- Add models for debris, akin to DT chunks. - Eviscerator chunks have a glow sprite like in DT. - Fix potential palette light crash under very special circumstances. - Double range of Ynykron altfire explosion. - Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes). - Adjust v-field compression formula for Ynykron vortex. - Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps. - Fix Ynykron altfire beam clipping through the world due to incorrect offsets. - Adjust Golden shell explosion propagation math. - Omnisight doesn't increase the item detection range (clutters screen too much). - The people have spoken, build only PK3 for releases from now on.
130 lines
2.2 KiB
Text
130 lines
2.2 KiB
Text
Model "FancyConfetti"
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{
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Model 0 "models/extra/Flat_d.3d"
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Scale 0.003 0.003 0.003
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "models/goldmap.png"
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FrameIndex XZW1 A 0 0
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Skin 0 "models/blumap.png"
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FrameIndex XZW1 B 0 0
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Skin 0 "models/darkmap.png"
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FrameIndex XZW1 C 0 0
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Skin 0 "models/greenmap.png"
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FrameIndex XZW1 D 0 0
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Skin 0 "models/invincimap.png"
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FrameIndex XZW1 E 0 0
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Skin 0 "models/pinkmap.png"
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FrameIndex XZW1 F 0 0
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Skin 0 "models/purpmap.png"
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FrameIndex XZW1 G 0 0
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Skin 0 "models/ragemap.png"
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FrameIndex XZW1 H 0 0
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Skin 0 "models/redmap.png"
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FrameIndex XZW1 I 0 0
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Skin 0 "models/silvermap.png"
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FrameIndex XZW1 J 0 0
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}
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Model "SWWMChip"
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{
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Path "models"
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Model 0 "Chunky_d.3d"
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Skin 0 "Chunky.png"
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Scale 0.02 0.02 0.02
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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FrameIndex XZW1 H 0 7
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ZOffset 0.2
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FrameIndex XZW2 A 0 0
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FrameIndex XZW2 B 0 1
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FrameIndex XZW2 C 0 2
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FrameIndex XZW2 D 0 3
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FrameIndex XZW2 E 0 4
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FrameIndex XZW2 F 0 5
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FrameIndex XZW2 G 0 6
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FrameIndex XZW2 H 0 7
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}
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Model "ReflectedBullet"
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{
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Path "models"
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Model 0 "Boolet_d.3d"
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Skin 0 "Boolet.png"
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Scale 0.008 0.008 0.008
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USEACTORPITCH
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USEACTORROLL
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AngleOffset -90
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ZOffset 1
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FrameIndex XZW1 A 0 0
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}
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Model "mkBloodDrop"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Scale 0.06 0.06 0.06
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ZOffset 0.1
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "BloodDrop1.png"
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FrameIndex SBLD F 0 0
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Skin 0 "BloodDrop2.png"
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FrameIndex SBLD G 0 0
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Skin 0 "BloodDrop3.png"
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FrameIndex SBLD H 0 0
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Skin 0 "BloodDrop4.png"
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FrameIndex SBLD I 0 0
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}
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Model "RadiusDebugSphere"
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{
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Path "models/extra"
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Model 0 "UnitSphere.obj"
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Scale 1.0 1.0 1.0
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FrameIndex XZW1 A 0 0
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}
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Model "DemolitionistRadiusShockwave"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Skin 0 "Shockwave.png"
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Scale 1.0 0.06 0.015
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RollOffset 90
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AngleOffset 90
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ZOffset 4
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USEACTORPITCH
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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Model "DemolitionistRadiusShockwaveTail"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Skin 0 "Shockwave.png"
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Scale 1.0 0.06 0.015
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RollOffset 90
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AngleOffset 90
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ZOffset 4
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USEACTORPITCH
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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