swwmgz_m/lore/default/symnatek.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

24 lines
1.6 KiB
Text

TAG
Symnatek
TAB
People
REL
Mixom;Saya;Nukuri;WhiteScar
TXT
\cxName:\c-
\cf Symnatek\c-
\cxClassification:\c-
\cf Industrial Equipment Manufacturer\c-
\cxLocation:\c-
\cf Brisbane, Australia\c-
**Symnatek** was founded in 2040 by **Joanna Josephson**, initially acting as a local manufacturer of adopted **Nukuri** technology (mainly for industrial purposes). Its nature was additionally signified by choosing a Nukuribaku name for itself: "Symnaki Tekkanosei" (Alliance Creations). In less than a year it became the dominant force in industrial manufacturing within its home country.
Following **World War 3**, and with the **White Scar Treaty** in effect, the company was forced to abandon its usage of Nukuri technology, which pretty much meant closing its doors completely. Rather than give up, they decided to simply have a "change of direction", dedicating themselves to technology of human origin instead (going against their very founding principles). As an aside, to better compensate for any potential losses in this shift, the child company of **Itamex** was also founded, serving as a provider of supplies for the military.
As of this article's writing, Symnatek remains king in its home turf, managing even to fend off the almost-global domination of **Mixom**, making Australia one of the few countries where they have any real competition.
\cxSaya's Notes:\c-
\cfAh yes, the well known strategy of "if we're losing money, just contribute to the military". Works every time, huh?\c-
\cfOh I bet you're going to think: "But Saya, who are you to talk, when you made Ibuki for the US military?", and to that I'll respond: "Who said I made her for them?"\c-