swwmgz_m/gldefs/dlc/hammer.txt

13 lines
341 B
Text

// itamex hammer
Material Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CombatHammer_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".4"
}