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swwm_ammoextra.zsc
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Demoslayer mode now has "ammo orbs" as well.
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2022-08-12 11:15:09 +02:00 |
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swwm_ammoitems.zsc
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Replace original hud with alt hud entirely.
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2022-07-05 22:18:04 +02:00 |
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swwm_ammospawn.zsc
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Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them.
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2022-08-15 12:29:35 +02:00 |
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swwm_armor.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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swwm_baseammo.zsc
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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swwm_basearmor.zsc
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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swwm_basehealth.zsc
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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swwm_baseitem.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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swwm_collectibles.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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swwm_collectibles_gesture.zsc
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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swwm_funstuff.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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swwm_health.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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swwm_keys.zsc
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Key refactor. They act as pure "item givers" now.
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2022-01-23 20:49:20 +01:00 |
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swwm_keys_gesture.zsc
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Verdant Citadel compatibility fixes.
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2021-08-28 18:06:11 +02:00 |
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swwm_powerups.zsc
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |