8 lines
310 B
GLSL
8 lines
310 B
GLSL
void SetupMaterial( inout Material mat )
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{
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vec4 base = getTexel(vTexCoord.st);
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float mask = texture(masktex,vTexCoord.st).x;
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vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
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mat.Base = vec4(base.rgb+texture(envtex,rnorm.xy*.49+.5).rgb*mask,base.a);
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mat.Bright = texture(brighttexture,vTexCoord.st);
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}
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