swwmgz_m/modeldef.pickups
Marisa Kirisame 4af07111f1 Major rebalance and other changes:
- Tweaked health item values.
 - Allow Sandwich to save you from the Ynykron (usually).
 - Tweaked ammo availability again.
 - Disable ammo and weapon drops from enemies (can be re-enabled).
 - Adjusted refire behaviour of Biospark Carbine.
 - Tweaked the sizes of some pickup models.
 - Wallbuster gives only 5 ammo on pickup.
 - Tweaked score values for more balanced progression.
 - Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
 - Add a reminder for myself to add wall collision to dashing.
2020-09-08 22:47:29 +02:00

287 lines
4.1 KiB
Text

Model "ArmorNuggetItem"
{
Path "models"
Model 0 "Nugget_d.3d"
Skin 0 "Nugget_Armor.png"
Scale 0.02 0.02 0.02
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
}
Model "HealthNuggetItem"
{
Path "models"
Model 0 "Nugget_d.3d"
Skin 0 "Nugget.png"
Scale 0.02 0.02 0.02
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
}
Model "TetraHealthItem"
{
Path "models"
Model 0 "TetraHealth_d.3d"
Skin 0 "TetraHealth.png"
Scale 0.03 0.03 0.03
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "CubeHealthItem"
{
Path "models"
Model 0 "CubeHealth_d.3d"
Skin 0 "CubeHealth.png"
Scale 0.025 0.025 0.025
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RefresherItem"
{
Path "models"
Model 0 "Refresher_d.3d"
Skin 0 "Refresher.png"
Scale 0.04 0.04 0.04
ZOffset 16
RollOffset 30
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlastSuitItem"
{
Path "models"
Model 0 "BlastSuit_d.3d"
Skin 0 "BlastSuit.png"
Scale 0.05 0.05 0.05
ZOffset 20
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WarArmorItem"
{
Path "models"
Model 0 "WarArmor_d.3d"
Skin 0 "WarArmor.png"
Scale 0.07 0.07 0.07
ZOffset 20
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GrilledCheeseSandwich"
{
Path "models"
Model 0 "Sandwich_d.3d"
SurfaceSkin 0 0 "goldmap.png"
SurfaceSkin 0 1 "Sandwich.png"
Scale 0.04 0.04 0.04
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GhostArtifact"
{
Path "models"
Model 0 "GhostArtifact_d.3d"
SurfaceSkin 0 1 "GhostArtifact.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GhostArtifactX"
{
Path "models"
Model 0 "GhostArtifact_d.3d"
SurfaceSkin 0 0 "darkmap.png"
Scale 0.05 0.05 0.05
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "GravitySuppressor"
{
Path "models"
Model 0 "Gravity_d.3d"
SurfaceSkin 0 0 "Gravity.png"
Scale 0.06 0.06 0.06
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GravityX"
{
Path "models"
Model 0 "Gravity_d.3d"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.06 0.06 0.06
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "FuckingInvinciball"
{
Path "models"
Model 0 "Invinciball_d.3d"
SurfaceSkin 0 0 "Invinciball.png"
Scale 0.04 0.04 0.04
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "InvinciballX"
{
Path "models"
Model 0 "Invinciball_d.3d"
SurfaceSkin 0 1 "invincimap.png"
Scale 0.04 0.04 0.04
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "Ragekit"
{
Path "models"
Model 0 "Ragekit_d.3d"
SurfaceSkin 0 0 "Ragekit.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RagekitX"
{
Path "models"
Model 0 "Ragekit_d.3d"
SurfaceSkin 0 1 "ragemap.png"
Scale 0.05 0.05 0.05
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "Omnisight"
{
Path "models"
Model 0 "Omnisight_d.3d"
Skin 0 "Omnisight.png"
Scale 0.04 0.04 0.04
RollOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "LampMoth"
{
Path "models"
Model 0 "Moth_d.3d"
Skin 0 "Moth.png"
Scale 0.005 0.005 0.005
ZOffset 0.5
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
}
Model "LampMoth2"
{
Path "models"
Model 0 "Moth_d.3d"
Skin 0 "Moth_Mashiro.png"
Scale 0.008 0.008 0.008
ZOffset 0.5
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
}
Model "CompanionLamp"
{
Path "models"
Model 0 "Lamp_d.3d"
Skin 0 "Lamp_off.png"
Scale 0.03 0.03 0.03
ZOffset 8
FrameIndex XZW1 A 0 0
Skin 0 "Lamp.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMLamp"
{
Path "models"
Model 0 "Lamp_d.3d"
Skin 0 "Lamp_off.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "EBarrier"
{
Path "models"
Model 0 "Barrier_d.3d"
SurfaceSkin 0 0 "Barrier.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "EBarrierX"
{
Path "models"
Model 0 "Barrier_d.3d"
SurfaceSkin 0 1 "barriermap.png"
Scale 0.05 0.05 0.05
ZOffset 16
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}