swwmgz_m/zscript/swwm_common.zsc
Marisa Kirisame a02a849419 Voice loudening option.
Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00

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// common code goes here
// extra sound channels for the mod
enum ESWWMGZChannels
{
CHAN_YOUDONEFUCKEDUP = 63200, // exception handler
CHAN_DEMOVOICE = 63201, // demolitionist voices
CHAN_FOOTSTEP = 63202, // footstep sounds and others
CHAN_WEAPONEXTRA = 63203, // additional weapon sounds (usually loops)
CHAN_POWERUP = 63204, // powerup sounds
CHAN_POWERUPEXTRA = 63205, // additional powerup sounds
CHAN_JETPACK = 63206, // jetpack sound
CHAN_ITEMEXTRA = 63207, // additional item sounds
CHAN_WEAPONEXTRA2 = 63208, // additional weapon sound slot
CHAN_WEAPONEXTRA3 = 63209, // additional weapon sound slot (again)
CHAN_DAMAGE = 63210, // used for impact/hit sounds
CHAN_AMBEXTRA = 63211, // player ambience when submerged
CHAN_DEMOVOICEAUX = 63212, // extra channel to make oneliner voices louder
CHAN_DEMOVOICEAUX2 = 63213, // how many more channels do I need???
CHAN_DEMOVOICEAUX3 = 63214 // oh god, the loudening
};
const FallbackTag = "AWESOME IT'S PENIS"; // used on tag processing, please don't mind the actual string used)
const MaxBouncePerTic = 40; // maximum simultaneous bounces in one tic for a lightweight actor before we consider it's stuck
// basic "does nothing" actor, used to remove stuff in CheckReplacement
Class SWWMNothing : Actor
{
States
{
Spawn:
TNT1 A 1;
Stop;
}
}