.";
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SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
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SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
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SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
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SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply
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// Blight
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SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?";
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SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
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SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do.";
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SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything.";
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// Constable's Gate
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SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know...";
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SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least.";
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SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply
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SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there.";
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SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply
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// Nave
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SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world.";
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SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore.";
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SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply
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SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
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SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that.";
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SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki
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SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-.";
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// Dark Citadel
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SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off.";
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// Kirin's Thrilling Commentary on Puzzles™
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// first puzzle switch on Seven Portals
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SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\".";
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SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing...";
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// second puzzle switch on Seven Portals
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SWWM_KIRINPUZZLEB1 = "Another one... Interesting...";
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// third puzzle switch on Seven Portals
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SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt.";
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SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?";
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// first puzzle switch on Shadow Wood
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SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go.";
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SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them.";
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// fourth puzzle switch on Shadow Wood
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SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence.";
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SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages.";
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// first puzzle switch on Heresiarch's Seminary
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SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???";
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SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?";
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SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
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SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
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SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
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SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
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SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
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// first puzzle switch on Blight
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SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
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SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";
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// last puzzle switch on Blight
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SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
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SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
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SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
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SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
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SWWM_KIRINPUZZLEO1 = "You know how it is... Once they find a breast to suckle on, all their worries fade away..."; // Ibuki reply
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SWWM_KIRINPUZZLEP1 = "You know \cdDemo-chan\c- can read what we're saying, right?"; // Saya reply
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SWWM_KIRINPUZZLEQ1 = "Oh, I'm sure they'd be more than happy to have their turn once the mission's over, hm?"; // Ibuki reply
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// first puzzle switch on Constable's Gate
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SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
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SWWM_KIRINPUZZLER2 = "Urp...";
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SWWM_KIRINPUZZLER3 = "My apologies.";
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SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
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SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
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SWWM_KIRINPUZZLEU1 = "Making her able to lactate at will is a blessing, yeah. I'm sure \cdDemo\c- agrees too."; // Saya reply
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// super secret cheats
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SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
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SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
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SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes.";
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SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them.";
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SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-.";
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// easter egg
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SWWM_SAYAWASTEA1 = "Quit wasting ammo!";
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SWWM_SAYAWASTEB1 = "You're still doing it? Seriously?";
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SWWM_SAYAWASTEC1 = "OK, you're clearly just doing this for your own personal satisfaction.";
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SWWM_SAYAWASTED1 = "It's almost like you're jerking it off, kinda...";
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SWWM_SAYAWASTED2 = "Uh, forget I said that.";
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SWWM_SAYAWASTEE1 = "And still going... Rackin' it along.";
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SWWM_SAYAWASTEF1 = "OK, I promise I'll stop messaging you about it. You do you, I guess.";
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// other easter egg
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SWWM_SAYALEVERA1 = "You too, huh? Figured you'd also get hooked on lever action.";
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SWWM_SAYALEVERB1 = "Uhhh... Yeah, it's satisfying and all, but I think you can stop now.";
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SWWM_SAYALEVERC1 = "\cdDemo\c-... Please...";
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SWWM_SAYALEVERD1 = "God it's so... Ahhh...";
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SWWM_SAYALEVERE1 = "I... I swear... I'm gonna go insane... There's such a thing as too much action.";
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SWWM_SAYALEVERF1 = "T-that thing's built to last, for sure. Good fucking god...";
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SWWM_SAYALEVERG1 = "...";
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SWWM_SAYALEVERG2 = "I think I need to change my panties.";
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// april fools
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SWWM_SAYAFOOL1 = "Uh... What's that text doing there?";
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SWWM_SAYAFOOL2 = "Shit, wait... Did I seriously forget to activate a license?";
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SWWM_SAYAFOOL3 = "... ... Hold on... Just hold the fuck on... What even is Ultracam?";
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SWWM_SAYAFOOL4 = "Oh for fuck's sake. This has to be Taro-nii's doing. Can't believe I fell for it. Damn it all.";
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SWWM_SAYAFOOL5 = "Well, I don't know how to get rid of it so... Just ignore it, I guess. I'll figure it out later.";
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// corruption cards
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SWWM_CYTHOCCA1 = "\cdDemolitionist\c-, do not be alarmed by what you've just witnessed.";
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SWWM_CYTHOCCA2 = "This is all part of Prince Baphomet's plan. He has decided to test you.";
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SWWM_CYTHOCCA3 = "I'm afraid there is no choice but for you to play along, and accept the cards you are being dealt.";
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SWWM_CYTHOCCA4 = "Only time will tell if he's satisfied with the results.";
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SWWM_CYTHOCCA5 = "All I can offer from my part is... To wish you luck. Good luck, \cdDemolitionist\c-.";
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SWWM_CYTHOCCB1 = "What? And we gotta take it, just like that? I'm calling a lawyer."; // Saya reply
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SWWM_CYTHOCCC1 = "\cgSaya\c-, you wouldn't want to take legal action against the second prince of Hell. That's very unwise.";
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// grace of lilith
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SWWM_SAYALILITHA1 = "WHAT IN THE NAME OF FUCK IS GOING ON???";
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SWWM_SAYALILITHA2 = "HELLO??? IS REALITY JUST BREAKING APART IN FRONT OF OUR EYES???";
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SWWM_SAYALILITHB1 = "Stay calm, \cgSaya\c-, this is the power of Matriarch Lilith at work. It's all an illusion."; // Cytho reply
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SWWM_SAYALILITHC1 = "Good fucking grief... Is this why the archdemon generals are afraid of her?";
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SWWM_SAYALILITHD1 = "In part, yes. Among our kind, only Archlord Aximal can compare to her."; // Cytho reply
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SWWM_SAYALILITHE1 = "Fucking... Hell.";
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// ROM3R-0
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SWWM_SAYAROMEROA1 = "What the fuck? Is that John Romero?? Why is he a giant robot???";
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SWWM_SAYAROMEROB1 = "It's a long story. Him and his games were definitely popular among our people, back in the day."; // Cytho reply
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SWWM_SAYAROMEROC1 = "That doesn't explain the robot.";
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SWWM_SAYAROMEROD1 = "I'll summarize by saying it's just a robot, and I don't know why Lord Baphomet brought it here."; // Cytho reply
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SWWM_SAYAROMEROD2 = "It's simply the last obstacle in the \cdDemolitionist\c-'s path.";
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SWWM_SAYAROMEROE1 = "Romerobot's about to make you his bitch, huh...";
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