22 lines
656 B
GLSL
22 lines
656 B
GLSL
// barrier shimmering warp overlay
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void main()
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{
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vec2 uv = TexCoord;
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vec2 bresl = vec2(textureSize(InputTexture,0));
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vec2 sr = vec2(1.,bresl.y/bresl.x);
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vec2 flood = texture(WarpTex,uv*sr+vec2(timer*.02,-timer*.04)).xy;
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flood += texture(WarpTex,uv*sr*2.+vec2(-timer*.07,-timer*.13)).xy;
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flood += texture(WarpTex,uv*sr*.5+vec2(0.,-timer*.06)).xy;
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flood /= 3.;
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vec3 col = texture(InputTexture,uv).rgb*6.;
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for ( int i=0; i<3; i++ )
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{
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uv = (uv*.995)+.0025;
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uv += (flood-.5)*.003;
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col += texture(InputTexture,uv).rgb;
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}
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col.rgb /= 8.;
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col.rgb = pow(max(col.rgb,vec3(0.)),vec3(1.2,1.15,.77))*vec3(1.03,1.32,.98);
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FragColor = vec4(col,1.);
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}
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