- Player and Explodium Gun are fully functional. - Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made. - The HUD is almost complete, and some things have been changed with the fuel/dash display. - Started adding some cvars and stuff, mod options menu will come later. - Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
110 lines
1.4 KiB
Text
110 lines
1.4 KiB
Text
Explodium Gun:
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X down/select
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X fire anim
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X reload
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X cock
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X explosive reload
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X "check the chamber" idle anim
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X "spin" idle anim
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X "check out gun" idle anim
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X melee punch
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X candygun tertiary
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Deep Impact:
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- down/select
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- fire anim
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- altfire anim
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- pump
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- "check out gun" idle anim
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- melee bash
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Pusher:
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- down/select
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- fire anim
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- altfire anim
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- altfire slip
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- "check out gun" idle anim
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- melee bash
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Spreadgun:
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- down/select
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- fire anim
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- reload
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- "spin" idle anim
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- "check out gun" idle anim
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- melee punch
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Wallbuster:
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- down/select
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- fire anim
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- altfire anim
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- tertiary fire anim
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- reload
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- "check out gun" idle anim
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- melee bash
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Eviscerator:
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- down/select
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- fire anim
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- altfire anim
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- toggle spread
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- "check out gun" idle anim
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- melee bash
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Hellblazer:
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- down/select
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- fire anim
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- altfire anim
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- reload
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- "check out gun" idle anim
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- "slide" idle anim
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- melee bash
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Sparkster:
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- down/select
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- fire anim
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- altfire anim
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- tertiary fire anim
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- reload
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- "check out gun" idle anim
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- "dust off gun" idle anim
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- melee bash
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Silver bullet:
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- down/select
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- fire anim
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- toggle anim
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- reload
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- "check out gun" idle anim
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- "fiddle with scope" idle anim
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- melee bash
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Ynykron:
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- down/select
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- charge anim
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- fire anim
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- flip anim
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- reload
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- discharge/vent anims
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- "check out gun" idle anim
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- "sway" idle anim
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- melee bash
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Demolitionist:
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- titlemap animations
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- powering up
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- stretch
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- crack knuckles
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- gameplay trailer animations
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- TBD
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