swwmgz_m/gldefs.chancebox

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Text

HardwareShader Texture "models/Chancebox.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Chancebox_mask.png"
Texture "envtex" "models/silvermap.png"
Texture "brighttex" "models/Chancebox_bright.png"
}
PointLight CHANCELIGHT
{
Color 1.0 0.7 0.2
Size 50
Offset 0 16 0
Attenuate 1
}
Object Chancebox
{
Frame "XZW2" { light "CHANCELIGHT" }
}