- Crouched gesture animations. - Proper crouch-jumping (now always enabled). - New fanart by Endie. - Swimming animations (also used by flight). - Hexen-style startup screen. - More model cleanup. - Prevent Wallbuster reload menu from opening on intermissions. - Intermissions now only handle fire and use for advance, to prevent some lil' accidents. - Holding altfire on intermissions hides ui elements, so the bg is fully visible. - Begin writing lore for collectibles (these will come in a couple updates). - Fix fuzz shader being affected by texture upscaling. - Enemies with >=1000 starting hp also can drop golden shells. - Explodium Gun no longer shows with a "1x" prefix on menus when single. - Player animation transition tweaks.
20 lines
549 B
Text
20 lines
549 B
Text
HardwareShader Texture "graphics/HUD/HealthBarS.png"
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{
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Shader "shaders/glsl/Fuzz_Gray.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/HUD/EnemyBarS.png"
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{
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Shader "shaders/glsl/Fuzz_GraySmall.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/tempbg.png"
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{
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Shader "shaders/glsl/Fuzz.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/SWWMGZLogo.png"
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{
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Shader "shaders/glsl/LogoAnimated.fp"
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Texture "LogoTex" "graphics/SWWMGZLogo_Layers.png"
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}
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