8 lines
263 B
GLSL
8 lines
263 B
GLSL
void SetupMaterial( inout Material mat )
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{
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vec3 light = vec3(-.6,.7,.8);
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vec4 col = getTexel(vTexCoord.st);
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col.rgb *= max(dot(normalize(vEyeNormal.xyz),light),.25);
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col.rgb += vec3(.2)*pow(max(dot(normalize(vEyeNormal.xyz),light),0.),4.);
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mat.Base = col;
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}
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