swwmgz_m/gldefs/dlc/sheenhmg.txt

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Text

// sheen hmg
Material Texture "models/SheenHMG.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenHMG_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".6"
Define "RIMFACT2" = ".4"
Define "RIMSTEP2" = ".2"
}
Material Texture "models/SheenLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "SHEENLED"
}
PointLight SHEENTLIGHT
{
Color 1.0 0.7 0.2
Size 200
Attenuate 1
}
Object SheenTrail
{
Frame "XZW1" { light "SHEENTLIGHT" }
}