swwmgz_m/models/extra
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
..
BaseBeam_a.3d OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
BaseBeam_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
BaseCube_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
BaseCube_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
BaseSphere_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
BaseSphere_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Black.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
BlobShadow.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
BloodDrop1.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
BloodDrop2.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
BloodDrop3.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
BloodDrop4.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyMuz0.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz1.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz2.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz3.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz4.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz5.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz6.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz7.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz8.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyMuz9.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
CandyTrail.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DarkRays.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
DarkRaysEnd.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DarkRaysStart.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DarkRaysStartEnd.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
EvisceratorMuz0.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
EvisceratorMuz1.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
EvisceratorMuz2.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
EvisceratorMuz3.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExploMuz0.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz1.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz2.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz3.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz4.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz5.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz6.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz7.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz8.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ExploMuz9.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
Flat_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Flat_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
GoldMuz.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
IAmError_a.3d 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
IAmError_d.3d 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
MCBeam.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
MCBeamS.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
MortalMuz.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
SaltBeam.png Dragon's Breath and Kinylum Saltshot added. 2020-02-27 23:20:16 +01:00
SaltBeamS.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shockwave.png Add wall/ceiling bumping when dashing. 2020-09-11 16:20:58 +02:00
ShotgMuz.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
ShotgMuzSalt.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
SilverMuz.png Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
SparksterBeam.png Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
SparksterBeamS.png Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
SparksterMuz.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterVent_a.3d Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
SparksterVent_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
UnitSphere.obj Splash dmg overhaul, infinitely better than A_Explode. 2020-07-30 11:09:56 +02:00
VentSmoke0.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke1.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke2.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke3.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke4.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke5.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke6.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke7.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke8.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke9.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke10.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke11.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke12.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke13.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke14.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke15.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke16.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke17.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke18.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke19.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
VentSmoke20.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke21.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke22.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VentSmoke23.png Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
VortexArc.png Optimize my PNGs senpai. 2020-06-21 21:46:29 +02:00
VortexArcS.png Optimize my PNGs senpai. 2020-06-21 21:46:29 +02:00
WarpBeam_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
WarpBeam_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00