- Player and Explodium Gun are fully functional. - Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made. - The HUD is almost complete, and some things have been changed with the fuel/dash display. - Started adding some cvars and stuff, mod options menu will come later. - Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
242 lines
11 KiB
Text
242 lines
11 KiB
Text
[default]
|
|
/* MENU STUFF */
|
|
// keybinds
|
|
SWWM_KEYS = "SWWM GZ Bindings";
|
|
SWWM_PRIMARYFIRE = "Primary Fire";
|
|
SWWM_SECONDARYFIRE = "Secondary Fire";
|
|
SWWM_TERTIARYFIRE = "Tertiary Fire / Reload";
|
|
SWWM_QUATERNARYFIRE = "Quaternary Fire / Zoom";
|
|
SWWM_MELEE = "Melee Attack";
|
|
SWWM_DASH = "Dash";
|
|
SWWM_GESTURE1 = "Point Down";
|
|
SWWM_GESTURE2 = "Thumbs Up";
|
|
SWWM_GESTURE3 = "Victory";
|
|
SWWM_KBASE = "Knowledge Base";
|
|
// mod menu
|
|
// knowledge base
|
|
SWWM_TOOSMALL = "Your resolution is too small to fit this menu.\n640x400 or higher is required.";
|
|
SWWM_COMINGSOON = "(coming soon)";
|
|
/* GAME STUFF */
|
|
// tags
|
|
T_PUSHER = "\"Pusher\" Microfusion Rotary Hammer";
|
|
T_DEEPIMPACT = "\"Deep Impact\" Airblaster";
|
|
T_EXPLODIUM = "Explodium Gun";
|
|
T_SPREADGUN = "\"Rhino Stopper\" Spreadgun";
|
|
T_WALLBUSTER = "\"Wallbuster\" Heavy Perforator Shotgun";
|
|
T_EVISCERATOR = "\"Eviscerator\" High Load Flechette Cannon";
|
|
T_HELLBLAZER = "\"Hellblazer\" Rocket Launcher";
|
|
T_SPARKSTER = "Model S-5 Biospark Carbine";
|
|
T_SILVERBULLET = "Silver Bullet JET";
|
|
T_CANDYGUN = "\"Taste the Sweetness\" Candy Gun";
|
|
T_YNYKRON = "Ynykron Artifact";
|
|
T_REDSHELL = "Shell";
|
|
T_REDSHELLS = "Shells";
|
|
T_GREENSHELL = "Slug";
|
|
T_GREENSHELLS = "Slugs";
|
|
T_WHITESHELL = "Dragon's Breath Round";
|
|
T_WHITESHELLS = "Dragon's Breath Rounds";
|
|
T_BLUESHELL = "Kinylum Saltshot Round";
|
|
T_BLUESHELLS = "Kinylum Saltshot Rounds";
|
|
T_BLACKSHELL = "Napalm Round";
|
|
T_BLACKSHELLS = "Napalm Rounds";
|
|
T_PURPLESHELL = "Lead Ball Round";
|
|
T_PURPLESHELLS = "Lead Ball Rounds";
|
|
T_GOLDSHELL = "Golden Shell";
|
|
T_GOLDSHELLS = "Golden Shells";
|
|
T_EVISHELL = "Eviscerator Shell";
|
|
T_EVISHELLS = "Eviscerator Shells";
|
|
T_HELLMISSILES = "Hellblazer Missiles";
|
|
T_HELLCLUSTERS = "Hellblazer Crackshots";
|
|
T_HELLBURNINATORS = "Hellblazer Ravagers";
|
|
T_HELLNUKES = "Hellblazer Warheads";
|
|
T_SPARKUNIT = "Sparkster Charge";
|
|
T_XSBBULLET = "1.150 XSB Bullet";
|
|
T_XSBMAG = "1.150 XSB Magazine";
|
|
T_CANDYMAG = "Candygun Magazine";
|
|
T_YNYKRONAMMO = "Exotic Crystal";
|
|
T_BLASTSUIT = "Blast Suit";
|
|
T_EMBIGGENER = "Hammerspace Embiggener";
|
|
T_FABRICATOR = "Ammo Fabricator";
|
|
T_FAB1 = "(Common Tier)";
|
|
T_FAB2 = "(Rare Tier)";
|
|
T_FAB3 = "(Very Rare Tier)";
|
|
T_FAB4 = "(Gold Tier)";
|
|
T_GHOSTARTI = "Ghost Artifact";
|
|
T_GRAVITYS = "Gravity Suppressor";
|
|
T_TETRAHEALTH = "Health Tetrahedron";
|
|
T_CUBEHEALTH = "Health Cube";
|
|
T_INVINCIBALL = "Fuckin' Invinciball";
|
|
T_LAMP = "Lämp";
|
|
T_NUGGETH = "Health Nugget";
|
|
T_NUGGETA = "Armor Nugget";
|
|
T_OMNISIGHT = "Omnisight";
|
|
T_RAGEKIT = "Ragekit";
|
|
T_REFRESHER = "Refresher";
|
|
T_SANDWICH = "Grilled Cheese Sandwich";
|
|
T_WARARMOR = "War Armor";
|
|
// obituaries
|
|
O_PUSHER = "%k opened some air holes into %o.";
|
|
O_DEEPIMPACT = "%o was impacted deeply by %k.";
|
|
O_EXPLODIUM = "%k inflicted severe knee explosions onto %o.";
|
|
O_SPREADGUN_RED = "%k gave %o a mouthful of shot.";
|
|
O_SPREADGUN_GREEN = "%o got slugged by %k.";
|
|
O_SPREADGUN_WHITE = "%k burninated %o.";
|
|
O_SPREADGUN_BLUE = "%k made %o very salty.";
|
|
O_SPREADGUN_BLACK = "%k set %o on fire along with everything around %h.";
|
|
O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball.";
|
|
O_SPREADGUN_GOLD = "%o ate up %k's golden blast.";
|
|
O_WALLBUSTER = "%k gave %o a mighty busting.";
|
|
O_EVISCERATOR = "%o was eviscerated by %o.";
|
|
O_HELLRAZER = "%k blasted %o into burning bits.";
|
|
O_SPARKSTER = "%o got sparked hard by %k.";
|
|
O_SILVERBULLET = "%o could not ignore the girth of %k's bullets.";
|
|
O_CANDYGUN = "%k made %o taste the sweetness (and death).";
|
|
O_YNYKRON = "%o was instantly removed by %k.";
|
|
O_YNYKRONALT = "%o was spaghettified by %k.";
|
|
O_POUND = "%o was very impressed by %k's landing.";
|
|
O_DASH = "%o was discombobulated by a very fast moving %k.";
|
|
O_MELEE = "%o was K.O.'d by %k.";
|
|
O_LAMP = "%o was assaulted by %k's moths.";
|
|
// misc
|
|
D_BLASTSUIT = "The Blast Suit broke down.";
|
|
D_GHOSTARTI = "The Ghost Artifact ran out of energy.";
|
|
D_GRAVITYS = "The Gravity Suppressor is out of power.";
|
|
D_LAMP = "The Lamp ran out of oil.";
|
|
D_RAGEKIT = "The Ragekit has ragequit.";
|
|
D_REFRESHER = "The Refresher boost has ended.";
|
|
D_WARARMOR = "The War Armor is no more.";
|
|
// messages
|
|
SWWM_FINDSECRET = "%s found a secret. +%d";
|
|
|
|
/* SUBTITLES */
|
|
// new weapon received
|
|
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice...";
|
|
SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune...";
|
|
// locked door
|
|
SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key.";
|
|
SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key.";
|
|
SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key.";
|
|
SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight.";
|
|
// gacha failure in store
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn.";
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it.";
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good.";
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope.";
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh.";
|
|
SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm.";
|
|
// gacha success in store
|
|
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice.";
|
|
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it.";
|
|
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it.";
|
|
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes.";
|
|
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet.";
|
|
// first enemy encounter (20 seconds cooldown since all enemies dead)
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now...";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down.";
|
|
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
|
|
// played at map start
|
|
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
|
|
SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible.";
|
|
// every time a secret is found
|
|
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it.";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
|
|
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
|
|
// frag taunts
|
|
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
|
|
SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done.";
|
|
// getting hurt by monsters
|
|
SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
|
|
SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
|
|
SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
|
|
SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch.";
|
|
SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole...";
|
|
SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me.";
|
|
SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours.";
|
|
SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention.";
|
|
SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now.";
|
|
SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass.";
|
|
SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit.";
|
|
SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?";
|
|
SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that.";
|
|
SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here.";
|
|
SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
|
|
SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
|
|
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
|
|
SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
|
|
|
|
[es]
|