swwmgz_m/gldefs.shinemaps
Marisa Kirisame aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00

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HardwareShader Texture "models/blumap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/darkmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/goldmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/greenmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/invincimap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/pinkmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/purpmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/ragemap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/redmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/silvermap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/leadmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/barriermap.png"
{
Shader "shaders/glsl/Shinemap_barrier.fp"
Texture "bartex" "models/barrierbar.png"
}
HardwareShader Texture "models/errormap.png"
{
Shader "shaders/glsl/Shinemap_error.fp"
}