swwmgz_m/zscript
Marisa Kirisame 520f2c5683 GZDoom 4.4 is out, so I can do some things now:
- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
 - Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
 - Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
 - Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
 - Death screen does not display when spectating (so you can spy on dead players properly).
 - Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
 - Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
 - Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
 - When standing on something, its movement will be followed (this includes monsters).
 - Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
 - Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
 - Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
2020-06-07 22:18:43 +02:00
..
dlc Allow selling excess weapons/powerups. 2020-05-19 14:30:35 +02:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Remove COUNTITEM from golden shells. 2020-06-04 21:21:45 +02:00
swwm_armor.zsc Small fixups on the side while working on CBT. 2020-05-29 18:48:46 +02:00
swwm_blazeit.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_blod.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_cbt.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_chancebox.zsc Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines. 2020-05-28 17:17:14 +02:00
swwm_common.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_crimesdlg.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc Added shuffle function to Wallbuster menu. 2020-06-05 09:44:14 +02:00
swwm_deathlydeathcannon.zsc Allow selling excess weapons/powerups. 2020-05-19 14:30:35 +02:00
swwm_deepdarkimpact.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_funstuff.zsc More lore™. 2020-05-01 02:12:42 +02:00
swwm_health.zsc Small fixups on the side while working on CBT. 2020-05-29 18:48:46 +02:00
swwm_hud.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_inter.zsc downstream intermission wipe bugfix 2020-06-06 14:05:19 +02:00
swwm_inventory.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_jackhammer.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_menu.zsc Added shuffle function to Wallbuster menu. 2020-06-05 09:44:14 +02:00
swwm_options.zsc Added versioning, shows up in main menu. 2020-05-09 13:16:05 +02:00
swwm_player.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_powerup.zsc GZDoom 4.4 is out, so I can do some things now: 2020-06-07 22:18:43 +02:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shot.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_sparkyboi.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_splode.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_strife.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00
swwm_thiccboolet.zsc Start of major lore library rewrite. This will take a long time, so have patience. 2020-04-30 01:42:43 +02:00
swwm_title.zsc Restored accidentally commented out menu code from debugging. 2020-04-21 18:14:34 +02:00
swwm_vanillaboss.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00