- All ammo pickups done. - All weapons basic properties and spawn state set. - Implement Hammerspace Embiggener. - Corrections to lore stuff and other info. - Separated Hellblazer ammo between mags and single units. - Fix fourth healthbar being the same color as third. - Added "abstract" to some classes, just for safety. - Dashing and ramming tweaks. - Dashing no longer cancels when getting hurt. - Tiny menu fixes.
7 lines
230 B
GLSL
7 lines
230 B
GLSL
vec4 ProcessTexel()
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{
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vec4 base = getTexel(vTexCoord.st);
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float mask = texture(masktex,vTexCoord.st).x;
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vec3 rnorm = normalize(vEyeNormal.xyz)*(1,-1,1);
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return vec4(base.rgb+texture(envtex,rnorm.xy*.49+.5).rgb*mask,base.a);
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}
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