Add shinemap debug sphere actor (to see them in action). Move pp shaders to separate folder, akin to GZDoom's own layout.
88 lines
1.9 KiB
ObjectPascal
88 lines
1.9 KiB
ObjectPascal
HardwareShader PostProcess beforebloom
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{
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Name "WaterWarp"
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Shader "shaders/pp/WaterWarp.fp" 330
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Texture warptex "textures/warptex.png"
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Texture fluidtex "textures/wetwarp.png"
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Uniform float dfact
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Uniform float timer
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Uniform vec3 lightcol
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}
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HardwareShader PostProcess beforebloom
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{
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Name "LavaWarp"
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Shader "shaders/pp/LavaWarp.fp" 330
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Texture warptex "textures/warptex.png"
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Texture fluidtex "textures/lavawarp.png"
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Uniform float dfact
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Uniform float timer
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Uniform vec3 lightcol
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}
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HardwareShader PostProcess beforebloom
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{
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Name "SlimeWarp"
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Shader "shaders/pp/SlimeWarp.fp" 330
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Texture warptex "textures/warptex.png"
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Texture fluidtex "textures/slimewarp.png"
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Uniform float dfact
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Uniform float timer
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Uniform vec3 lightcol
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}
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HardwareShader PostProcess beforebloom
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{
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Name "ZoomBlur"
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Shader "shaders/pp/ZoomBlur.fp" 330
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Uniform float Str
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Uniform float Fade
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Uniform vec2 CenterSpot
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}
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HardwareShader PostProcess beforebloom
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{
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Name "SilverScope"
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Shader "shaders/pp/SilverScope.fp" 330
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}
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HardwareShader PostProcess beforebloom
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{
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Name "BarrierShader"
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Shader "shaders/pp/Barrier.fp" 330
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Texture WarpTex "textures/heattex.png"
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Uniform float timer
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}
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HardwareShader PostProcess beforebloom
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{
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Name "GhostShader"
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Shader "shaders/pp/Ghostscreen.fp" 330
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}
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HardwareShader PostProcess scene
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{
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Name "InvinciShader"
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Shader "shaders/pp/Invinciscreen.fp" 330
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Uniform float str
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}
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HardwareShader PostProcess scene
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{
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Name "RagekitShader"
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Shader "shaders/pp/Ragescreen.fp" 330
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Texture WarpTex "textures/ragewarp.png"
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Texture NoiseTex "textures/graynoise.png"
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Uniform float timer
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Uniform float xtrastr
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}
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HardwareShader PostProcess scene
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{
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Name "Glitch"
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Shader "shaders/pp/Glitch.fp" 330
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Uniform float Timer
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Uniform float str1
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Uniform float str2
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}
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HardwareShader PostProcess scene
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{
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Name "Grain"
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Shader "shaders/pp/Grain.fp" 330
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Uniform float Timer
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Uniform float ni
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Texture NoiseTexture "textures/rgbnoise.png"
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}
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