swwmgz_m/gldefs.ammo

181 lines
3.9 KiB
Text

HardwareShader Texture "models/Shell_Gold.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Shell_Gold_mask.png"
Texture "envtex" "models/matcap/goldmap.png"
}
HardwareShader Texture "models/Shell_Gold_Used.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Shell_Gold_Used_mask.png"
Texture "envtex" "models/matcap/goldmap.png"
}
Brightmap Texture "models/SparksterAmmo.png"
{
map "models/SparksterAmmo_bright.png"
}
HardwareShader Texture "models/SparksterAmmo.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/SparksterAmmo_mask.png"
Texture "envtex" "models/matcap/dekamap.png"
}
Brightmap Texture "models/Fabricator.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier2.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier3.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier4.png"
{
map "models/Fabricator_bright.png"
}
HardwareShader Texture "models/Fabricator.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/matcap/silvermap.png"
}
HardwareShader Texture "models/Fabricator_Tier2.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/matcap/silvermap.png"
}
HardwareShader Texture "models/Fabricator.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/matcap/silvermap.png"
}
HardwareShader Texture "models/Fabricator_Tier4.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/matcap/goldmap.png"
}
Brightmap Texture "models/Embiggener.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier2.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier3.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier4.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier5.png"
{
map "models/Embiggener_bright.png"
}
HardwareShader Texture "models/Embiggener.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/matcap/redmap.png"
}
HardwareShader Texture "models/Embiggener_Tier2.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/matcap/greenmap.png"
}
HardwareShader Texture "models/Embiggener.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/matcap/blumap.png"
}
HardwareShader Texture "models/Embiggener.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/matcap/purpmap.png"
}
HardwareShader Texture "models/Embiggener.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/matcap/glassmap.png"
}
PointLight GOLDSHELLLIGHT
{
Color 0.7 0.6 0.2
Size 12
Offset 0 16 0
Attenuate 1
}
Object GoldShell
{
Frame "XZW1" { light "GOLDSHELLLIGHT" }
}
PointLight SPARKUNITLIGHT
{
Color 0.25 0.15 0.3
Size 20
Offset 0 16 0
Attenuate 1
}
Object SparkUnit
{
Frame "XZW1" { light "SPARKUNITLIGHT" }
}
PointLight FABTIER1LIGHT
{
Color 0.0 0.3 1.0
Size 30
Offset 0 16 0
Attenuate 1
}
PointLight FABTIER2LIGHT
{
Color 0.0 1.0 0.3
Size 30
Offset 0 16 0
Attenuate 1
}
PointLight FABTIER3LIGHT
{
Color 1.0 0.3 0.0
Size 30
Offset 0 16 0
Attenuate 1
}
PointLight FABTIER4LIGHT
{
Color 1.0 0.9 0.3
Size 30
Offset 0 16 0
Attenuate 1
}
Object FabricatorTier1
{
Frame "XZW1" { light "FABTIER1LIGHT" }
}
Object FabricatorTier2
{
Frame "XZW1" { light "FABTIER2LIGHT" }
}
Object FabricatorTier3
{
Frame "XZW1" { light "FABTIER3LIGHT" }
}
Object FabricatorTier4
{
Frame "XZW1" { light "FABTIER4LIGHT" }
}