swwmgz_m/shaders/glsl/Shinemap_error.fp

7 lines
209 B
GLSL

void SetupMaterial( inout Material mat )
{
vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
float glow = .75+.25*sin(timer*8);
mat.Base = getTexel(rnorm.xy*.49+.5);
mat.Bright = vec4(vec3(glow),1.);
}