swwmgz_m/language.txt
Marisa Kirisame 6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00

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[default]
/* MENU STUFF */
// keybinds
SWWM_KEYS = "SWWM GZ Bindings";
SWWM_PRIMARYFIRE = "Primary Fire";
SWWM_SECONDARYFIRE = "Secondary Fire";
SWWM_TERTIARYFIRE = "Tertiary Fire / Reload";
SWWM_QUATERNARYFIRE = "Quaternary Fire / Zoom";
SWWM_MELEE = "Melee Attack";
SWWM_DASH = "Dash";
SWWM_GESTURE1 = "Point Down";
SWWM_GESTURE2 = "Thumbs Up";
SWWM_GESTURE3 = "Victory";
SWWM_KBASE = "Knowledge Base";
// mod menu
// knowledge base
SWWM_TOOSMALL = "Your resolution is too small to fit this menu.\n640x400 or higher is required.";
SWWM_COMINGSOON = "(coming soon)";
/* GAME STUFF */
// tags
T_PUSHER = "\"Pusher\" Microfusion Rotary Hammer";
T_DEEPIMPACT = "\"Deep Impact\" Airblaster";
T_EXPLODIUM = "Explodium Gun";
T_SPREADGUN = "\"Rhino Stopper\" Spreadgun";
T_WALLBUSTER = "\"Wallbuster\" Heavy Perforator Shotgun";
T_EVISCERATOR = "\"Eviscerator\" High Load Flechette Cannon";
T_HELLBLAZER = "\"Hellblazer\" Rocket Launcher";
T_SPARKSTER = "Model S-5 Biospark Carbine";
T_SILVERBULLET = "Silver Bullet JET";
T_CANDYGUN = "\"Taste the Sweetness\" Candy Gun";
T_YNYKRON = "Ynykron Artifact";
T_REDSHELL = "Shell";
T_REDSHELLS = "Shells";
T_GREENSHELL = "Slug";
T_GREENSHELLS = "Slugs";
T_WHITESHELL = "Dragon's Breath Round";
T_WHITESHELLS = "Dragon's Breath Rounds";
T_BLUESHELL = "Kinylum Saltshot Round";
T_BLUESHELLS = "Kinylum Saltshot Rounds";
T_BLACKSHELL = "Napalm Round";
T_BLACKSHELLS = "Napalm Rounds";
T_PURPLESHELL = "Lead Ball Round";
T_PURPLESHELLS = "Lead Ball Rounds";
T_GOLDSHELL = "Golden Shell";
T_GOLDSHELLS = "Golden Shells";
T_EVISHELL = "Eviscerator Shell";
T_EVISHELLS = "Eviscerator Shells";
T_HELLMISSILES = "Hellblazer Missiles";
T_HELLCLUSTERS = "Hellblazer Crackshots";
T_HELLBURNINATORS = "Hellblazer Ravagers";
T_HELLNUKES = "Hellblazer Warheads";
T_SPARKUNIT = "Sparkster Charge";
T_XSBBULLET = "1.150 XSB Bullet";
T_XSBMAG = "1.150 XSB Magazine";
T_CANDYMAG = "Candygun Magazine";
T_YNYKRONAMMO = "Exotic Crystal";
T_BLASTSUIT = "Blast Suit";
T_EMBIGGENER = "Hammerspace Embiggener";
T_FABRICATOR = "Ammo Fabricator";
T_FAB1 = "(Common Tier)";
T_FAB2 = "(Rare Tier)";
T_FAB3 = "(Very Rare Tier)";
T_FAB4 = "(Gold Tier)";
T_GHOSTARTI = "Ghost Artifact";
T_GRAVITYS = "Gravity Suppressor";
T_TETRAHEALTH = "Health Tetrahedron";
T_CUBEHEALTH = "Health Cube";
T_INVINCIBALL = "Fuckin' Invinciball";
T_LAMP = "Lämp";
T_NUGGETH = "Health Nugget";
T_NUGGETA = "Armor Nugget";
T_OMNISIGHT = "Omnisight";
T_RAGEKIT = "Ragekit";
T_REFRESHER = "Refresher";
T_SANDWICH = "Grilled Cheese Sandwich";
T_WARARMOR = "War Armor";
// obituaries
O_PUSHER = "%k opened some air holes into %o.";
O_DEEPIMPACT = "%o was impacted deeply by %k.";
O_EXPLODIUM = "%k inflicted severe knee explosions onto %o.";
O_SPREADGUN_RED = "%k gave %o a mouthful of shot.";
O_SPREADGUN_GREEN = "%o got slugged by %k.";
O_SPREADGUN_WHITE = "%k burninated %o.";
O_SPREADGUN_BLUE = "%k made %o very salty.";
O_SPREADGUN_BLACK = "%k set %o on fire along with everything around %h.";
O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball.";
O_SPREADGUN_GOLD = "%o ate up %k's golden blast.";
O_WALLBUSTER = "%k gave %o a mighty busting.";
O_EVISCERATOR = "%o was eviscerated by %o.";
O_HELLRAZER = "%k blasted %o into burning bits.";
O_SPARKSTER = "%o got sparked hard by %k.";
O_SILVERBULLET = "%o could not ignore the girth of %k's bullets.";
O_CANDYGUN = "%k made %o taste the sweetness (and death).";
O_YNYKRON = "%o was instantly removed by %k.";
O_YNYKRONALT = "%o was spaghettified by %k.";
O_POUND = "%o was very impressed by %k's landing.";
O_DASH = "%o was discombobulated by a very fast moving %k.";
O_MELEE = "%o was K.O.'d by %k.";
O_LAMP = "%o was assaulted by %k's moths.";
// misc
D_BLASTSUIT = "The Blast Suit broke down.";
D_GHOSTARTI = "The Ghost Artifact ran out of energy.";
D_GRAVITYS = "The Gravity Suppressor is out of power.";
D_LAMP = "The Lamp ran out of oil.";
D_RAGEKIT = "The Ragekit has ragequit.";
D_REFRESHER = "The Refresher boost has ended.";
D_WARARMOR = "The War Armor is no more.";
// messages
SWWM_FINDSECRET = "%s found a secret. +%d";
/* SUBTITLES */
// new weapon received
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all...";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find...";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now...";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice...";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah...";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent...";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes...";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go...";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect...";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it...";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice...";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune...";
// locked door
SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight.";
// gacha failure in store
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good.";
SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope.";
SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh.";
SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm.";
// gacha success in store
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on.";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me.";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!";
SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard.";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it.";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started.";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now...";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show.";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
// played at map start
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up.";
SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better.";
SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible.";
// every time a secret is found
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best.";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
// frag taunts
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here.";
SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done.";
// getting hurt by monsters
SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch.";
SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole...";
SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me.";
SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours.";
SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention.";
SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now.";
SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass.";
SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit.";
SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?";
SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here.";
SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
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