- New fun options implemented (omnibusting, unlimited fuel, party time) - Biospark Carbine gets a requested nerf - Candygun combo fire has been buffed (watch out for that splash damage) - All powerup effects are additive (stacc 'em) - Automap hud respects gzdoom's cvars for toggling certain elements - Automap hud shows stats and times in gold when 100% / under par - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches) - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.) - Grilled Cheese Sandwich now saves you from lethal falls properly - Blown kisses instakill nazis - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270) - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell) - Blown kisses can activate use switches - Gestures can be chained by pressing a gesture button while another is playing - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls) - More precise weapon kill tracking (fixes some ragekit quirks) - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md) - Discarded some collectables for the next updates, to save time - Preparation work for collectables update, including some (partial) lore files - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly - Cosmetic Boss Brain sprite replacements, just for fun - 10 more intermission tips, because yes - Added option to reduce distance at which enemy healthbars are picked - Various minor bugfixes and adjustments (and also some tiny typo fixes) - Ragekit now heals over time and with each hit (so it's more rewarding to go wild) - PNG optimization pass (again lol) - Fix crouched gestures having no facial animation
274 lines
3.6 KiB
Text
274 lines
3.6 KiB
Text
Model "FroggyChair"
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Path "models"
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// placeholders
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Model "MMiaSRVol1"
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Model "MothPlushy"
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Model "BRCDebutLP"
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Path "models/extra"
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Model "AkariProject"
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Model "CatCatcherPoster"
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Model "LoveSignalsCD"
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "NutatcoBar"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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PitchOffset 30
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "HegeCactus"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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ZOffset 16
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ROTATING
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Model "FrispyCorn"
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{
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Path "models/extra"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "LithiumVol1"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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PitchOffset 30
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "DemoPlush"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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PitchOffset 30
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "TomeOfPower"
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{
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Path "models/extra"
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "QuartzFlask"
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{
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Path "models/extra"
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "SayaBean"
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{
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Path "models/extra"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "KirinCummies"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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Model "MilkBreads"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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PitchOffset 30
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "EyeObelisk"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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PitchOffset 30
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "KirinManga"
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{
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Path "models/extra"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILE"
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Scale 0.02 0.02 0.02
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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