swwmgz_m/modeldef.misc
Marisa Kirisame a8a74556a8 0.9.3b release:
- Add models for debris, akin to DT chunks.
 - Eviscerator chunks have a glow sprite like in DT.
 - Fix potential palette light crash under very special circumstances.
 - Double range of Ynykron altfire explosion.
 - Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
 - Adjust v-field compression formula for Ynykron vortex.
 - Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
 - Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
 - Adjust Golden shell explosion propagation math.
 - Omnisight doesn't increase the item detection range (clutters screen too much).
 - The people have spoken, build only PK3 for releases from now on.
2020-09-20 15:05:43 +02:00

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Text

Model "FancyConfetti"
{
Model 0 "models/extra/Flat_d.3d"
Scale 0.003 0.003 0.003
ZOffset 1
USEACTORPITCH
USEACTORROLL
Skin 0 "models/goldmap.png"
FrameIndex XZW1 A 0 0
Skin 0 "models/blumap.png"
FrameIndex XZW1 B 0 0
Skin 0 "models/darkmap.png"
FrameIndex XZW1 C 0 0
Skin 0 "models/greenmap.png"
FrameIndex XZW1 D 0 0
Skin 0 "models/invincimap.png"
FrameIndex XZW1 E 0 0
Skin 0 "models/pinkmap.png"
FrameIndex XZW1 F 0 0
Skin 0 "models/purpmap.png"
FrameIndex XZW1 G 0 0
Skin 0 "models/ragemap.png"
FrameIndex XZW1 H 0 0
Skin 0 "models/redmap.png"
FrameIndex XZW1 I 0 0
Skin 0 "models/silvermap.png"
FrameIndex XZW1 J 0 0
}
Model "SWWMChip"
{
Path "models"
Model 0 "Chunky_d.3d"
Skin 0 "Chunky.png"
Scale 0.02 0.02 0.02
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
ZOffset 0.2
FrameIndex XZW2 A 0 0
FrameIndex XZW2 B 0 1
FrameIndex XZW2 C 0 2
FrameIndex XZW2 D 0 3
FrameIndex XZW2 E 0 4
FrameIndex XZW2 F 0 5
FrameIndex XZW2 G 0 6
FrameIndex XZW2 H 0 7
}
Model "ReflectedBullet"
{
Path "models"
Model 0 "Boolet_d.3d"
Skin 0 "Boolet.png"
Scale 0.008 0.008 0.008
USEACTORPITCH
USEACTORROLL
AngleOffset -90
ZOffset 1
FrameIndex XZW1 A 0 0
}
Model "mkBloodDrop"
{
Path "models/extra"
Model 0 "flat_d.3d"
Scale 0.06 0.06 0.06
ZOffset 0.1
USEACTORPITCH
USEACTORROLL
Skin 0 "BloodDrop1.png"
FrameIndex SBLD F 0 0
Skin 0 "BloodDrop2.png"
FrameIndex SBLD G 0 0
Skin 0 "BloodDrop3.png"
FrameIndex SBLD H 0 0
Skin 0 "BloodDrop4.png"
FrameIndex SBLD I 0 0
}
Model "RadiusDebugSphere"
{
Path "models/extra"
Model 0 "UnitSphere.obj"
Scale 1.0 1.0 1.0
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwave"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwaveTail"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}