Various lore adjustments. Various bugfixes (mostly related to bouncing projectiles and others). Divided language files for easier maintenance. Corrected the 1.150 XSG bullet model so it looks more realistic. Extra language strings (vanilla obituaries). Added a replacement gib sound (I'm sorry). Tease the fact Strife support might happen (don't get your hopes up). Activating things with your balls is optional now (disabled by default). Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
15 lines
396 B
Text
15 lines
396 B
Text
// TODO Strife compatibility code
|
|
|
|
// TODO hijack vanilla dialogues and hook in crimes_m dialogue menu for them
|
|
Class SWWMConversationMenu : ConversationMenu
|
|
{
|
|
override int Init( StrifeDialogueNode CurNode, PlayerInfo player, int activereply )
|
|
{
|
|
return Super.Init(CurNode,player,activereply);
|
|
}
|
|
}
|
|
|
|
// TODO Sigil key item, replaces the drops from bosses
|
|
Class SWWMCompatSigil : Inventory
|
|
{
|
|
}
|