swwmgz_m/zscript/weapons
Marisa the Magician 6aedf3e902 Explodium Guns should always reload simultaneously.
Previously this was done "by priority" back when the reload animation
required both hands, but now there's no need for that.
2022-09-26 17:30:54 +02:00
..
swwm_baseweapon.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_baseweapon_ammobuffer.zsc Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
swwm_baseweapon_fx.zsc Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked). 2022-09-19 13:12:06 +02:00
swwm_baseweapon_melee.zsc Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
swwm_baseweapon_precisechair.zsc Some precise crosshair fixes. 2022-09-24 22:12:12 +02:00
swwm_blazeit.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_blazeit_fx.zsc Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
swwm_cbt.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_cbt_fx.zsc Invert "lid" of wall busting. 2022-09-09 14:31:20 +02:00
swwm_cbt_ui.zsc Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
swwm_danmaku.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_danmaku_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_deathlydeathcannon.zsc Tweak various interpolators. 2022-09-26 15:15:11 +02:00
swwm_deathlydeathcannon_fx.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_deepdarkimpact.zsc Tweak various interpolators. 2022-09-26 15:15:11 +02:00
swwm_deepdarkimpact_fx.zsc Quadravol charge level 5 point blank fix. 2022-08-25 20:03:54 +02:00
swwm_shot.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_shot_fx.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_sparkyboi.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_sparkyboi_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_splode.zsc Explodium Guns should always reload simultaneously. 2022-09-26 17:30:54 +02:00
swwm_splode_fx.zsc A tiny fix for decals from bouncing projectiles. 2022-09-15 14:05:21 +02:00
swwm_tastytreat.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_tastytreat_fx.zsc A tiny fix for decals from bouncing projectiles. 2022-09-15 14:05:21 +02:00
swwm_thiccboolet.zsc Tweak various interpolators. 2022-09-26 15:15:11 +02:00
swwm_thiccboolet_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc Restore Deep Impact charge numbers in HUD. 2022-09-16 20:23:43 +02:00