swwmgz_m/zscript/swwm_thiccboolet.zsc

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Text

// Blackmann-Forx Silver Bullet JET (successor to Silver Bullet from Zanaveth Ultra Suite)
// Slot 8, replaces Plasma Rifle, Hellstaff, Quietus (hilt)
Class SilverBulletCasing : SWWMCasing
{
Default
{
BounceSound "silverbullet/casing";
}
}
Class SilverBulletCasing2 : SilverBulletCasing {}
Class SilverBulletMag : SWWMCasing
{
Default
{
Mass 10;
BounceFactor 0.4;
WallBounceFactor 0.4;
BounceSound "silverbullet/mag";
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
heat = 0;
}
States
{
Death:
XZW1 BC -1
{
pitch = roll = 0;
angle = FRandom[Junk](0,360);
frame = RandomPick[Junk](1,2);
}
Stop;
}
}
Class SilverBulletMag2 : SilverBulletMag {}
Class SilverAirRip : Actor
{
Default
{
Obituary "$O_SILVERBULLET";
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOINTERACTION;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMUtility.DoExplosion(self,40,2000,40,ignoreme:target);
Destroy();
}
}
Class SilverAirRip2 : Actor
{
Default
{
Obituary "$O_SILVERBULLET2";
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOINTERACTION;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMUtility.DoExplosion(self,20,2000,30,ignoreme:target);
Destroy();
}
}
Class SilverImpact : Actor
{
Default
{
Obituary "$O_SILVERBULLET";
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOINTERACTION;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMUtility.DoExplosion(self,100,8000,100,20);
A_AlertMonsters(2500);
A_QuakeEx(4,4,4,20,0,400,"",QF_RELATIVE|QF_SCALEDOWN,falloff:100,rollIntensity:.9);
if ( special1 )
{
Destroy();
return;
}
A_StartSound("silverbullet/hit",CHAN_VOICE,CHANF_DEFAULT,1.,.7);
A_SprayDecal("BigBulletChip",-64);
A_SprayDecal("HugeWallCrack",-64);
int numpt = Random[Silverbullet](15,25);
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (x+(FRandom[Silverbullet](-.4,.4),FRandom[Silverbullet](-.4,.4),FRandom[Silverbullet](-.4,.4))).unit()*FRandom[Silverbullet](.4,2.);
let s = Spawn("SWWMSmoke",pos);
s.vel = pvel;
s.scale *= 1.8;
s.special1 = Random[Silverbullet](1,3);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
}
numpt = Random[Silverbullet](6,9);
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (FRandom[Silverbullet](-1,1),FRandom[Silverbullet](-1,1),FRandom[Silverbullet](-1,1)).unit()*FRandom[Silverbullet](2,8);
let s = Spawn("SWWMSpark",pos);
s.scale *= 1.3;
s.vel = pvel;
}
numpt = Random[Silverbullet](10,15);
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (x+(FRandom[Silverbullet](-.6,.6),FRandom[Silverbullet](-.6,.6),FRandom[Silverbullet](-.6,.6))).unit()*FRandom[Silverbullet](6,20);
let s = Spawn("SWWMChip",pos);
s.scale *= 1.6;
s.vel = pvel;
}
}
override void Tick()
{
if ( isFrozen() ) return;
if ( !CheckNoDelay() || (tics == -1) ) return;
if ( tics > 0 ) tics--;
while ( !tics )
{
if ( !SetState(CurState.NextState) )
return;
}
}
States
{
Spawn:
TNT1 A 20;
Stop;
}
}
Class WallPenetrate
{
Vector3 hitpos, hitdir, hitnormal;
Line hitline;
int hitside;
}
Class AuxiliarySilverBulletTracer : LineTracer
{
override ETraceStatus TraceCallback()
{
if ( Results.HitType == TRACE_HitActor ) return TRACE_Skip;
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
{
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
return TRACE_Stop;
return TRACE_Skip;
}
return TRACE_Stop;
}
}
Class SilverBulletTracer : SpreadSlugTracer
{
Array<WallPenetrate> WallPenetrateList;
override ETraceStatus TraceCallback()
{
// liquid splashes
if ( Results.CrossedWater )
{
let hl = new("WaterHit");
hl.sect = Results.CrossedWater;
hl.hitpos = Results.CrossedWaterPos;
WaterHitList.Push(hl);
}
else if ( Results.Crossed3DWater )
{
let hl = new("WaterHit");
hl.sect = Results.Crossed3DWater;
hl.hitpos = Results.Crossed3DWaterPos;
WaterHitList.Push(hl);
}
if ( Results.HitType == TRACE_HitActor )
{
if ( Results.HitActor == ignoreme ) return TRACE_Skip;
if ( Results.HitActor.bSHOOTABLE )
{
let ent = new("HitListEntry");
ent.hitactor = Results.HitActor;
ent.hitlocation = Results.HitPos;
ent.x = Results.HitVector;
if ( (Results.HitActor.Health >= int(penetration)) || Results.HitActor.bNODAMAGE )
{
ent.hitdamage = int(penetration);
penetration = 0;
}
else
{
ent.hitdamage = min(Results.HitActor.health+int(Results.HitActor.GetSpawnHealth()*gameinfo.gibfactor),int(penetration));
int killdamage = min(Results.HitActor.health,int(penetration));
penetration = max(0,penetration-killdamage*.4);
}
hitlist.Push(ent);
if ( penetration <= 0 ) return TRACE_Stop;
return TRACE_Skip;
}
return TRACE_Skip;
}
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
{
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
{
for ( int i=1; i<int(penetration/12); i++ )
{
Vector3 ofs = level.Vec3Offset(Results.HitPos,Results.HitVector*i);
if ( level.IsPointInLevel(ofs) )
{
penetration = max(0,penetration-i*4);
let wp = new("WallPenetrate");
wp.hitline = Results.HitLine;
wp.hitside = Results.Side;
wp.hitpos = Results.HitPos;
wp.hitdir = Results.HitVector;
wp.hitnormal = (-Results.HitLine.delta.y,Results.HitLine.delta.x,0).unit();
if ( !Results.Side ) wp.hitnormal *= -1;
WallPenetrateList.Push(wp);
// trace backwards to find exit surface
let at = new("AuxiliarySilverBulletTracer");
at.Trace(ofs,level.PointInSector(ofs.xy),-Results.HitVector,2.,TRACE_NoSky);
if ( at.Results.HitType != TRACE_HitNone )
{
let wp2 = new("WallPenetrate");
wp2.hitline = at.Results.HitLine;
wp2.hitside = at.Results.Side;
wp2.hitpos = at.Results.HitPos;
wp2.hitdir = at.Results.HitVector;
if ( at.Results.HitType == TRACE_HitWall )
{
wp2.hitnormal = (-at.Results.HitLine.delta.y,at.Results.HitLine.delta.x,0).unit();
if ( !at.Results.Side ) wp2.hitnormal *= -1;
if ( at.Results.HitLine.sidedef[1] )
ShootThroughList.Push(at.Results.HitLine);
}
else if ( at.Results.HitType == TRACE_HitCeiling )
wp2.hitnormal = at.Results.HitSector.ceilingplane.Normal;
else if ( at.Results.HitType == TRACE_HitFloor )
wp2.hitnormal = at.Results.HitSector.floorplane.Normal;
WallPenetrateList.Push(wp2);
}
return TRACE_Skip;
}
}
return TRACE_Stop;
}
ShootThroughList.Push(Results.HitLine);
return TRACE_Skip;
}
else if ( Results.HitType != TRACE_HitNone )
{
for ( int i=1; i<int(penetration/12); i++ )
{
Vector3 ofs = level.Vec3Offset(Results.HitPos,Results.HitVector*i);
if ( level.IsPointInLevel(ofs) )
{
penetration = max(0,penetration-i*4);
let wp = new("WallPenetrate");
wp.hitline = Results.HitLine;
wp.hitside = Results.Side;
wp.hitpos = Results.HitPos;
wp.hitdir = Results.HitVector;
if ( Results.HitType == TRACE_HitWall )
{
wp.hitnormal = (-Results.HitLine.delta.y,Results.HitLine.delta.x,0).unit();
if ( !Results.Side ) wp.hitnormal *= -1;
ShootThroughList.Push(Results.HitLine);
}
else if ( Results.HitType == TRACE_HitCeiling )
wp.hitnormal = Results.HitSector.ceilingplane.Normal;
else if ( Results.HitType == TRACE_HitFloor )
wp.hitnormal = Results.HitSector.floorplane.Normal;
WallPenetrateList.Push(wp);
// trace backwards to find exit surface
let at = new("AuxiliarySilverBulletTracer");
at.Trace(ofs,level.PointInSector(ofs.xy),-Results.HitVector,2.,TRACE_NoSky);
if ( at.Results.HitType != TRACE_HitNone )
{
let wp2 = new("WallPenetrate");
wp2.hitline = at.Results.HitLine;
wp2.hitside = at.Results.Side;
wp2.hitpos = at.Results.HitPos;
wp2.hitdir = at.Results.HitVector;
if ( at.Results.HitType == TRACE_HitWall )
{
wp2.hitnormal = (-at.Results.HitLine.delta.y,at.Results.HitLine.delta.x,0).unit();
if ( !at.Results.Side ) wp2.hitnormal *= -1;
if ( at.Results.HitLine.sidedef[1] )
ShootThroughList.Push(at.Results.HitLine);
}
else if ( at.Results.HitType == TRACE_HitCeiling )
wp2.hitnormal = at.Results.HitSector.ceilingplane.Normal;
else if ( at.Results.HitType == TRACE_HitFloor )
wp2.hitnormal = at.Results.HitSector.floorplane.Normal;
WallPenetrateList.Push(wp2);
}
return TRACE_Skip;
}
}
}
return TRACE_Stop;
}
}
Class FatChodeTracer : LineTracer
{
Actor ignoreme;
Array<Line> ShootThroughList;
Array<WaterHit> WaterHitList;
override ETraceStatus TraceCallback()
{
// liquid splashes
if ( Results.CrossedWater )
{
let hl = new("WaterHit");
hl.sect = Results.CrossedWater;
hl.hitpos = Results.CrossedWaterPos;
WaterHitList.Push(hl);
}
else if ( Results.Crossed3DWater )
{
let hl = new("WaterHit");
hl.sect = Results.Crossed3DWater;
hl.hitpos = Results.Crossed3DWaterPos;
WaterHitList.Push(hl);
}
if ( Results.HitType == TRACE_HitActor )
{
if ( Results.HitActor == ignoreme ) return TRACE_Skip;
if ( Results.HitActor.bSHOOTABLE ) return TRACE_Stop;
return TRACE_Skip;
}
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
{
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&Line.ML_BlockHitscan) )
return TRACE_Stop;
ShootThroughList.Push(Results.HitLine);
return TRACE_Skip;
}
return TRACE_Stop;
}
}
Class ExploLight3 : PaletteLight
{
Default
{
ReactionTime 30;
Args 0,0,0,250;
}
}
Class FatChodeImpact : Actor
{
double realangle, realpitch;
Default
{
Obituary "$O_SILVERBULLET2";
DamageType 'Explodium';
RenderStyle "Add";
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOBLOCKMAP;
+FORCEXYBILLBOARD;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOTELEPORT;
+NOINTERACTION;
Scale 4.5;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMUtility.DoExplosion(self,1500,40000,250,120,DE_THRUWALLS|DE_EXTRAZTHRUST);
A_AlertMonsters(8000);
A_QuakeEx(7,7,7,50,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:800,rollIntensity:1.);
A_StartSound("silverbullet/chode",CHAN_VOICE,CHANF_DEFAULT,1.,.35);
A_SprayDecal("BigBulletChip",-64);
A_SprayDecal("HugeWallCrack",-64);
A_SprayDecal("WumboScorch",-64);
Scale *= FRandom[ExploS](0.8,1.1);
Scale.x *= RandomPick[ExploS](-1,1);
Scale.y *= RandomPick[ExploS](-1,1);
int numpt = Random[Silverbullet](15,25);
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (x+(FRandom[Silverbullet](-.4,.4),FRandom[Silverbullet](-.4,.4),FRandom[Silverbullet](-.4,.4))).unit()*FRandom[Silverbullet](.4,2.);
let s = Spawn("SWWMSmoke",pos);
s.vel = pvel;
s.scale *= 1.8;
s.special1 = Random[Silverbullet](1,4);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
}
numpt = Random[Silverbullet](6,9);
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (FRandom[Silverbullet](-1,1),FRandom[Silverbullet](-1,1),FRandom[Silverbullet](-1,1)).unit()*FRandom[Silverbullet](2,8);
let s = Spawn("SWWMSpark",pos);
s.scale *= 1.3;
s.vel = pvel;
}
numpt = Random[Silverbullet](10,15);
for ( int i=0; i<numpt; i++ )
{
Vector3 pvel = (x+(FRandom[Silverbullet](-.6,.6),FRandom[Silverbullet](-.6,.6),FRandom[Silverbullet](-.6,.6))).unit()*FRandom[Silverbullet](6,20);
let s = Spawn("SWWMChip",pos);
s.scale *= 1.6;
s.vel = pvel;
}
numpt = Random[Silverbullet](16,20);
for ( int i=0; i<numpt; i++ )
{
let s = Spawn("FatChodeExtraArm",pos);
s.target = target;
}
numpt = Random[Silverbullet](8,10);
Vector3 y, z, dir;
double a, s;
[x, y, z] = swwm_CoordUtil.GetAxes(realpitch,realangle,0);
for ( int i=0; i<numpt; i++ )
{
let e = Spawn("FatChodeExplosionArm",pos);
e.target = target;
a = FRandom[Silverbullet](0,360);
s = FRandom[Silverbullet](0,.2);
dir = (x+y*cos(a)*s+z*sin(a)*s).unit();
e.angle = atan2(dir.y,dir.x);
e.pitch = asin(-dir.z);
}
Spawn("ExploLight3",pos);
}
override void Tick()
{
if ( isFrozen() ) return;
if ( !CheckNoDelay() || (tics == -1) ) return;
if ( tics > 0 ) tics--;
while ( !tics )
{
if ( !SetState(CurState.NextState) )
return;
}
}
States
{
Spawn:
XEX1 ABCDEFGHIJKLMNOPQRSTUVWXYZ[\ 1 Bright;
Stop;
}
}
Class FatChodeExtraArm : ExplodiumMagArm
{
Default
{
Obituary "$O_SILVERBULLET2";
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
vel *= 1.5;
}
}
Class FatChodeExplosionTrail : Actor
{
Default
{
RenderStyle "Add";
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
+NOBLOCKMAP;
+FORCEXYBILLBOARD;
+NOTELEPORT;
+NOINTERACTION;
Scale 3.;
}
override void Tick()
{
if ( isFrozen() ) return;
if ( !CheckNoDelay() || (tics == -1) ) return;
if ( tics > 0 ) tics--;
while ( !tics )
{
if ( !SetState(CurState.NextState) )
return;
}
}
States
{
Spawn:
XEX1 ACEGIKMOQSUWY[ 1 Bright;
Stop;
}
}
Class FatChodeExplosionArm : Actor
{
Default
{
Obituary "$O_SILVERBULLET2";
DamageType 'Explodium';
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
+NOBLOCKMAP;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOINTERACTION;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
reactiontime = Random[ExploS](15,20);
vel = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch))*FRandom[ExploS](20.,30.);
}
States
{
Spawn:
TNT1 A 1
{
A_CountDown();
SWWMUtility.DoExplosion(self,20+reactiontime,8000+1500*reactiontime,80+5*reactiontime,50,DE_THRUWALLS);
if ( level.IsPointInLevel(pos) )
{
A_SprayDecal("HugeScorch",-32);
Spawn("FatChodeExplosionTrail",pos);
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](1,5);
let s = Spawn("SWWMHalfSmoke",pos);
s.vel = pvel+vel*.2;
s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
s.special1 = Random[ExploS](1,4);
s.scale *= 2.4;
s.alpha *= .1+.4*(ReactionTime/15.);
}
}
Wait;
}
}
Class SilverBullet : SWWMWeapon
{
bool chambered, fired;
bool fcbchambered, fcbloaded, fcbselected;
int clipcount;
transient ui TextureID WeaponBox[2], ZoomBar, BulletIcon[2], AmmoIcon[2];
transient ui Font TewiFont;
transient ui DynamicValueInterpolator ZoomInter;
bool zoomed;
double zoomlevel;
ui TextureID reticle;
transient ui CVar useshaders;
bool initialized;
int rezoom;
bool proneme;
State dezoomstate;
Property ClipCount : clipcount;
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
{
if ( fcbchambered ) return StringTable.Localize("$O_SILVERBULLET2");
return Super.GetObituary(victim,inflictor,mod,playerattack);
}
override void DrawWeapon( double TicFrac, double bx, double by, Vector2 hs, Vector2 ss )
{
if ( !WeaponBox[0] ) WeaponBox[0] = TexMan.CheckForTexture("graphics/HUD/SilverBulletDisplay.png",TexMan.Type_Any);
if ( !WeaponBox[1] ) WeaponBox[1] = TexMan.CheckForTexture("graphics/HUD/SilverBulletZoomDisplay.png",TexMan.Type_Any);
if ( !BulletIcon[0] ) BulletIcon[0] = TexMan.CheckForTexture("graphics/HUD/SilverBulletXSB.png",TexMan.Type_Any);
if ( !BulletIcon[1] ) BulletIcon[1] = TexMan.CheckForTexture("graphics/HUD/SilverBulletFCB.png",TexMan.Type_Any);
if ( !AmmoIcon[0] ) AmmoIcon[0] = TexMan.CheckForTexture("graphics/HUD/SilverBulletXSBMag.png",TexMan.Type_Any);
if ( !AmmoIcon[1] ) AmmoIcon[1] = TexMan.CheckForTexture("graphics/HUD/SilverBulletFCBMag.png",TexMan.Type_Any);
if ( !ZoomBar ) ZoomBar = TexMan.CheckForTexture("graphics/HUD/SilverBulletZoomBar.png",TexMan.Type_Any);
if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded');
int zl = clamp(ZoomInter?ZoomInter.GetValue():int(zoomlevel*10),0,160);
if ( zl >= 10 )
{
Screen.DrawTexture(WeaponBox[1],false,bx-35,by-56,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
double zw = zl*31./160.;
Screen.DrawTexture(ZoomBar,false,bx-33,by-54,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,zw);
}
Screen.DrawTexture(WeaponBox[0],false,bx-55,by-44,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawTexture(BulletIcon[fcbchambered],false,bx-53,by-30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fired?Color(128,0,0,0):Color(0,0,0,0));
for ( int i=0; i<ClipCount; i++ )
Screen.DrawTexture(BulletIcon[fcbloaded],false,bx-53,(by-22)+i*4,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(AmmoIcon[0],false,bx-18,by-19,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
Screen.DrawTexture(AmmoIcon[1],false,bx-18,by-41,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
int cx = (Ammo1.Amount>9)?32:29;
int sb = Owner.CountInv("SilverBullets");
if ( sb > 0 )
{
int cbx = (sb>9)?34:30;
Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cbx,by-21,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cx,by-14,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
}
else Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cx,by-18,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
cx = (Ammo2.Amount>9)?32:29;
sb = Owner.CountInv("SilverBullets2");
if ( sb > 0 )
{
int cbx = (sb>9)?34:30;
Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cbx,by-43,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cx,by-36,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
}
else Screen.DrawText(TewiFont,Font.CR_FIRE,bx-cx,by-40,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
}
override void HudTick()
{
if ( !ZoomInter ) ZoomInter = DynamicValueInterpolator.Create(int(zoomlevel*10),.5,1,20);
ZoomInter.Update(int(zoomlevel*10));
}
override bool ReportHUDAmmo()
{
if ( (chambered && !fired) || (clipcount > 0) ) return true;
if ( (Ammo1.Amount <= 0) && (Ammo2.Amount <= 0) && (Owner.CountInv("SilverBullets") <= 0) && (Owner.CountInv("SilverBullets2") <= 0) ) return false;
return true;
}
override bool CheckAmmo( int firemode, bool autoswitch, bool requireammo, int ammocount )
{
if ( sv_infiniteammo || Owner.FindInventory('PowerInfiniteAmmo',true) ) return true;
if ( (fireMode == PrimaryFire) || (fireMode == AltFire) )
{
// allow player to still use the zoom even if there's no ammo left
// (should work fine, assuming I've correctly interpreted the execution chain of all this stuff)
if ( autoswitch && (fireMode == AltFire) ) return true;
return ((chambered && !fired) || (clipcount > 0) || (Ammo1.Amount > 0) || (Ammo2.Amount > 0) || (Owner.CountInv("SilverBullets") > 0) || (Owner.CountInv("SilverBullets2") > 0));
}
return Super.CheckAmmo(firemode,autoswitch,requireammo,ammocount);
}
override void AttachToOwner( Actor other )
{
Super.AttachToOwner(other);
if ( !initialized )
{
initialized = true;
// first copy always has a XSB mag with a XSB bullet in the chamber
chambered = true;
fired = false;
fcbchambered = false;
fcbloaded = false;
fcbselected = false;
}
}
override void DetachFromOwner()
{
// force disable zoom
zoomed = false;
if ( Owner.player == players[consoleplayer] )
Shader.SetEnabled(players[consoleplayer],"SilverScope",false);
Super.DetachFromOwner();
}
override void DoEffect()
{
Super.DoEffect();
if ( zoomed ) crosshair = 99;
else crosshair = 0;
if ( !Owner || !Owner.player )
{
proneme = false;
lookscale = 1.;
return;
}
if ( (Owner.player.ReadyWeapon == self) && Owner.player.mo.CanCrouch() && (Owner.player.crouchfactor <= .5) )
{
if ( !proneme ) Owner.A_StartSound("silverbullet/crouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
proneme = true;
lookscale = .4;
return;
}
if ( proneme ) Owner.A_StartSound("silverbullet/uncrouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
proneme = false;
lookscale = 1.;
}
override void RenderUnderlay( RenderEvent e )
{
if ( !useshaders ) useshaders = CVar.GetCVar('swwm_shaders',players[consoleplayer]);
if ( zoomed && (Owner.player == players[consoleplayer]) && useshaders.GetBool() )
{
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight());
ss *= (512./ss.y);
Shader.SetEnabled(players[consoleplayer],"SilverScope",true);
if ( !reticle ) reticle = TexMan.CheckForTexture("graphics/SBReticle.png",TexMan.Type_Any);
Screen.DrawTexture(reticle,false,ss.x*.5,ss.y*.5,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Stencil,DTA_FillColor,Color(0,0,0));
}
else Shader.SetEnabled(players[consoleplayer],"SilverScope",false);
}
action void ProcessTraceHit( SilverBulletTracer t, Vector3 origin, Vector3 dir )
{
for ( int i=0; i<t.ShootThroughList.Size(); i++ )
{
t.ShootThroughList[i].Activate(self,0,SPAC_PCross);
if ( t.ShootThroughList[i].special == GlassBreak ) // fuck glass
t.ShootThroughList[i].Activate(target,0,SPAC_Impact);
}
for ( int i=0; i<t.WaterHitList.Size(); i++ )
{
let b = Spawn("InvisibleSplasher",t.WaterHitList[i].hitpos);
b.A_CheckTerrain();
}
for ( int i=4; i<t.Results.Distance; i+=8 )
{
if ( !Random[Boolet](0,1) ) continue;
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let b = Spawn("SWWMHalfSmoke",ofs);
b.Scale *= FRandom[Boolet](.9,1.6);
b.alpha *= .5;
b.special1 = Random[Boolet](0,2);
}
for ( int i=0; i<t.HitList.Size(); i++ )
{
int realdmg = t.HitList[i].HitDamage;
SWWMDamageAccumulator.Accumulate(t.HitList[i].HitActor,realdmg,invoker,self,'shot',false,DMG_FOILINVUL);
SWWMUtility.DoKnockback(t.HitList[i].HitActor,t.HitList[i].x+(0,0,0.025),realdmg*20.*FRandom[SilverBullet](.8,1.2));
if ( t.HitList[i].HitActor && !t.HitList[i].HitActor.bNOBLOOD )
{
t.HitList[i].HitActor.TraceBleed(realdmg,self);
t.HitList[i].HitActor.SpawnBlood(t.HitList[i].HitLocation,atan2(t.HitList[i].x.y,t.HitList[i].x.x)+180,realdmg);
t.HitList[i].HitActor.A_StartSound("silverbullet/flesh",CHAN_DAMAGE,CHANF_OVERLAP,1.,2.);
let p = Spawn("SilverImpact",t.HitList[i].HitLocation);
p.special1 = 1;
p.target = self;
}
else
{
let p = Spawn("SilverImpact",t.HitList[i].HitLocation);
p.angle = atan2(t.HitList[i].x.y,t.HitList[i].x.x)+180;
p.pitch = asin(t.HitList[i].x.z);
p.target = self;
}
}
for ( int i=0; i<t.WallPenetrateList.Size(); i++ )
{
Vector3 hitpos = t.WallPenetrateList[i].hitpos;
Vector3 hitnormal = t.WallPenetrateList[i].hitnormal;
let p = Spawn("SilverImpact",hitpos+hitnormal*4);
p.angle = atan2(hitnormal.y,hitnormal.x);
p.pitch = asin(-hitnormal.z);
p.target = self;
if ( t.WallPenetrateList[i].hitline )
t.WallPenetrateList[i].hitline.Activate(self,t.WallPenetrateList[i].hitside,SPAC_Impact);
}
if ( (t.Results.HitType != TRACE_HitNone) && (t.Results.HitType != TRACE_HasHitSky) && (t.Results.HitType != TRACE_HitActor) )
{
Vector3 hitnormal = -t.Results.HitVector;
if ( t.Results.HitType == TRACE_HitFloor )
{
if ( t.Results.FFloor ) hitnormal = -t.Results.FFloor.top.Normal;
else hitnormal = t.Results.HitSector.floorplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitCeiling )
{
if ( t.Results.FFloor ) hitnormal = -t.Results.FFloor.bottom.Normal;
else hitnormal = t.Results.HitSector.ceilingplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitWall )
{
hitnormal = (-t.Results.HitLine.delta.y,t.Results.HitLine.delta.x,0).unit();
if ( !t.Results.Side ) hitnormal *= -1;
}
let p = Spawn("SilverImpact",t.Results.HitPos+hitnormal*4);
p.angle = atan2(hitnormal.y,hitnormal.x);
p.pitch = asin(-hitnormal.z);
p.target = self;
if ( t.Results.HitType == TRACE_HitWall ) t.Results.HitLine.RemoteActivate(self,t.Results.Side,SPAC_Impact,t.Results.HitPos);
}
for ( int i=0; i<t.Results.Distance; i+=16 )
{
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let s = Spawn("SilverAirRip",ofs);
s.target = self;
}
}
action void ProcessAltTraceHit( FatChodeTracer t, Vector3 origin, Vector3 dir )
{
for ( int i=0; i<t.ShootThroughList.Size(); i++ )
{
t.ShootThroughList[i].Activate(self,0,SPAC_PCross);
if ( t.ShootThroughList[i].special == GlassBreak ) // fuck glass
t.ShootThroughList[i].Activate(target,0,SPAC_Impact);
}
for ( int i=0; i<t.WaterHitList.Size(); i++ )
{
let b = Spawn("InvisibleSplasher",t.WaterHitList[i].hitpos);
b.A_CheckTerrain();
}
for ( int i=4; i<t.Results.Distance; i+=8 )
{
if ( !Random[Boolet](0,1) ) continue;
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let b = Spawn("SWWMHalfSmoke",ofs);
b.Scale *= FRandom[Boolet](.9,1.6);
b.alpha *= .5;
b.special1 = Random[Boolet](0,2);
}
if ( (t.Results.HitType != TRACE_HitNone) && (t.Results.HitType != TRACE_HasHitSky) )
{
Vector3 hitnormal = -t.Results.HitVector;
if ( t.Results.HitType == TRACE_HitFloor )
{
if ( t.Results.FFloor ) hitnormal = -t.Results.FFloor.top.Normal;
else hitnormal = t.Results.HitSector.floorplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitCeiling )
{
if ( t.Results.FFloor ) hitnormal = -t.Results.FFloor.bottom.Normal;
else hitnormal = t.Results.HitSector.ceilingplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitWall )
{
hitnormal = (-t.Results.HitLine.delta.y,t.Results.HitLine.delta.x,0).unit();
if ( !t.Results.Side ) hitnormal *= -1;
}
if ( t.Results.HitType == TRACE_HitActor )
{
int dmg = t.Results.HitActor.DamageMobj(invoker,self,invoker.proneme?1000:500,'shot',DMG_FOILINVUL|DMG_USEANGLE|DMG_THRUSTLESS,atan2(t.Results.HitVector.y,t.Results.HitVector.x));
SWWMUtility.DoKnockback(t.Results.HitActor,t.Results.HitVector+(0,0,.025),dmg*20.*FRandom[SilverBullet](.8,1.2));
if ( t.Results.HitActor && !t.Results.HitActor.bNOBLOOD )
{
t.Results.HitActor.TraceBleed(dmg,self);
t.Results.HitActor.SpawnBlood(t.Results.HitPos,atan2(t.Results.HitVector.y,t.Results.HitVector.x)+180,dmg);
t.Results.HitActor.A_StartSound("silverbullet/flesh",CHAN_DAMAGE,CHANF_OVERLAP,1.,2.);
}
}
else if ( t.Results.HitType == TRACE_HitWall )
{
t.Results.HitLine.RemoteActivate(self,t.Results.Side,SPAC_Impact,t.Results.HitPos);
BusterWall.Bust(t.Results,invoker.proneme?2500:2000,self,t.Results.HitVector,t.Results.HitPos.z);
}
let p = Spawn("FatChodeImpact",t.Results.HitPos+hitnormal*4);
p.angle = atan2(hitnormal.y,hitnormal.x);
p.pitch = asin(-hitnormal.z);
p.target = self;
FatChodeImpact(p).realangle = atan2(t.Results.HitVector.y,t.Results.HitVector.x);
FatChodeImpact(p).realpitch = asin(-t.Results.HitVector.z);
}
for ( int i=0; i<t.Results.Distance; i+=16 )
{
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let s = Spawn("SilverAirRip2",ofs);
s.target = self;
}
}
action void A_SilverFire()
{
A_SWWMFlash();
A_StartSound(invoker.fcbchambered?"silverbullet/altfire":"silverbullet/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.3);
A_AlertMonsters(16000);
int str = invoker.fcbchambered?7:8;
A_QuakeEx(str,str,str,10,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:str/4.);
double basezoom = invoker.zoomed?clamp(invoker.zoomlevel,1.,16.):1.;
A_ZoomFactor(basezoom*(invoker.fcbchambered?.8:.76),ZOOM_INSTANT);
A_ZoomFactor(basezoom);
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(110,255,192,80),8);
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+1*y-1*z);
Vector3 x2, y2, z2;
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
if ( invoker.fcbchambered )
{
FatChodeTracer sst = new("FatChodeTracer");
sst.ignoreme = self;
sst.shootthroughlist.Clear();
sst.waterhitlist.Clear();
sst.Trace(origin,level.PointInSector(origin.xy),x2,20000.,TRACE_HitSky);
ProcessAltTraceHit(sst,origin,x2);
}
else
{
SilverBulletTracer sst = new("SilverBulletTracer");
sst.ignoreme = self;
sst.penetration = invoker.proneme?2500.:1500.;
sst.hitlist.Clear();
sst.shootthroughlist.Clear();
sst.waterhitlist.Clear();
sst.wallpenetratelist.Clear();
sst.Trace(origin,level.PointInSector(origin.xy),x2,20000.,TRACE_HitSky);
ProcessTraceHit(sst,origin,x2);
}
for ( int i=0; i<10; i++ )
{
let s = Spawn("SWWMViewSmoke",origin);
SWWMViewSmoke(s).ofs = (10,1,-1);
s.target = self;
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
s.alpha *= .5;
}
for ( int i=0; i<16; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.3;
s.alpha *= .5;
s.special1 = Random[Silverbullet](0,3);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
s.vel += vel*.5+x*FRandom[Silverbullet](2.,7.)+y*FRandom[Silverbullet](-2.,2.)+z*FRandom[Silverbullet](-2.,2.);
}
for ( int i=0; i<34; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.8;
s.alpha *= .8;
s.special1 = Random[Silverbullet](0,2);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
s.vel += vel*.5+y*FRandom[Silverbullet](2.,8.)*RandomPick[SilverBullet](-1,1);
}
for ( int i=0; i<20; i++ )
{
let s = Spawn("SWWMSpark",origin);
s.scale *= .4;
s.alpha *= .4;
s.vel += vel*.5+x*FRandom[Silverbullet](4.,8.)+y*FRandom[Silverbullet](-1,1)+z*FRandom[Silverbullet](-1,1);
}
double fact = invoker.fcbchambered?270000.:320000.;
if ( invoker.proneme ) fact /= 8.;
else A_Overlay(-9999,"Jet");
SWWMUtility.DoKnockback(self,-x,fact);
}
action void A_DropCasing( bool fcb = false )
{
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+10*y-8*z);
let c = Spawn(fcb?"SilverBulletCasing2":"SilverBulletCasing",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](4,8)-(0,0,FRandom[Junk](1,3));
c.vel += vel*.5;
}
action void A_DropMag()
{
if ( invoker.clipcount >= invoker.default.clipcount )
{
if ( invoker.fcbloaded )
{
if ( (invoker.Ammo2.Amount >= invoker.Ammo2.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
Spawn(invoker.AmmoType2,Vec3Angle(5,angle,height/2));
else invoker.Ammo2.Amount = min(invoker.Ammo2.MaxAmount,invoker.Ammo2.Amount+1);
}
else
{
if ( (invoker.Ammo1.Amount >= invoker.Ammo1.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
Spawn(invoker.AmmoType1,Vec3Angle(5,angle,height/2));
else invoker.Ammo1.Amount = min(invoker.Ammo1.MaxAmount,invoker.Ammo1.Amount+1);
}
invoker.ClipCount = 0;
return; // no mag dropped
}
else
{
Class<MagAmmo> mac = invoker.fcbloaded?"SilverBullets2":"SilverBullets";
MagAmmo ma = MagAmmo(FindInventory(mac));
if ( !ma )
{
ma = MagAmmo(Spawn(mac));
ma.Amount = 0;
ma.AttachToOwner(self);
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,invoker.clipcount);
int dropamt = invoker.clipcount-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+invoker.clipcount);
ma.MagFill();
if ( CheckLocalView() ) for ( int i=0; i<min(ma.Amount,invoker.clipcount-dropamt); i++ ) ma.PrintPickupMessage(true,ma.PickupMessage());
if ( min(ma.Amount,invoker.clipcount-dropamt) > 0 ) ma.PlayPickupSound(self);
}
invoker.ClipCount = 0;
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),6*x-15*z);
let c = Spawn(invoker.fcbloaded?"SilverBulletMag2":"SilverBulletMag",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-.5,.5)-(0,0,FRandom[Junk](2,3));
c.vel += vel*.5;
}
action void A_JetCompensate()
{
invoker.specialf1 -= .06;
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
vel += x*min(1.,invoker.specialf1)*(600./Mass);
A_OverlayAlpha(PSP_WEAPON+2,clamp(invoker.specialf1*3.,0.,1.));
if ( Random[SilverBullet](0,int(invoker.specialf1*2)) )
self.DamageMobj(invoker,self,1,'jet');
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),-x*10-z*10);
for ( int i=0; i<4; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.3;
s.alpha *= .5*invoker.specialf1;
s.special1 = Random[Silverbullet](0,3);
s.SetShade(Color(1,1,1)*Random[Silverbullet](224,255));
s.vel += vel*.5+x*FRandom[Silverbullet](-8.,-5.)+y*FRandom[Silverbullet](3.,6.)*RandomPick[Silverbullet](-1,1)+z*FRandom[Silverbullet](-3.,-2.);
}
}
action void A_SwitchAmmoType( bool ifempty = false )
{
bool oldsel = invoker.fcbselected;
if ( invoker.fcbselected && ((invoker.Ammo1.Amount > 0) || (CountInv("SilverBullets") > 0)) )
invoker.fcbselected = (ifempty&&((invoker.Ammo2.Amount>0)||(CountInv("SilverBullets2")>0)))?true:false;
else if ( !invoker.fcbselected && ((invoker.Ammo2.Amount > 0) || (CountInv("SilverBullets2") > 0)) )
invoker.fcbselected = (ifempty&&((invoker.Ammo1.Amount>0)||(CountInv("SilverBullets")>0)))?false:true;
if ( oldsel != invoker.fcbselected ) A_StartSound("misc/invchange",CHAN_WEAPONEXTRA,CHANF_UI|CHANF_LOCAL);
A_WeaponReady(WRF_NOFIRE);
}
action void A_AltHold()
{
A_WeaponReady(WRF_NOFIRE);
if ( player.cmd.buttons&BT_ALTATTACK ) return;
if ( invoker.zoomed ) player.SetPSPrite(PSP_WEAPON,invoker.FindState("ZoomReady"));
else player.SetPSPrite(PSP_WEAPON,invoker.fcbloaded?invoker.FindState("Ready2"):invoker.FindState("Ready"));
}
Default
{
Tag "$T_SILVERBULLET";
Inventory.PickupMessage "$T_SILVERBULLET";
Obituary "$O_SILVERBULLET";
Inventory.Icon "graphics/HUD/Icons/W_SilverBullet.png";
Weapon.SlotNumber 8;
Weapon.SelectionOrder 800;
Weapon.UpSound "silverbullet/select";
Stamina 400000;
Weapon.AmmoType1 "SilverBulletAmmo";
Weapon.AmmoGive1 1;
Weapon.AmmoType2 "SilverBulletAmmo2";
Weapon.AmmoGive2 0;
SilverBullet.ClipCount 5;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.NO_AUTO_SWITCH;
+WEAPON.ALT_AMMO_OPTIONAL;
}
States
{
Spawn:
XZW1 A -1;
Stop;
Select:
XZW2 G 0 A_JumpIf(invoker.fcbloaded,"Select2");
XZW2 G 2 A_FullRaise();
XZW2 HIJKLMN 2;
Goto Ready;
Select2:
XZW8 G 2 A_FullRaise();
XZW8 HIJKLMN 2;
Goto Ready2;
Ready:
XZW2 A 1
{
int flg = WRF_ALLOWRELOAD|WRF_ALLOWZOOM|WRF_ALLOWUSER1;
A_WeaponReady(flg);
if ( player.cmd.buttons&BT_ATTACK )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
Ready2:
XZW8 A 1
{
int flg = WRF_ALLOWRELOAD|WRF_ALLOWZOOM|WRF_ALLOWUSER1;
A_WeaponReady(flg);
if ( player.cmd.buttons&BT_ATTACK )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
ZoomReady:
TNT1 A 1
{
int flg = WRF_ALLOWRELOAD|WRF_ALLOWUSER1;
if ( invoker.rezoom > 0 ) invoker.rezoom--;
else flg |= WRF_ALLOWZOOM;
A_WeaponReady(flg);
if ( player.cmd.buttons&BT_ATTACK )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
AltFire:
#### # 1 A_SwitchAmmoType();
#### # 1 A_AltHold();
Wait;
Fire:
XZW2 A 1
{
if ( !invoker.chambered || invoker.fired )
{
if ( !invoker.fired && (invoker.clipcount <= 0) && (sv_infiniteammo || FindInventory('PowerInfiniteAmmo',true) || (invoker.Ammo1.Amount > 0) || (invoker.Ammo2.Amount > 0) || (CountInv("SilverBullets") > 0) || (CountInv("SilverBullets2") > 0)) )
{
A_SwitchAmmoType(true);
return ResolveState("Reload");
}
return ResolveState("Cock");
}
A_SilverFire();
invoker.fired = true;
if ( invoker.zoomed ) return ResolveState("ZoomFire");
return A_JumpIf(invoker.fcbloaded,"Fire2");
}
XZW2 OPQR 2;
XZW2 STUVW 3;
XZW2 A 1 A_JumpIf(invoker.specialf1<=0.,"Ready");
Wait;
Fire2:
XZW8 A 1;
XZW8 OPQR 2;
XZW8 STUVW 3;
XZW8 A 1 A_JumpIf(invoker.specialf1<=0.,"Ready2");
Wait;
Jet:
TNT1 A 3
{
invoker.specialf1 = 1.5;
}
TNT1 A 0
{
A_StartSound("silverbullet/jet",CHAN_WEAPON,CHANF_OVERLAP);
A_Overlay(PSP_WEAPON+2,"JetSmoke");
A_OverlayFlags(PSP_WEAPON+2,PSPF_RENDERSTYLE|PSPF_ALPHA|PSPF_FORCESTYLE|PSPF_FORCEALPHA,true);
A_OverlayRenderStyle(PSP_WEAPON+2,STYLE_Add);
}
TNT1 A 1
{
A_JetCompensate();
return A_JumpIf(invoker.specialf1<=0.,1);
}
Wait;
TNT1 A 1;
Stop;
JetSmoke:
XZW7 PQR 2;
XZW7 STUVW 3;
XZW7 X 1 A_JumpIf(invoker.specialf1<=0.,1);
Wait;
TNT1 A 1;
Stop;
Cock:
XZW2 A 0
{
if ( invoker.zoomed )
{
invoker.dezoomstate = invoker.fcbloaded?ResolveState("DoCock2"):ResolveState("DoCock");
return ResolveState("UnZoom");
}
return invoker.fcbloaded?ResolveState("DoCock2"):ResolveState("DoCock");
}
DoCock:
XZW2 A 2 A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 XYZ 2;
XZW3 AB 2;
XZW3 C 2
{
A_StartSound("silverbullet/boltopen",CHAN_WEAPON,CHANF_OVERLAP);
invoker.fired = false;
if ( invoker.chambered )
{
if ( invoker.fcbchambered ) A_Overlay(PSP_WEAPON+1,"Casing2");
else A_Overlay(PSP_WEAPON+1,"Casing");
}
invoker.chambered = (invoker.clipcount>0);
if ( invoker.clipcount > 0 ) invoker.fcbchambered = invoker.fcbloaded;
invoker.clipcount = max(0,invoker.clipcount-1);
}
XZW3 DEFG 2;
XZW3 H 2 A_StartSound("silverbullet/boltclose",CHAN_WEAPON,CHANF_OVERLAP);
XZW3 I 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW3 JKLMNOPQR 2;
Goto Ready;
DoCock2:
XZW8 A 2 A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 XYZ 2;
XZW9 AB 2;
XZW9 C 2
{
A_StartSound("silverbullet/boltopen",CHAN_WEAPON,CHANF_OVERLAP);
invoker.fired = false;
if ( invoker.chambered )
{
if ( invoker.fcbchambered ) A_Overlay(PSP_WEAPON+1,"Casing2");
else A_Overlay(PSP_WEAPON+1,"Casing");
}
invoker.chambered = (invoker.clipcount>0);
if ( invoker.clipcount > 0 ) invoker.fcbchambered = invoker.fcbloaded;
invoker.clipcount = max(0,invoker.clipcount-1);
}
XZW9 DEFG 2;
XZW9 H 2 A_StartSound("silverbullet/boltclose",CHAN_WEAPON,CHANF_OVERLAP);
XZW9 I 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW9 JKLMNOPQR 2;
Goto Ready2;
Casing:
XZW7 DE 2;
XZW7 FGHIJKLMNO 1;
TNT1 A 0 A_DropCasing();
Stop;
Casing2:
XZWD DE 2;
XZWD FGHIJKLMNO 1;
TNT1 A 0 A_DropCasing(true);
Stop;
ZoomFire:
TNT1 A 24;
TNT1 A 1 A_JumpIf(invoker.specialf1<=0.,"ZoomReady");
Wait;
Zoom:
XZW2 A 0 A_JumpIf(invoker.zoomed,"UnZoom");
XZW2 A 0 A_JumpIf(invoker.fcbloaded,"Zoom2");
XZW2 A 2
{
A_StartSound("silverbullet/zoomstart",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomlevel = 0;
}
XZW3 STUVWX 1;
TNT1 A 1
{
invoker.zoomed = true;
invoker.zoomlevel = clamp(invoker.zoomlevel*1.05+.05,1.,16.);
A_ZoomFactor(invoker.zoomlevel);
if ( !(level.maptime%2) && (invoker.zoomlevel < 16.) ) A_StartSound("silverbullet/zooming",CHAN_WEAPON,CHANF_OVERLAP,.2);
if ( !(player.cmd.buttons&BT_ZOOM) )
{
invoker.rezoom = 3;
return ResolveState("ZoomReady");
}
return ResolveState(null);
}
Wait;
Zoom2:
XZW8 A 0 A_JumpIf(invoker.zoomed,"UnZoom2");
XZW8 A 2
{
A_StartSound("silverbullet/zoomstart",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomlevel = 0;
}
XZW9 STUVWX 1;
TNT1 A 1
{
invoker.zoomed = true;
invoker.zoomlevel = clamp(invoker.zoomlevel*1.05+.05,1.,16.);
A_ZoomFactor(invoker.zoomlevel);
if ( !(level.maptime%2) && (invoker.zoomlevel < 16.) ) A_StartSound("silverbullet/zooming",CHAN_WEAPON,CHANF_OVERLAP,.2);
if ( !(player.cmd.buttons&BT_ZOOM) )
{
invoker.rezoom = 3;
return ResolveState("ZoomReady");
}
return ResolveState(null);
}
Wait;
UnZoom:
XZW3 X 0 A_JumpIf(invoker.fcbloaded,"UnZoom2");
XZW3 X 1
{
A_StartSound("silverbullet/zoomend",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomed = false;
invoker.zoomlevel = 0;
A_ZoomFactor(1.,ZOOM_INSTANT);
}
XZW3 YZ 1;
XZW4 ABC 1;
XZW2 A 0
{
if ( invoker.dezoomstate )
{
State tmp = invoker.dezoomstate;
invoker.dezoomstate = null;
return tmp;
}
return ResolveState(null);
}
Goto Ready;
UnZoom2:
XZW9 X 1
{
A_StartSound("silverbullet/zoomend",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomed = false;
invoker.zoomlevel = 0;
A_ZoomFactor(1.,ZOOM_INSTANT);
}
XZW9 YZ 1;
XZWA ABC 1;
XZW8 A 0
{
if ( invoker.dezoomstate )
{
State tmp = invoker.dezoomstate;
invoker.dezoomstate = null;
return tmp;
}
return ResolveState(null);
}
Goto Ready2;
Reload:
XZW2 A 0
{
if ( ((invoker.clipcount >= invoker.default.clipcount) && (invoker.fcbselected == invoker.fcbloaded)) || (!sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) && (invoker.Ammo1.Amount <= 0) && (invoker.Ammo2.Amount <= 0) && (CountInv("SilverBullets") <= 0) && (CountInv("SilverBullets2") <= 0)) )
return ResolveState("Idle");
if ( invoker.zoomed )
{
invoker.dezoomstate = invoker.fcbloaded?ResolveState("Unload2"):ResolveState("Unload");
return ResolveState("UnZoom");
}
return A_JumpIf(invoker.fcbloaded,"Unload2");
}
Unload:
XZW2 A 2
{
A_PlayerReload();
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.clipcount<=0,"UnloadEmpty");
}
XZW4 DEFGHI 2;
XZW4 J 2 A_StartSound("silverbullet/magout",CHAN_WEAPON,CHANF_OVERLAP);
XZW4 KLMN 2;
Goto Load;
UnloadEmpty:
XZW2 A 2;
XZW4 OPQRST 2;
XZW4 U 2 A_StartSound("silverbullet/magout",CHAN_WEAPON,CHANF_OVERLAP);
XZW4 VWXY 2;
Goto Load;
Unload2:
XZW8 A 2
{
A_PlayerReload();
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.clipcount<=0,"UnloadEmpty2");
}
XZWA DEFGHI 2;
XZWA J 2 A_StartSound("silverbullet/magout",CHAN_WEAPON,CHANF_OVERLAP);
XZWA KLMN 2;
Goto Load;
UnloadEmpty2:
XZW8 A 2;
XZWA OPQRST 2;
XZWA U 2 A_StartSound("silverbullet/magout",CHAN_WEAPON,CHANF_OVERLAP);
XZWA VWXY 2;
Goto Load;
Load:
XZW4 Z 2
{
A_DropMag();
return A_JumpIf(invoker.fcbselected,"Load2");
}
XZW5 ABC 2;
XZW5 D 2
{
invoker.fcbloaded = false;
if ( sv_infiniteammo || FindInventory('PowerInfiniteAmmo',true) )
invoker.clipcount = invoker.default.clipcount;
else if ( invoker.Ammo1.Amount <= 0 )
{
MagAmmo sb = MagAmmo(FindInventory("SilverBullets"));
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
}
else
{
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
A_SwitchAmmoType(true);
A_StartSound("silverbullet/magin",CHAN_WEAPON,CHANF_OVERLAP);
}
XZW5 E 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW5 FGHIJKLMN 2;
Goto Ready;
Load2:
XZWA Z 2;
XZWB ABC 2;
XZWB D 2
{
invoker.fcbloaded = true;
if ( sv_infiniteammo || FindInventory('PowerInfiniteAmmo',true) )
invoker.clipcount = invoker.default.clipcount;
else if ( invoker.Ammo2.Amount <= 0 )
{
MagAmmo sb = MagAmmo(FindInventory("SilverBullets2"));
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
}
else
{
invoker.Ammo2.Amount = max(0,invoker.Ammo2.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
A_SwitchAmmoType(true);
A_StartSound("silverbullet/magin",CHAN_WEAPON,CHANF_OVERLAP);
}
XZWB E 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZWB FGHIJKLMN 2;
Goto Ready2;
Idle:
XZW2 A 0
{
if ( invoker.zoomed )
{
invoker.dezoomstate = invoker.fcbloaded?ResolveState("DoIdle2"):ResolveState("DoIdle");
return ResolveState("UnZoom");
}
return invoker.fcbloaded?ResolveState("DoIdle2"):ResolveState("DoIdle");
}
DoIdle:
XZW2 A 2
{
A_StartSound("silverbullet/idle",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerCheckGun();
}
XZW5 OPQR 3;
XZW5 STUV 2;
XZW5 WXYZ 3;
XZW6 ABCD 4;
XZW6 EFGH 3;
Goto Ready;
DoIdle2:
XZW8 A 2
{
A_StartSound("silverbullet/idle",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerCheckGun();
}
XZWB OPQR 3;
XZWB STUV 2;
XZWB WXYZ 3;
XZWC ABCD 4;
XZWC EFGH 3;
Goto Ready2;
User1:
XZW2 A 0
{
if ( invoker.zoomed )
{
invoker.dezoomstate = invoker.fcbloaded?ResolveState("DoUser12"):ResolveState("DoUser1");
return ResolveState("UnZoom");
}
return invoker.fcbloaded?ResolveState("DoUser12"):ResolveState("DoUser1");
}
DoUser1:
XZW2 A 2
{
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerMelee();
}
XZW6 IJK 3;
XZW6 L 1 A_Parry(9);
XZW6 MN 1;
XZW6 O 1 A_Melee(90,"demolitionist/whitl",1.6);
XZW6 PQ 1;
XZW6 RST 2;
XZW6 U 3 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW6 VWXYZ 3;
XZW7 ABC 2;
Goto Ready;
DoUser12:
XZW8 A 2
{
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerMelee();
}
XZWC IJK 3;
XZWC L 1 A_Parry(9);
XZWC MN 1;
XZWC O 1 A_Melee(90,"demolitionist/whitl",1.6);
XZWC PQ 1;
XZWC RST 2;
XZWC U 3 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZWC VWXYZ 3;
XZWD ABC 2;
Goto Ready2;
Deselect:
XZW2 A 0
{
if ( invoker.zoomed )
{
invoker.dezoomstate = invoker.fcbloaded?ResolveState("DoDeselect2"):ResolveState("DoDeselect");
return ResolveState("UnZoom");
}
return invoker.fcbloaded?ResolveState("DoDeselect2"):ResolveState("DoDeselect");
}
DoDeselect:
XZW2 A 2 A_StartSound("silverbullet/deselect",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 BCDEF 2;
XZW2 G -1 A_FullLower();
Stop;
DoDeselect2:
XZW8 A 2 A_StartSound("silverbullet/deselect",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 BCDEF 2;
XZW8 G -1 A_FullLower();
Stop;
Flash:
XZWZ A 2 Bright
{
let l = Spawn("SWWMWeaponLight",pos);
l.args[3] = 200;
l.target = self;
}
Stop;
}
}