swwmgz_m/zscript/weapons/swwm_thiccboolet.zsc

1082 lines
31 KiB
Text

// Blackmann-Forx Silver Bullet JET (successor to Silver Bullet from Zanaveth Ultra Suite)
// Slot 8, replaces Plasma Rifle, Hellstaff, Quietus (hilt)
Class WallPenetrate
{
Vector3 hitpos, hitdir, hitnormal, bustdir;
int hitside, hittier, hittype, penetration;
Line hitline;
Sector hitsector;
F3DFloor hitffloor;
bool pastwall;
}
Class AuxiliarySilverBulletTracer : LineTracer
{
override ETraceStatus TraceCallback()
{
if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
{
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
return TRACE_Stop;
return TRACE_Skip;
}
return TRACE_Stop;
}
}
Class SilverBulletTracer : SpreadgunTracer
{
double penetration; // please don't laugh
bool pastwall, fullstop;
Array<WallPenetrate> WallPenetrateList;
Vector3 exitpoint;
override ETraceStatus TraceCallback()
{
// liquid splashes
if ( Results.CrossedWater )
{
let hl = new("WaterHit");
hl.hitpos = Results.CrossedWaterPos;
WaterHitList.Push(hl);
}
else if ( Results.Crossed3DWater )
{
let hl = new("WaterHit");
hl.hitpos = Results.Crossed3DWaterPos;
WaterHitList.Push(hl);
}
if ( Results.HitType == TRACE_HitActor )
{
if ( Results.HitActor.bSHOOTABLE )
{
let ent = new("HitListEntry");
ent.hitactor = Results.HitActor;
ent.hitlocation = Results.HitPos;
ent.x = Results.HitVector;
ent.pastwall = pastwall;
ent.hitdamage = int(penetration);
if ( (Results.HitActor.Health >= int(penetration)) || Results.HitActor.bNODAMAGE )
penetration = 0;
else
{
int killdamage = min(Results.HitActor.health,int(penetration));
penetration = max(0,penetration-killdamage*.4);
}
hitlist.Push(ent);
if ( penetration <= 0 )
{
fullstop = true;
return TRACE_Stop;
}
return TRACE_Skip;
}
return TRACE_Skip;
}
else if ( Results.HitType != TRACE_HitNone )
{
if ( Results.HitType == TRACE_HitWall )
{
ShootThroughList.Push(Results.HitLine);
if ( (Results.Tier == TIER_Middle) && Results.HitLine.sidedef[1] && !(Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
return TRACE_Skip;
}
for ( int i=1; i<int(penetration/8); i++ )
{
Vector3 ofs = Results.HitPos+Results.HitVector*i;
if ( level.IsPointInLevel(ofs) )
{
// double-check if we're piercing through a 3D floor (yes this is a thing that happens, oh boy)
Sector s = level.PointInSector(ofs.xy);
bool stop3d = false;
for ( int j=0; j<s.Get3DFloorCount(); j++ )
{
let ff = s.Get3DFloor(j);
if ( !(ff.flags&(F3DFloor.FF_EXISTS|F3DFloor.FF_SOLID)) ) continue;
double minz = ff.bottom.ZAtPoint(ofs.xy);
double maxz = ff.top.ZAtPoint(ofs.xy);
if ( (ofs.z < minz) || (ofs.z > maxz) ) continue;
stop3d = true;
break;
}
if ( stop3d ) continue;
let wp = new("WallPenetrate");
wp.hittype = Results.HitType;
wp.hitline = Results.HitLine;
wp.hitside = Results.Side;
wp.hittier = Results.Tier;
wp.hitsector = Results.HitSector;
wp.hitffloor = Results.ffloor;
wp.hitpos = Results.HitPos;
wp.hitdir = Results.HitVector;
wp.bustdir = Results.HitVector;
wp.penetration = int(penetration);
if ( Results.HitType == TRACE_HitWall )
{
wp.hitnormal = (-Results.HitLine.delta.y,Results.HitLine.delta.x,0).unit();
if ( !Results.Side ) wp.hitnormal *= -1;
ShootThroughList.Push(Results.HitLine);
}
else if ( Results.HitType == TRACE_HitCeiling )
wp.hitnormal = Results.HitSector.ceilingplane.Normal;
else if ( Results.HitType == TRACE_HitFloor )
wp.hitnormal = Results.HitSector.floorplane.Normal;
wp.pastwall = pastwall;
WallPenetrateList.Push(wp);
pastwall = true;
penetration = max(0,penetration-i*4);
// trace backwards to find exit surface
let at = new("AuxiliarySilverBulletTracer");
at.Trace(ofs,level.PointInSector(ofs.xy),-Results.HitVector,2.,0,ignoreallactors:true);
let wp2 = new("WallPenetrate");
wp2.hittype = at.Results.HitType;
wp2.hitline = at.Results.HitLine;
wp2.hitside = at.Results.Side;
wp2.hittier = at.Results.Tier;
wp2.hitsector = at.Results.HitSector;
wp2.hitffloor = at.Results.ffloor;
wp2.hitside = at.Results.Side;
wp2.hitpos = at.Results.HitPos;
wp2.hitdir = at.Results.HitVector;
wp2.bustdir = -at.Results.HitVector;
wp2.penetration = int(penetration);
if ( at.Results.HitType == TRACE_HitWall )
{
wp2.hitnormal = (-at.Results.HitLine.delta.y,at.Results.HitLine.delta.x,0).unit();
if ( !at.Results.Side ) wp2.hitnormal *= -1;
if ( at.Results.HitLine.sidedef[1] )
ShootThroughList.Push(at.Results.HitLine);
}
else if ( at.Results.HitType == TRACE_HitCeiling )
wp2.hitnormal = at.Results.HitSector.ceilingplane.Normal;
else if ( at.Results.HitType == TRACE_HitFloor )
wp2.hitnormal = at.Results.HitSector.floorplane.Normal;
else wp2.hitnormal = wp2.hitdir;
wp2.pastwall = pastwall;
WallPenetrateList.Push(wp2);
fullstop = false;
exitpoint = ofs;
return TRACE_Stop;
}
}
fullstop = true;
return TRACE_Stop;
}
return TRACE_Skip;
}
}
Class SilverBullet : SWWMWeapon
{
bool chambered, fired;
int clipcount;
double casex, casey;
int nkills;
transient ui SmoothDynamicValueInterpolator ZoomInter;
bool zoomed;
double zoomlevel;
ui TextureID reticle, scope;
int rezoom;
bool proneme;
int wastecycle; // for easter egg
State dezoomstate;
Property ClipCount : clipcount;
override void HudTick()
{
Super.HudTick();
if ( !ZoomInter ) ZoomInter = SmoothDynamicValueInterpolator.Create(zoomlevel*10,.5);
ZoomInter.Update(zoomlevel*10);
}
override bool ReportHUDAmmo()
{
if ( (chambered && !fired) || (clipcount > 0) ) return true;
if ( (Ammo1.Amount <= 0) && (Owner.CountInv("SilverBullets") <= 0) ) return false;
return true;
}
override bool CheckAmmo( int firemode, bool autoswitch, bool requireammo, int ammocount )
{
if ( sv_infiniteammo || Owner.FindInventory('PowerInfiniteAmmo',true) ) return true;
if ( (fireMode == PrimaryFire) || (fireMode == EitherFire) )
{
if ( (chambered && !fired) || (clipcount > 0) || (Ammo1.Amount > 0) || (Owner.CountInv("SilverBullets") > 0) )
return true;
if ( autoswitch ) PlayerPawn(Owner).PickNewWeapon(null);
return false;
}
return Super.CheckAmmo(firemode,autoswitch,requireammo,ammocount);
}
override void DetachFromOwner()
{
// force disable zoom
zoomed = false;
if ( Owner.player == players[consoleplayer] )
PPShader.SetEnabled("SilverScope",false);
Super.DetachFromOwner();
}
override double GetSpeedFactor()
{
if ( proneme ) return 0.;
return 1.;
}
override void DoEffect()
{
Super.DoEffect();
if ( !Owner || !Owner.player )
{
proneme = false;
lookscale = 1.;
return;
}
if ( (Owner.player.ReadyWeapon == self) && Owner.player.onground )
{
if ( (Owner.player.cmd.buttons&BT_CROUCH) || (Owner.player.crouchdir == -1) )
{
if ( !proneme ) Owner.A_StartSound("silverbullet/crouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
proneme = true;
}
else
{
if ( proneme ) Owner.A_StartSound("silverbullet/uncrouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
proneme = false;
}
}
else proneme = false;
lookscale = proneme?.4:1.;
}
override void RenderUnderlay( RenderEvent e )
{
if ( zoomed && (Owner.player == players[consoleplayer]) )
{
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight());
ss *= (512./ss.y);
if ( swwm_shaders ) PPShader.SetEnabled("SilverScope",true);
else
{
PPShader.SetEnabled("SilverScope",false);
if ( !scope ) scope = TexMan.CheckForTexture("graphics/SBScope.png");
Screen.DrawTexture(scope,false,ss.x*.5,ss.y*.5,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Multiply);
}
if ( !reticle ) reticle = TexMan.CheckForTexture("graphics/SBReticle.png");
Screen.DrawTexture(reticle,false,ss.x*.5,ss.y*.5,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Stencil,DTA_FillColor,Color(0,0,0));
return;
}
else PPShader.SetEnabled("SilverScope",false);
Super.RenderUnderlay(e);
}
override bool ShouldDrawCrosshair()
{
return !zoomed;
}
action void ProcessTraceHit( SilverBulletTracer t, Vector3 origin, Vector3 dir )
{
foreach ( l:t.ShootThroughList )
{
l.Activate(self,0,SPAC_Impact);
l.Activate(self,0,SPAC_PCross);
}
foreach ( w:t.WaterHitList )
{
let b = Spawn("InvisibleSplasher",w.hitpos);
b.target = self;
b.A_CheckTerrain();
}
foreach( hit:t.HitList )
{
if ( !hit.HitActor ) continue;
SWWMUtility.DoKnockback(hit.HitActor,hit.x+(0,0,0.025),hit.HitDamage*20.*FRandom[SilverBullet](.8,1.2));
let p = SWWMPuff.Setup(hit.HitLocation,hit.x,invoker,self,hit.HitActor);
int dmg = hit.HitActor.DamageMobj(p,self,hit.HitDamage,'Sniped',DMG_FOILINVUL|DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
if ( hit.HitActor && (hit.HitActor.Health <= 0) && (hit.HitActor.bIsMonster || hit.HitActor.player) && hit.HitActor.IsHostile(self) )
{
invoker.nkills++;
SWWMUtility.AchievementProgress("conga",invoker.nkills,player);
if ( hit.pastwall ) SWWMUtility.AchievementProgressInc("thruwall",1,player);
}
if ( (dmg > 0) && hit.HitActor && !hit.HitActor.bNOBLOOD && !hit.HitActor.bDORMANT )
{
hit.HitActor.TraceBleed(dmg,self);
hit.HitActor.SpawnBlood(hit.HitLocation,atan2(hit.x.y,hit.x.x)+180,dmg);
hit.HitActor.A_StartSound("silverbullet/flesh",CHAN_DAMAGE,CHANF_OVERLAP,1.,2.);
let p = Spawn("SilverImpact",hit.HitLocation);
p.special1 = 1;
p.target = self;
p.master = invoker;
p.bAMBUSH = hit.pastwall;
}
else
{
let p = Spawn("SilverImpact",hit.HitLocation);
p.angle = atan2(hit.x.y,hit.x.x)+180;
p.pitch = asin(hit.x.z);
p.target = self;
p.master = invoker;
p.bAMBUSH = hit.pastwall;
}
}
LineTracer faketracer = new("LineTracer");
foreach ( wp:t.WallPenetrateList )
{
Vector3 hitpos = wp.hitpos;
Vector3 hitnormal = wp.hitnormal;
let p = Spawn("SilverImpact",hitpos+hitnormal*4);
p.angle = atan2(hitnormal.y,hitnormal.x);
p.pitch = asin(-hitnormal.z);
p.target = self;
p.master = invoker;
p.bAMBUSH = wp.pastwall;
if ( wp.hittype == TRACE_HitWall )
wp.hitline.Activate(self,wp.hitside,SPAC_Impact);
if ( swwm_omnibust )
{
faketracer.Results.HitType = wp.HitType;
faketracer.Results.HitSector = wp.HitSector;
faketracer.Results.HitLine = wp.HitLine;
faketracer.Results.ffloor = wp.HitFFloor;
faketracer.Results.Side = wp.HitSide;
faketracer.Results.Tier = wp.HitTier;
BusterWall.Bust(faketracer.Results,wp.penetration,self,wp.BustDir,wp.HitPos.z);
}
}
if ( (t.Results.HitType != TRACE_HitNone) && (t.Results.HitType != TRACE_HitActor) )
{
Vector3 hitnormal = SWWMUtility.GetLineTracerHitNormal(t.Results);
let p = Spawn("SilverImpact",t.Results.HitPos+hitnormal*4);
p.angle = atan2(hitnormal.y,hitnormal.x);
p.pitch = asin(-hitnormal.z);
p.target = self;
p.master = invoker;
if ( t.WallPenetrateList.Size() > 0 ) p.bAMBUSH = true;
if ( t.Results.HitType == TRACE_HitWall ) t.Results.HitLine.RemoteActivate(self,t.Results.Side,SPAC_Impact,t.Results.HitPos);
if ( swwm_omnibust ) BusterWall.Bust(t.Results,int(t.penetration),self,t.Results.HitVector,t.Results.HitPos.z);
}
if ( t.WallPenetrateList.Size() > 0 )
{
Vector3 start = origin;
Vector3 end = t.WallPenetrateList[0].hitpos;
Vector3 tdir = level.Vec3Diff(start,end);
double dist = tdir.length();
tdir /= dist;
SilverAirRip s;
for ( int i=0; i<dist; i+=16 )
{
Vector3 ofs = level.Vec3Offset(start,tdir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
if ( s )
{
s.SetOrigin(ofs,false);
s.Explode();
continue;
}
s = SilverAirRip(Spawn("SilverAirRip",ofs));
s.target = self;
s.master = invoker;
s.Explode();
}
for ( int i=4; i<dist; i+=8 )
{
if ( !Random[Boolet](0,1) ) continue;
Vector3 ofs = level.Vec3Offset(start,tdir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let b = SWWMAnimSprite.SpawnAt("SWWMHalfSmoke",ofs);
b.Scale *= FRandom[Boolet](.9,1.6);
b.alpha *= .5;
b.framestep = Random[Boolet](1,3);
}
for ( int i=1; i<t.WallPenetrateList.Size(); i+=2 )
{
start = t.WallPenetrateList[i].hitpos;
if ( i >= t.WallPenetrateList.Size()-1 ) end = t.Results.HitPos;
else end = t.WallPenetrateList[i+1].hitpos;
tdir = level.Vec3Diff(start,end);
dist = tdir.length();
tdir /= dist;
for ( int j=0; j<dist; j+=16 )
{
Vector3 ofs = level.Vec3Offset(start,tdir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
if ( s )
{
s.SetOrigin(ofs,false);
s.Explode(true);
continue;
}
s = SilverAirRip(Spawn("SilverAirRip",ofs));
s.target = self;
s.master = invoker;
s.Explode(true);
}
for ( int i=4; i<dist; i+=8 )
{
if ( !Random[Boolet](0,1) ) continue;
Vector3 ofs = level.Vec3Offset(start,tdir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let b = SWWMAnimSprite.SpawnAt("SWWMHalfSmoke",ofs);
b.Scale *= FRandom[Boolet](.9,1.6);
b.alpha *= .5;
b.framestep = Random[Boolet](1,3);
}
}
}
else
{
SilverAirRip s;
for ( int i=0; i<t.Results.Distance; i+=16 )
{
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
if ( s )
{
s.SetOrigin(ofs,false);
s.Explode();
continue;
}
s = SilverAirRip(Spawn("SilverAirRip",ofs));
s.target = self;
s.master = invoker;
s.Explode();
}
for ( int i=4; i<t.Results.Distance; i+=8 )
{
if ( !Random[Boolet](0,1) ) continue;
Vector3 ofs = level.Vec3Offset(origin,dir*i);
if ( !level.IsPointInLevel(ofs) ) continue;
let b = SWWMAnimSprite.SpawnAt("SWWMHalfSmoke",ofs);
b.Scale *= FRandom[Boolet](.9,1.6);
b.alpha *= .5;
b.framestep = Random[Boolet](1,3);
}
}
}
override Vector3 GetTraceOffset( int index )
{
if ( zoomed ) return (0.,0.,0.);
return (10.,1,-1.);
}
action void A_SilverFire()
{
A_SWWMFlash();
A_StartSound("silverbullet/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.3);
A_AlertMonsters(swwm_uncapalert?0:16000);
A_QuakeEx(8.5,8.5,8.5,15,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:2.2);
double basezoom = invoker.zoomed?clamp(invoker.zoomlevel,1.,16.):1.;
A_BumpView(invoker.proneme?-2:-8);
A_BumpFOV(.64);
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(110,255,192,80),8);
let [x, y, z] = SWWMUtility.GetPlayerAxes(self);
Vector3 origin;
if ( !invoker.zoomed ) origin = SWWMUtility.GetFireOffset(self,10,1,-1);
else origin = SWWMUtility.GetPlayerEye(self);
let [x2, y2, z2] = SWWMUtility.GetPlayerAxesAutoAimed(self);
SilverBulletTracer sst = new("SilverBulletTracer");
sst.penetration = invoker.proneme?1200.:1000.;
sst.hitlist.Clear();
sst.shootthroughlist.Clear();
sst.waterhitlist.Clear();
sst.wallpenetratelist.Clear();
sst.pastwall = false;
Vector3 norigin = origin;
double maxdist = 20000.;
do
{
sst.fullstop = true;
sst.Trace(norigin,level.PointInSector(norigin.xy),x2,maxdist,0,ignore:self);
maxdist -= (sst.exitpoint-norigin).length();
norigin = sst.exitpoint;
x2 = sst.Results.HitVector;
}
while ( !sst.fullstop );
invoker.nkills = 0;
ProcessTraceHit(sst,origin,x2);
for ( int i=0; i<16; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.3;
s.alpha *= .5;
s.special1 = Random[Silverbullet](0,3);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
s.vel += vel*.5+x*FRandom[Silverbullet](2.,7.)+y*FRandom[Silverbullet](-2.,2.)+z*FRandom[Silverbullet](-2.,2.);
}
for ( int i=0; i<34; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.8;
s.alpha *= .8;
s.special1 = Random[Silverbullet](0,2);
s.SetShade(Color(1,1,1)*Random[Silverbullet](96,192));
s.vel += vel*.5+y*FRandom[Silverbullet](2.,8.)*RandomPick[SilverBullet](-1,1);
}
for ( int i=0; i<20; i++ )
{
let s = Spawn("SWWMSpark",origin);
s.scale *= .4;
s.alpha *= .4;
s.vel += vel*.5+x*FRandom[Silverbullet](4.,8.)+y*FRandom[Silverbullet](-1,1)+z*FRandom[Silverbullet](-1,1);
}
double fact = 320000.;
if ( invoker.proneme ) fact /= 8.;
else A_Overlay(-9999,"Jet");
SWWMUtility.DoKnockback(self,-x,fact);
}
action void A_DropCasing()
{
let [x, y, z] = SWWMUtility.GetPlayerAxes(self);
Vector3 origin = SWWMUtility.GetFireOffset(self,10,10,-8);
let c = Spawn("SilverBulletCasing",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](4,8)-(0,0,FRandom[Junk](1,3));
c.vel += vel*.5;
}
action void A_DropBullet()
{
let [x, y, z] = SWWMUtility.GetPlayerAxes(self);
Vector3 origin = SWWMUtility.GetFireOffset(self,10,10,-8);
MagAmmo ma = MagAmmo(FindInventory("SilverBullets"));
if ( !ma )
{
ma = MagAmmo(Spawn("SilverBullets"));
ma.Amount = 0;
ma.AttachToOwner(self);
}
if ( ma.Amount < ma.MaxAmount )
{
ma.Amount++;
ma.MagFill();
}
else
{
let c = Spawn("SilverBullets",origin);
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](4,8)-(0,0,FRandom[Junk](1,3));
c.vel += vel*.5;
}
if ( !Demolitionist(self) || !(Demolitionist(self).mystats) || swwm_nomapmsg ) return;
invoker.wastecycle++;
let s = Demolitionist(self).mystats;
if ( s.silveregg < 13 )
{
if ( invoker.wastecycle < 5 ) return;
s.silveregg++;
}
else return;
invoker.wastecycle = 0;
if ( (s.silveregg > 2) && (s.silveregg%2) && (player == players[consoleplayer]) )
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue.WASTE"..1+(((s.silveregg-1)/2)-1));
}
action void A_DropMag()
{
MagAmmo ma = MagAmmo(FindInventory("SilverBullets"));
if ( !ma )
{
ma = MagAmmo(Spawn("SilverBullets"));
ma.Amount = 0;
ma.AttachToOwner(self);
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,invoker.clipcount);
int dropamt = invoker.clipcount-maxgiveamt;
if ( dropamt > 0 ) invoker.BufferMagAmmo("SilverBullets",dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+invoker.clipcount);
ma.MagFill();
invoker.ClipCount = 0;
if ( swwm_nomagdrop ) return;
let [x, y, z] = SWWMUtility.GetPlayerAxes(self);
Vector3 origin = SWWMUtility.GetFireOffset(self,6,0,-15);
let c = Spawn("SilverBulletMag",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-.5,.5)-(0,0,FRandom[Junk](2,3));
c.vel += vel*.5;
}
action void A_JetCompensate()
{
invoker.specialf1 -= .06;
let [x, y, z] = SWWMUtility.GetPlayerAxes(self);
vel += x*min(1.,invoker.specialf1)*(600./Mass);
A_OverlayAlpha(PSP_WEAPON+1,clamp(invoker.specialf1*3.,0.,1.));
if ( Random[SilverBullet](0,int(invoker.specialf1*2)) )
self.DamageMobj(invoker,self,1,'jet');
Vector3 origin = SWWMUtility.GetFireOffset(self,-10,0,-10);
for ( int i=0; i<4; i++ )
{
let s = Spawn("SWWMSmoke",origin);
s.scale *= 1.3;
s.alpha *= .5*invoker.specialf1;
s.special1 = Random[Silverbullet](0,3);
s.SetShade(Color(1,1,1)*Random[Silverbullet](224,255));
s.vel += vel*.5+x*FRandom[Silverbullet](-8.,-5.)+y*FRandom[Silverbullet](3.,6.)*RandomPick[Silverbullet](-1,1)+z*FRandom[Silverbullet](-3.,-2.);
}
}
action void A_LoadMag()
{
MagAmmo sb = MagAmmo(FindInventory("SilverBullets"));
if ( sv_infiniteammo || FindInventory('PowerInfiniteAmmo',true) )
invoker.clipcount = invoker.default.clipcount;
else if ( (invoker.Ammo1.Amount <= 0) || (sb.Amount >= sb.ClipSize) )
{
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
int req = invoker.default.ClipCount-invoker.clipcount;
if ( req > 0 ) invoker.clipcount += invoker.FetchBufferedMagAmmo("SilverBullets",req);
}
else if ( invoker.FetchBufferedMagAmmo("SilverBullets",sb.ClipSize,true) )
invoker.clipcount = invoker.default.clipcount;
else
{
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
invoker.wastecycle = 0;
invoker.ClearBufferedAmmo();
}
override bool PickupForAmmoSWWM( SWWMWeapon ownedWeapon )
{
bool good = Super.PickupForAmmoSWWM(ownedWeapon);
let Owner = ownedWeapon.Owner;
if ( (AmmoGive1 == 0) && ((clipcount > 0) || chambered) )
{
// we were dropped, see if we can add the bullets we contain
if ( chambered )
{
// first check the bullet in the chamber
let ma = Owner.FindInventory("SilverBullets");
if ( !ma )
{
ma = Inventory(Spawn("SilverBullets"));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
if ( ma.Amount >= ma.MaxAmount ) ma.CreateTossable(1);
ma.Amount++;
good = true;
}
if ( clipcount > 0 )
{
let ma = Owner.FindInventory("SilverBullets");
if ( !ma )
{
ma = Inventory(Spawn("SilverBullets"));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,clipcount);
int dropamt = clipcount-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+clipcount);
good = true;
}
}
return good;
}
override void MarkPrecacheSounds()
{
Super.MarkPrecacheSounds();
MarkSound("silverbullet/select");
MarkSound("silverbullet/deselect");
MarkSound("silverbullet/meleestart");
MarkSound("silverbullet/meleeend");
MarkSound("silverbullet/idle");
MarkSound("silverbullet/boltopen");
MarkSound("silverbullet/boltclose");
MarkSound("silverbullet/magout");
MarkSound("silverbullet/magin");
MarkSound("silverbullet/zoomstart");
MarkSound("silverbullet/zooming");
MarkSound("silverbullet/zoomend");
MarkSound("silverbullet/fire1");
MarkSound("silverbullet/fire2");
MarkSound("silverbullet/fire3");
MarkSound("silverbullet/jet");
MarkSound("silverbullet/casing1");
MarkSound("silverbullet/casing2");
MarkSound("silverbullet/casing3");
MarkSound("silverbullet/casing4");
MarkSound("silverbullet/mag1");
MarkSound("silverbullet/mag2");
MarkSound("silverbullet/mag3");
MarkSound("silverbullet/hit1");
MarkSound("silverbullet/hit2");
MarkSound("silverbullet/flesh1");
MarkSound("silverbullet/flesh2");
MarkSound("silverbullet/crouch");
MarkSound("silverbullet/uncrouch");
}
Default
{
Tag "$T_SILVERBULLET";
Inventory.Icon "graphics/HUD/Icons/W_SilverBullet.png";
Inventory.PickupMessage "$T_SILVERBULLET";
Obituary "$O_SILVERBULLET";
SWWMWeapon.Tooltip "$TT_SILVERBULLET";
SWWMWeapon.GetLine "getsilverbullet";
Weapon.SlotNumber 8;
Weapon.SelectionOrder 800;
Weapon.UpSound "silverbullet/select";
Stamina 400000;
Weapon.AmmoType1 "SilverBulletAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "SWWMCellAmmoSmall";
SilverBullet.ClipCount 5;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.ALT_AMMO_OPTIONAL;
+WEAPON.EXPLOSIVE;
}
States
{
Spawn:
XZW1 A -1;
Stop;
Select:
XZW2 G 2 A_FullRaise();
XZW2 HIJKLMN 2;
Goto Ready;
Ready:
XZW2 A 1
{
int flg = WRF_ALLOWRELOAD|WRF_ALLOWZOOM|WRF_ALLOWUSER1;
A_WeaponReady(flg);
if ( player.cmd.buttons&BT_ATTACK )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
ZoomReady:
TNT1 A 1
{
int flg = WRF_ALLOWRELOAD|WRF_ALLOWUSER1;
if ( invoker.rezoom > 0 ) invoker.rezoom--;
else flg |= WRF_ALLOWZOOM;
A_WeaponReady(flg);
if ( player.cmd.buttons&BT_ATTACK )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
Fire:
XZW2 A 1
{
if ( !invoker.chambered || invoker.fired )
{
if ( !invoker.fired && (invoker.clipcount <= 0) && (sv_infiniteammo || FindInventory('PowerInfiniteAmmo',true) || (invoker.Ammo1.Amount > 0) || (CountInv("SilverBullets") > 0)) )
return ResolveState("Reload");
return ResolveState("AltFire");
}
A_SilverFire();
invoker.fired = true;
return A_JumpIf(invoker.zoomed,"ZoomFire");
}
XZW2 OPQR 2;
XZW2 STUVW 3;
XZW2 A 1 A_JumpIf(invoker.specialf1<=0.,"Ready");
Wait;
ZoomFire:
TNT1 A 24;
TNT1 A 1 A_JumpIf(invoker.specialf1<=0.,"ZoomReady");
Wait;
Jet:
TNT1 A 3
{
invoker.specialf1 = 1.5;
}
TNT1 A 0
{
A_StartSound("silverbullet/jet",CHAN_WEAPON,CHANF_OVERLAP);
if ( !invoker.zoomed )
{
A_Overlay(PSP_WEAPON+1,"JetSmoke");
A_OverlayFlags(PSP_WEAPON+1,PSPF_RENDERSTYLE|PSPF_ALPHA|PSPF_FORCESTYLE|PSPF_FORCEALPHA,true);
A_OverlayRenderStyle(PSP_WEAPON+1,STYLE_Add);
}
}
TNT1 A 1
{
A_JetCompensate();
return A_JumpIf(invoker.specialf1<=0.,1);
}
Wait;
TNT1 A 1;
Stop;
JetSmoke:
XZW8 QRS 2;
XZW8 TUVWX 3;
XZW8 Y 1 A_JumpIf(invoker.specialf1<=0.,1);
Wait;
TNT1 A 1;
Stop;
AltFire:
XZW2 A 0 A_JumpIf(invoker.zoomed,"ZoomCock");
Goto DoCock;
ZoomCock:
TNT1 A 12 A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
TNT1 A 10
{
A_QuakeEx(.5,.5,.5,6,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.4);
A_BumpFOV(.99);
A_StartSound("silverbullet/boltopen",CHAN_WEAPON,CHANF_OVERLAP);
if ( invoker.chambered )
{
int layer = PSP_WEAPON+2;
while ( player.FindPSprite(layer) ) layer++;
if ( invoker.fired ) A_Overlay(layer,"ZoomCasing");
else A_Overlay(layer,"ZoomBullet");
}
if ( !invoker.chambered || invoker.fired ) invoker.wastecycle = 0;
invoker.fired = false;
invoker.chambered = (invoker.clipcount>0);
invoker.clipcount = max(0,invoker.clipcount-1);
}
TNT1 A 2
{
A_QuakeEx(1.2,1.2,1.2,8,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.65);
A_BumpFOV(.98);
A_StartSound("silverbullet/boltclose",CHAN_WEAPON,CHANF_OVERLAP);
}
TNT1 A 20 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
Goto ZoomReady;
DoCock:
XZW2 A 2 A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 XYZ 2;
XZW3 AB 2;
XZW3 C 2
{
A_QuakeEx(.5,.5,.5,6,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.4);
A_BumpFOV(.99);
A_StartSound("silverbullet/boltopen",CHAN_WEAPON,CHANF_OVERLAP);
if ( invoker.chambered )
{
int layer = PSP_WEAPON+2;
while ( player.FindPSprite(layer) ) layer++;
if ( invoker.fired ) A_Overlay(layer,"Casing");
else A_Overlay(layer,"Bullet");
}
if ( !invoker.chambered || invoker.fired ) invoker.wastecycle = 0;
invoker.fired = false;
invoker.chambered = (invoker.clipcount>0);
invoker.clipcount = max(0,invoker.clipcount-1);
}
XZW3 DEFG 2;
XZW3 H 2
{
A_QuakeEx(1.2,1.2,1.2,8,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.65);
A_BumpFOV(.98);
A_StartSound("silverbullet/boltclose",CHAN_WEAPON,CHANF_OVERLAP);
}
XZW3 I 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW3 JKLMNOPQR 2;
Goto Ready;
ZoomCasing:
TNT1 A 14;
TNT1 A 0 A_DropCasing();
Stop;
ZoomBullet:
TNT1 A 14;
TNT1 A 0 A_DropBullet();
Stop;
Casing:
XZW7 S 2
{
A_OverlayOffset(OverlayID(),0,0);
invoker.casex = FRandom[Silverbullet](-2.,2.);
invoker.casey = FRandom[Silverbullet](-2.,2.);
}
XZW7 T 2;
XZW7 UVWXYZ 1 A_OverlayOffset(OverlayID(),invoker.casex,invoker.casey,WOF_ADD|WOF_INTERPOLATE);
XZW8 ABCD 1 A_OverlayOffset(OverlayID(),invoker.casex,invoker.casey,WOF_ADD|WOF_INTERPOLATE);
TNT1 A 0 A_DropCasing();
Stop;
Bullet:
XZW8 E 2
{
A_OverlayOffset(OverlayID(),0,0);
invoker.casex = FRandom[Silverbullet](-2.,2.);
invoker.casey = FRandom[Silverbullet](-2.,2.);
}
XZW8 F 2;
XZW8 GHIJKLMNOP 1 A_OverlayOffset(OverlayID(),invoker.casex,invoker.casey,WOF_ADD|WOF_INTERPOLATE);
TNT1 A 0 A_DropBullet();
Stop;
Zoom:
XZW2 A 0 A_JumpIf(invoker.zoomed,"UnZoom");
XZW2 A 2
{
A_StartSound("silverbullet/zoomstart",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomlevel = 0;
}
XZW3 STUVWX 1;
TNT1 A 1
{
invoker.zoomed = true;
invoker.zoomlevel = clamp(invoker.zoomlevel*1.05+.05,1.,16.);
A_ZoomFactor(invoker.zoomlevel);
if ( !(level.maptime%2) && (invoker.zoomlevel < 16.) ) A_StartSound("silverbullet/zooming",CHAN_WEAPON,CHANF_OVERLAP,.2);
if ( !(player.cmd.buttons&BT_ZOOM) )
{
invoker.rezoom = 3;
return ResolveState("ZoomReady");
}
return ResolveState(null);
}
Wait;
UnZoom:
XZW3 X 1
{
A_StartSound("silverbullet/zoomend",CHAN_WEAPON,CHANF_OVERLAP);
invoker.zoomed = false;
invoker.zoomlevel = 0;
A_ZoomFactor(1.,ZOOM_INSTANT);
}
XZW3 YZ 1;
XZW4 ABC 1;
XZW2 A 0
{
if ( invoker.dezoomstate )
{
State tmp = invoker.dezoomstate;
invoker.dezoomstate = null;
return tmp;
}
return ResolveState(null);
}
Goto Ready;
Reload:
XZW2 A -1
{
if ( (invoker.clipcount >= invoker.default.clipcount) || (!sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) && (invoker.Ammo1.Amount <= 0) && (CountInv("SilverBullets") <= 0)) )
return ResolveState("Idle");
if ( invoker.zoomed )
{
invoker.dezoomstate = ResolveState("Unload");
return ResolveState("UnZoom");
}
return ResolveState("Unload");
}
Stop;
Unload:
XZW2 A 2
{
A_PlayerReload();
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_ChangeModel("",1,"","",4,"models",String.Format("SilverbulletAmmo%s.png",(invoker.clipcount<=0)?"_Empty":""),CMDL_USESURFACESKIN,-1);
}
XZW4 DEFGHI 2;
XZW4 J 2
{
A_BumpView(-2);
A_BumpFOV(.92);
A_QuakeEx(1.8,1.8,1.8,8,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.8);
A_StartSound("silverbullet/magout",CHAN_WEAPON,CHANF_OVERLAP);
}
XZW4 KLMN 2;
Goto Load;
Load:
XZW4 O 2
{
A_DropMag();
A_ChangeModel("",1,"","",4,"models","SilverbulletAmmo.png",CMDL_USESURFACESKIN,-1);
}
XZW4 PQR 2;
XZW4 S 2
{
A_LoadMag();
A_BumpView(-12);
A_BumpFOV(.89);
A_QuakeEx(2.6,2.6,2.6,12,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:1.2);
A_StartSound("silverbullet/magin",CHAN_WEAPON,CHANF_OVERLAP);
}
XZW4 T 2 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW4 UVWXYZ 2;
XZW5 ABC 2;
Goto Ready;
Idle:
XZW2 A -1
{
if ( invoker.zoomed )
{
invoker.dezoomstate = ResolveState("DoIdle");
return ResolveState("UnZoom");
}
return ResolveState("DoIdle");
}
Stop;
DoIdle:
XZW2 A 2
{
A_StartSound("silverbullet/idle",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerCheckGun();
}
XZW5 DEFG 3;
XZW5 HIJK 2;
XZW5 LMNO 3;
XZW5 PQRS 4;
XZW5 TUVW 3;
Goto Ready;
User1:
XZW2 A -1
{
if ( invoker.zoomed )
{
invoker.dezoomstate = ResolveState("DoUser1");
return ResolveState("UnZoom");
}
return ResolveState("DoUser1");
}
Stop;
DoUser1:
XZW2 A 2
{
A_StartSound("silverbullet/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerMelee();
}
XZW5 XYZ 3 A_BumpAngle(-1,3);
XZW6 A 1
{
A_BumpFOV(.94);
A_QuakeEx(1.6,1.6,1.6,8,0,15,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.65);
A_Parry(9);
}
XZW6 BC 1 A_BumpAngle(6);
XZW6 D 1 A_Melee(90,"demolitionist/whitl",1.6,2.,2.,MELEE_Wider);
XZW6 EF 1 A_BumpAngle(4);
XZW6 GHI 2 A_BumpAngle(1,2);
XZW6 J 3 A_StartSound("silverbullet/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW6 KLMNO 3;
XZW6 PQR 2;
Goto Ready;
Deselect:
XZW2 A -1
{
if ( invoker.zoomed )
{
invoker.dezoomstate = ResolveState("DoDeselect");
return ResolveState("UnZoom");
}
return ResolveState("DoDeselect");
}
Stop;
DoDeselect:
XZW2 A 2 A_StartSound("silverbullet/deselect",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 BCDEF 2;
XZW2 G -1 A_FullLower();
Stop;
Flash:
XZWZ A 2 Bright
{
let l = Spawn("SWWMWeaponLight",pos);
l.args[3] = 200;
l.target = self;
}
Stop;
}
}