swwmgz_m/zscript/handler/swwm_handler_shaders.zsc

153 lines
6 KiB
Text

// shaders stuff
extend Class SWWMHandler
{
static clearscope void ClearAllShaders( bool noscope = false )
{
PPShader.SetEnabled("WaterWarp",false);
PPShader.SetEnabled("LavaWarp",false);
PPShader.SetEnabled("SlimeWarp",false);
PPShader.SetEnabled("ZoomBlur",false);
if ( !noscope ) PPShader.SetEnabled("SilverScope",false);
PPShader.SetEnabled("BarrierShader",false);
PPShader.SetEnabled("GhostShader",false);
PPShader.SetEnabled("InvinciShader",false);
PPShader.SetEnabled("RagekitShader",false);
PPShader.SetEnabled("DevastationShader",false);
PPShader.SetEnabled("DivineShader",false);
PPShader.SetEnabled("Glitch",false);
PPShader.SetEnabled("Grain",false);
}
private ui void RenderShaders( RenderEvent e )
{
PlayerInfo p = players[consoleplayer];
let mo = p.mo;
bool pc = (p.camera == mo);
if ( !mo || !swwm_shaders || !pc )
{
if ( !swwm_shaders ) ClearAllShaders(true);
return;
}
let divi = DivineSpriteEffect(mo.FindInventory("DivineSpriteEffect"));
if ( divi )
{
PPShader.SetEnabled("DivineShader",true);
PPShader.SetUniform1f("DivineShader","timer",(gametic+e.FracTic)/GameTicRate);
double str = divi.AlphInter?(clamp((divi.AlphInter.GetValue()-1000.)/6000.,0.,1.)**2.):0.;
PPShader.SetUniform1f("DivineShader","str",str);
}
else PPShader.SetEnabled("DevastationShader",false);
let deva = AngeryPower(mo.FindInventory("AngeryPower"));
if ( deva )
{
PPShader.SetEnabled("DevastationShader",true);
PPShader.SetUniform1f("DevastationShader","timer",(gametic+e.FracTic)/GameTicRate);
double xstrastr = 1.+max(0,deva.lastpulse-(gametic+e.Fractic))/35.;
PPShader.SetUniform1f("DevastationShader","xtrastr",xstrastr**2.);
}
else PPShader.SetEnabled("DevastationShader",false);
let rage = RagekitPower(mo.FindInventory("RagekitPower"));
if ( rage )
{
PPShader.SetEnabled("RagekitShader",true);
PPShader.SetUniform1f("RagekitShader","timer",(gametic+e.FracTic)/GameTicRate);
double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
PPShader.SetUniform1f("RagekitShader","xtrastr",xstrastr**2.);
}
else PPShader.SetEnabled("RagekitShader",false);
let ghost = GhostPower(mo.FindInventory("GhostPower"));
if ( ghost ) PPShader.SetEnabled("GhostShader",true);
else PPShader.SetEnabled("GhostShader",false);
let sunny = InvinciballPower(mo.FindInventory("InvinciballPower"));
if ( sunny )
{
PPShader.SetEnabled("InvinciShader",true);
double str = max(0,sunny.lastpulse-(gametic+e.Fractic))/35.;
PPShader.SetUniform1f("InvinciShader","str",str);
}
else PPShader.SetEnabled("InvinciShader",false);
let coat = BarrierPower(mo.FindInventory("BarrierPower"));
if ( coat )
{
PPShader.SetEnabled("BarrierShader",true);
PPShader.SetUniform1f("BarrierShader","timer",(gametic+e.FracTic)/GameTicRate);
}
else PPShader.SetEnabled("BarrierShader",false);
if ( !(mo is 'Demolitionist') )
{
PPShader.SetEnabled("WaterWarp",false);
PPShader.SetEnabled("LavaWarp",false);
PPShader.SetEnabled("SlimeWarp",false);
PPShader.SetEnabled("Glitch",false);
PPShader.SetEnabled("Grain",false);
PPShader.SetEnabled("ZoomBlur",false);
return;
}
let demo = Demolitionist(mo);
if ( demo.lastunder == Demolitionist.UNDER_WATER )
{
PPShader.SetEnabled("WaterWarp",true);
PPShader.SetUniform1f("WaterWarp","timer",(gametic+e.FracTic)/GameTicRate);
PPShader.SetUniform1f("WaterWarp","dfact",coat?.25:1.);
PPShader.SetUniform3f("WaterWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else PPShader.SetEnabled("WaterWarp",false);
if ( demo.lastunder == Demolitionist.UNDER_LAVA )
{
PPShader.SetEnabled("LavaWarp",true);
PPShader.SetUniform1f("LavaWarp","timer",(gametic+e.FracTic)/GameTicRate);
PPShader.SetUniform1f("LavaWarp","dfact",coat?.25:1.);
PPShader.SetUniform3f("LavaWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else PPShader.SetEnabled("LavaWarp",false);
if ( demo.lastunder == Demolitionist.UNDER_SLIME )
{
PPShader.SetEnabled("SlimeWarp",true);
PPShader.SetUniform1f("SlimeWarp","timer",(gametic+e.FracTic)/GameTicRate);
PPShader.SetUniform1f("SlimeWarp","dfact",coat?.25:1.);
PPShader.SetUniform3f("SlimeWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else PPShader.SetEnabled("SlimeWarp",false);
int lastdmg = (demo.Health>0)?demo.lastdamage:Random[Flicker](60,80);
int lastdmgtic = (demo.Health>0)?demo.lastdamagetic:(gametic+Random[Flicker](30,20));
double noiz = min(lastdmg*.09*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.5);
PPShader.SetEnabled("Glitch",noiz>0);
PPShader.SetEnabled("Grain",noiz>0);
if ( noiz > 0 )
{
PPShader.SetUniform1f("Glitch","Timer",(gametic+e.FracTic)/GameTicRate);
PPShader.SetUniform1f("Grain","Timer",(gametic+e.FracTic)/GameTicRate);
PPShader.SetUniform1f("Grain","ni",noiz);
noiz = min(lastdmg*.08*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.8);
PPShader.SetUniform1f("Glitch","str1",noiz);
noiz = min(lastdmg*.03*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),3.5);
PPShader.SetUniform1f("Glitch","str2",noiz);
}
if ( !demo.InStateSequence(demo.CurState,demo.FindState("Dash")) )
{
PPShader.SetEnabled("ZoomBlur",false);
return;
}
PPShader.SetEnabled("ZoomBlur",true);
Vector3 vel = demo.vel+demo.dashdir*demo.dashboost;
double baumpu = max(0.,(demo.bumptic-(gametic+e.Fractic))/35.);
vel += demo.dashdir*baumpu;
double spd = vel.length();
Vector3 worlddir = vel/spd;
PPShader.SetUniform1f("ZoomBlur","Fade",clamp((spd-20.)/60.,0.,1.));
double str = min(spd/40.,15.);
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(e.ViewPitch,e.ViewAngle,e.ViewRoll);
Vector3 reldir = (worlddir dot y, worlddir dot z, worlddir dot x);
Vector2 centerspot = (.5+reldir.x*.5,.5+reldir.y*.5);
if ( reldir.z < 0 )
{
centerspot.x = 1.-centerspot.x;
centerspot.y = 1.-centerspot.y;
str *= -1;
}
PPShader.SetUniform1f("ZoomBlur","Str",str);
PPShader.SetUniform2f("ZoomBlur","CenterSpot",centerspot);
}
}