swwmgz_m/lore/default/ebarrier.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

20 lines
1.1 KiB
Text

TAG
Elemental Coating
TAB
Item
REL
Kmonn;Unissix;UAC;Hell
TXT
\cxDesignation:\c-
\cf Elemental Coating\c-
\cxManufacturer:\c-
\cf Eushura Kmonn Jr.\c-
\cxClassification:\c-
\cf Protective Barrier\c-
Part magic, part science, the **Elemental Coating** is one of the crowning achievements in defensive tech from the famous **Xekkian** inventor **Eushura Kmonn Jr.**. Once the device is primed, a thin but resilient coating of elemental repellent wraps itself around the user, providing them with complete protection against scorching magma, corrosive slime, freezing icewater, or even deadly radiation. For as long as the effects last, you can casually stroll around or even take a dip if you want.
This artifact is quite popular across all of **Ixxeney**, being a frequent purchase among adventurers of all nations.
\cxSaya's Notes:\c-
\cfLil' recommendation from Misa, this one. If it works as well as she says, you won't have much trouble dealing with all that slimy waste those UAC asshats keep leaking around (boy they sure don't care about the environment, huh). Or... well, I guess the firey flames of Hell won't toast your circuits either.\c-