swwmgz_m/zscript/swwm_powerup.zsc
Marisa Kirisame 7a01fdc4e8 Spreadgun buckshot and slug implemented.
Tweaks here and there to other stuff.
Refined wall jumping/climbing, also works on actors (including other players).
Refined how boosting/dashing handles falling speeds.
Added improved air control. It was very much needed.
Added "kick" sounds to wall jumps.
Add option to hear other player's voices in mp.
Fix some broken localization.
Fix invulnerable monsters bleeding from some attacks.
Fix desync when jumping on top of another player with prediction enabled.
Make moths immune to your damage, so you can stop accidentally killing them.
Make normal ammo buyable in Hexen again.
2020-02-27 02:00:17 +01:00

1341 lines
38 KiB
Text

// Powerups go here
Class GrilledCheeseSandwich : Inventory
{
Mixin SWWMAutoUseFix;
override Inventory CreateCopy( Actor other )
{
// additional lore
SWWMLoreLibrary.Add(other.player,"GCSandwich");
return Super.CreateCopy(other);
}
private void DoTheThing()
{
SWWMHandler.DoFlash(Owner,Color(64,255,255,64),10);
Owner.A_QuakeEx(9,9,9,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
Owner.GiveBody(1000,1000);
SWWMScoreObj.Spawn(1000,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),Font.CR_GREEN);
let n = Owner.FindInventory("ArmorNugget");
if ( !n ) Owner.GiveInventory("ArmorNugget",GetDefaultByType("ArmorNugget").MaxAmount);
else n.Amount = n.MaxAmount;
let b = Owner.FindInventory("BlastSuit");
if ( !b ) Owner.GiveInventory("BlastSuit",GetDefaultByType("BlastSuit").MaxAmount);
else b.Amount = b.MaxAmount;
let w = Owner.FindInventory("WarArmor");
if ( !w ) Owner.GiveInventory("WarArmor",GetDefaultByType("WarArmor").MaxAmount);
else w.Amount = w.MaxAmount;
SWWMLoreLibrary.Add(Owner.player,"Nugget");
SWWMLoreLibrary.Add(Owner.player,"BlastSuit");
SWWMLoreLibrary.Add(Owner.player,"WarArmor");
}
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
if ( Owner.Health >= 1000 ) return false;
DoTheThing();
return true;
}
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
{
if ( passive && (Owner.Health-damage <= 0) && (Amount > 0) )
{
newdamage = 0;
DoTheThing();
Amount--;
}
}
override void DoEffect()
{
Super.DoEffect();
if ( Amount <= 0 ) DepleteOrDestroy();
}
Default
{
Tag "$T_SANDWICH";
Stamina 800000;
Inventory.Icon "graphics/HUD/Icons/I_Sandwich.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/sandwich";
Inventory.PickupMessage "$T_SANDWICH";
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class GhostSnd : Actor
{
Default
{
+NOBLOCKMAP;
+NOGRAVITY;
}
override void Tick()
{
Super.Tick();
if ( !target || !master )
{
Destroy();
return;
}
SetOrigin(target.pos,true);
if ( players[consoleplayer].Camera == target )
{
A_SoundVolume(CHAN_VOICE,0.);
A_SoundVolume(CHAN_7,.4);
}
else
{
A_SoundVolume(CHAN_VOICE,.1);
A_SoundVolume(CHAN_7,0.);
}
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
A_StartSound("powerup/ghostact",CHAN_VOICE,CHANF_LOOPING,.1,1.5);
A_StartSound("powerup/ghostact",CHAN_7,CHANF_LOOPING,.4,ATTN_NONE);
}
override void OnDestroy()
{
Super.OnDestroy();
A_StopSound(CHAN_VOICE);
A_StopSound(CHAN_7);
}
}
Class GhostPower : PowerInvisibility
{
Actor snd;
Default
{
Inventory.Icon "graphics/HUD/Icons/I_Ghost.png";
Powerup.Duration -60;
Powerup.Strength 100;
Powerup.Mode "Translucent";
Powerup.Color "F0E0FF", 0.1;
}
override void InitEffect()
{
Super.InitEffect();
if ( !Owner ) return;
DoEffect();
}
override void EndEffect()
{
Super.EndEffect();
if ( !Owner ) return;
Owner.bNOTARGET = false;
Owner.A_StartSound("powerup/ghostend",CHAN_ITEMEXTRA);
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GHOSTARTI"));
}
override void DoEffect()
{
Super.DoEffect();
if ( !Owner ) return;
Owner.bNOTARGET = true;
if ( !snd ) snd = Spawn("GhostSnd",Owner.pos);
snd.target = Owner;
snd.master = self;
}
override void AlterWeaponSprite( VisStyle vis, in out int changed )
{
// leave weapons alone
vis.RenderStyle = STYLE_Normal;
vis.Alpha = 1.f;
changed = 1;
}
}
Class GhostArtifactX : Actor
{
Default
{
RenderStyle "Add";
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
Radius 0.1;
Height 0;
+FLOATBOB;
FloatBobStrength 0.25;
}
override void Tick()
{
Super.Tick();
if ( !target )
{
Destroy();
return;
}
Warp(target,flags:WARPF_COPYINTERPOLATION|WARPF_NOCHECKPOSITION);
bInvisible = target.bInvisible||!target.InStateSequence(target.CurState,target.FindState("Spawn"));
}
States
{
Spawn:
XZW1 A -1 Bright;
Stop;
}
}
Class GhostArtifact : Inventory
{
Mixin SWWMAutoUseFix;
Default
{
Tag "$T_GHOSTARTI";
Stamina 120000;
Inventory.Icon "graphics/HUD/Icons/I_Ghost.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/ghost";
Inventory.PickupMessage "$T_GHOSTARTI";
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
}
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let g = GhostPower(Owner.FindInventory("GhostPower"));
if ( g ) g.EffectTics = g.default.EffectTics;
else Owner.GiveInventory("GhostPower",1);
return true;
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
tracer = Spawn("GhostArtifactX",pos);
tracer.angle = angle;
tracer.target = self;
tracer.FloatBobPhase = FloatBobPhase;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class GravSnd : Actor
{
Default
{
+NOBLOCKMAP;
+NOGRAVITY;
}
override void Tick()
{
Super.Tick();
if ( !target || !master )
{
Destroy();
return;
}
SetOrigin(target.pos,true);
if ( players[consoleplayer].Camera == target )
{
A_SoundVolume(CHAN_VOICE,0.);
A_SoundVolume(CHAN_7,.7);
}
else
{
A_SoundVolume(CHAN_VOICE,.2);
A_SoundVolume(CHAN_7,0.);
}
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
A_StartSound("powerup/gravityact",CHAN_VOICE,CHANF_LOOPING,.2,1.5);
A_StartSound("powerup/gravityact",CHAN_7,CHANF_LOOPING,.7,ATTN_NONE);
}
override void OnDestroy()
{
Super.OnDestroy();
A_StopSound(CHAN_VOICE);
A_StopSound(CHAN_7);
}
}
Class GravityPower : Powerup
{
Actor snd;
Default
{
Inventory.Icon "graphics/HUD/Icons/I_Gravity.png";
Powerup.Duration -60;
}
override void InitEffect()
{
Super.InitEffect();
if ( !Owner ) return;
DoEffect();
if ( Owner.pos.z <= Owner.floorz )
Owner.vel.z = 1;
}
override void EndEffect()
{
Super.EndEffect();
if ( !Owner ) return;
if ( !Owner.bFLYCHEAT )
{
Owner.bFLY = false;
Owner.bNOGRAVITY = false;
if ( Owner.pos.z > Owner.floorz ) Owner.player.centering = true;
}
Owner.A_StartSound("powerup/gravityend",CHAN_ITEMEXTRA);
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GRAVITYS"));
}
override void DoEffect()
{
Super.DoEffect();
if ( !Owner ) return;
Owner.bFLY = true;
Owner.bNOGRAVITY = true;
if ( !snd ) snd = Spawn("GravSnd",Owner.pos);
snd.target = Owner;
snd.master = self;
}
}
Class GravitySuppressor : Inventory
{
Mixin SWWMAutoUseFix;
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let g = GravityPower(Owner.FindInventory("GravityPower"));
if ( g ) g.EffectTics = g.default.EffectTics;
else Owner.GiveInventory("GravityPower",1);
return true;
}
Default
{
Tag "$T_GRAVITYS";
Stamina 150000;
Inventory.Icon "graphics/HUD/Icons/I_Gravity.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/gravity";
Inventory.PickupMessage "$T_GRAVITYS";
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class InvinciballLight : PointLightAttenuated
{
Default
{
Args 192,64,0,80;
}
override void Tick()
{
Super.Tick();
if ( !target || !master )
{
Destroy();
return;
}
if ( target.player )
SetOrigin(target.Vec2OffsetZ(0,0,target.player.viewz),true);
else SetOrigin(target.Vec3Offset(0,0,target.height/2),true);
args[LIGHT_INTENSITY] = Random[Invinciball](10,12)*8;
bDORMANT = Powerup(master).isBlinking();
}
}
Class InvinciballPower : Powerup
{
Actor l;
int lasteffect;
Default
{
Powerup.Duration -30;
Inventory.Icon "graphics/HUD/Icons/I_Invinciball.png";
Powerup.Color "FF3000", 0.1;
}
override void InitEffect()
{
Super.InitEffect();
if ( !Owner ) return;
lasteffect = int.min;
l = Spawn("InvinciballLight",Owner.pos);
l.target = Owner;
l.master = self;
}
override void EndEffect()
{
Super.EndEffect();
if ( !Owner ) return;
Owner.A_StartSound("powerup/invinciballend",CHAN_ITEMEXTRA);
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_INVINCIBALL"));
}
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
{
if ( (damage > 0) && passive )
{
if ( damageType == 'Ynykron' )
{
newdamage = damage;
return;
}
newdamage = 0;
if ( level.maptime > lasteffect+5 )
{
SWWMHandler.DoFlash(Owner,Color(64,255,64,0),15);
Owner.A_StartSound("powerup/invinciballhit",CHAN_POWERUP);
lasteffect = level.maptime;
}
}
}
}
Class FuckingInvinciball : Inventory
{
Mixin SWWMAutoUseFix;
override Inventory CreateCopy( Actor other )
{
// additional lore
SWWMLoreLibrary.Add(other.player,"Invinciball");
return Super.CreateCopy(other);
}
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
Owner.A_StartSound("misc/sundowner",CHAN_POWERUPEXTRA);
let i = InvinciballPower(Owner.FindInventory("InvinciballPower"));
if ( i ) i.EffectTics = i.default.EffectTics;
else Owner.GiveInventory("InvinciballPower",1);
return true;
}
Default
{
Tag "$T_INVINCIBALL";
Stamina 640000;
Inventory.Icon "graphics/HUD/Icons/I_Invinciball.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/invinciball";
Inventory.PickupMessage "$T_INVINCIBALL";
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class RagekitLight : PointLightAttenuated
{
Default
{
Args 255,0,0,80;
}
override void Tick()
{
Super.Tick();
if ( !target || !master )
{
Destroy();
return;
}
if ( target.player )
SetOrigin(target.Vec2OffsetZ(0,0,target.player.viewz),true);
else SetOrigin(target.Vec3Offset(0,0,target.height/2),true);
args[LIGHT_INTENSITY] = Random[Invinciball](10,12)*8;
bDORMANT = Powerup(master).isBlinking();
}
}
Class RageSnd : Actor
{
Default
{
+NOBLOCKMAP;
+NOGRAVITY;
}
override void Tick()
{
Super.Tick();
if ( !target || !master )
{
Destroy();
return;
}
SetOrigin(target.pos,true);
if ( players[consoleplayer].Camera == target )
{
A_SoundVolume(CHAN_VOICE,0.);
A_SoundVolume(CHAN_7,.5);
}
else
{
A_SoundVolume(CHAN_VOICE,.4);
A_SoundVolume(CHAN_7,0.);
}
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
A_StartSound("powerup/ragekitact",CHAN_VOICE,CHANF_LOOPING,.4,1.5);
A_StartSound("powerup/ragekitact",CHAN_7,CHANF_LOOPING,.5,ATTN_NONE);
}
override void OnDestroy()
{
Super.OnDestroy();
A_StopSound(CHAN_VOICE);
A_StopSound(CHAN_7);
}
}
Class RagekitPower : Powerup
{
Actor l, snd;
int lasteffect, lastrage;
override double GetSpeedFactor()
{
return 2.;
}
Default
{
Powerup.Duration -30;
Inventory.Icon "graphics/HUD/Icons/I_Ragekit.png";
Powerup.Color "FF0000", 0.2;
}
override void InitEffect()
{
Super.InitEffect();
if ( !Owner ) return;
if ( Owner.player == players[consoleplayer] )
lastrage = SWWMHandler.AddOneliner("ragekit",2,20);
SWWMHandler.DoFlash(Owner,Color(64,255,0,0),30);
Owner.A_QuakeEx(8,8,8,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
lasteffect = int.min;
l = Spawn("RagekitLight",Owner.pos);
l.target = Owner;
l.master = self;
}
override void DoEffect()
{
Super.DoEffect();
if ( !Owner ) return;
if ( !snd ) snd = Spawn("RageSnd",Owner.pos);
snd.target = Owner;
snd.master = self;
if ( !(level.maptime%30) )
{
SWWMHandler.DoFlash(Owner,Color(16,255,0,0),5);
if ( (Owner.player == players[consoleplayer]) && (gametic > lastrage) && (CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() < 2) )
lastrage = SWWMHandler.AddOneliner("ragekit",2,5);
Owner.A_QuakeEx(2,2,2,Random[Rage](1,2),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
}
}
override void EndEffect()
{
Super.EndEffect();
if ( !Owner ) return;
Owner.A_StartSound("powerup/ragekitend",CHAN_ITEMEXTRA);
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_RAGEKIT"));
}
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
{
if ( !passive && ((damageType == 'Melee') || (damageType == 'Dash') || (damageType == 'GroundPound')) )
{
newdamage = damage*8;
if ( level.maptime > lasteffect+5 )
{
SWWMHandler.DoFlash(Owner,Color(64,255,0,0),10);
Owner.A_QuakeEx(8,8,8,Random[Rage](3,8),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
if ( (Owner.player == players[consoleplayer]) && (gametic > lastrage) )
lastrage = SWWMHandler.AddOneliner("ragekit",2,5);
Owner.A_StartSound("powerup/ragekithit",CHAN_POWERUP);
lasteffect = level.maptime;
}
}
else if ( passive )
newdamage = damage/4;
}
}
Class Ragekit : Inventory
{
Mixin SWWMAutoUseFix;
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let r = RagekitPower(Owner.FindInventory("RagekitPower"));
if ( r ) r.EffectTics = r.default.EffectTics;
else Owner.GiveInventory("RagekitPower",1);
return true;
}
Default
{
Tag "$T_RAGEKIT";
Stamina 500000;
Inventory.Icon "graphics/HUD/Icons/I_Ragekit.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/ragekit";
Inventory.PickupMessage "$T_RAGEKIT";
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class Omnisight : Inventory
{
override bool Use( bool pickup )
{
if ( !level.allmap )
{
Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
level.allmap = true;
}
// not used up, must be kept for the targetting features to work
return false;
}
Default
{
Tag "$T_OMNISIGHT";
Inventory.UseSound "powerup/omnisight";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$I_OMNISIGHT";
Inventory.MaxAmount 1;
Inventory.InterHubAmount 0;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+INVENTORY.UNDROPPABLE;
+INVENTORY.UNTOSSABLE;
+FLOATBOB;
FloatBobStrength 0.25;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class LampMoth : Actor
{
Actor lamp;
Vector3 trail, ofs;
int lifespan;
Default
{
Tag "$T_MOTH";
Radius 1;
Height 2;
Speed 2;
DamageFunction 1;
MeleeRange 16;
Mass 10;
Health 10;
DeathSound "moth/die";
BloodColor "20 10 10";
MONSTER;
-COUNTKILL;
+THRUACTORS;
+NOGRAVITY;
+NOTELEPORT;
+FLOAT;
+NOPAIN;
+FRIENDLY;
+LOOKALLAROUND;
+QUICKTORETALIATE;
+INTERPOLATEANGLES;
+NOBLOCKMONST;
}
override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
{
if ( master && master.player ) return String.Format(StringTable.Localize("$O_MOTH"),master.player.GetUserName());
return StringTable.Localize("$O_MOTH2");
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
A_StartSound("moth/fly",CHAN_BODY,CHANF_LOOPING,.02,4.,FRandom[Moth](.8,1.2));
if ( master && master.player ) SetFriendPlayer(master.player);
else bFRIENDLY = false;
}
override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
{
// no hurt moff
if ( source && IsFriend(source) ) damage = 0;
return Super.DamageMobj(inflictor,source,damage,mod,flags,angle);
}
bool isEntranced()
{
if ( !lamp )
{
// look for nearby lamps
let bi = BlockThingsIterator.Create(self,250);
double mindist = 250.;
while ( bi.Next() )
{
if ( !bi.Thing || !(bi.Thing is 'CompanionLamp') ) continue;
Actor a = bi.Thing;
double dist = Distance3D(a);
if ( (a.frame == 0) || (dist > mindist) && !CheckSight(a) ) continue;
mindist = dist;
lamp = a;
master = a.target;
if ( CompanionLamp(lamp).moff.Find(self) == -1 )
CompanionLamp(lamp).moff.Push(self);
if ( master && master.player ) SetFriendPlayer(master.player);
else bFRIENDLY = false;
}
}
if ( !lamp || (lamp.frame == 0) || (Distance3D(lamp) > 250) || !CheckSight(lamp) ) return false;
return true;
}
void A_SmoothWander()
{
if ( level.Vec3Diff(pos,trail).length() < speed )
{
double ang = FRandom[Moth](0,360);
double pt = FRandom[Moth](-30,30);
double dist = FRandom[Moth](20,40);
ofs = (cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*dist;
}
Vector3 newpos = level.Vec3Offset(pos,ofs);
if ( level.IsPointInLevel(newpos) ) trail = newpos;
if ( vel.length() > 0 )
{
Vector3 uvel = vel.unit();
angle += Clamp(deltaangle(angle,atan2(uvel.y,uvel.x)),-5.,5.);
pitch += Clamp(deltaangle(pitch,asin(-uvel.z)),-5.,5.);
}
vel *= .8;
Vector3 dir = level.Vec3Diff(pos,trail);
if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.05,.4*speed,.5*speed);
}
void A_SmoothChase()
{
if ( !target || (target.Health <= 0) )
{
A_ClearTarget();
SetStateLabel("Spawn");
return;
}
if ( CheckMeleeRange() )
{
SetStateLabel("Melee");
return;
}
Vector3 dest = target.Vec3Offset(0,0,target.height*.75);
Vector3 dir = level.Vec3Diff(pos,dest);
Vector3 dirunit = dir.unit();
FLineTraceData d;
LineTrace(atan2(dirunit.y,dirunit.x),dir.length(),asin(-dirunit.z),data:d);
if ( (d.HitType != TRACE_HitActor) && (d.HitActor != target) )
{
A_Chase();
return;
}
if ( vel.length() > 0 )
{
Vector3 uvel = vel.unit();
angle = atan2(uvel.y,uvel.x);
pitch = asin(-uvel.z);
}
vel *= .8;
if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.02,.3*speed,2.*speed);
}
void A_FollowLamp()
{
if ( !lamp )
{
SetStateLabel("Spawn");
return;
}
double dst = level.Vec3Diff(pos,trail).length();
if ( (dst < speed) || (dst > 50) )
{
double ang = FRandom[Moth](0,360);
double pt = FRandom[Moth](-30,30);
double dist = FRandom[Moth](20,30);
ofs = (cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*dist;
}
Vector3 newpos = level.Vec3Offset(lamp.Vec3Offset(0,0,lamp.height/2),ofs);
if ( level.IsPointInLevel(newpos) ) trail = newpos;
if ( vel.length() > 0 )
{
Vector3 uvel = vel.unit();
angle = atan2(uvel.y,uvel.x);
pitch = asin(-uvel.z);
}
vel *= .8;
Vector3 dir = level.Vec3Diff(pos,trail);
if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.02,.4*speed,2.*speed);
Vector3 diff = level.Vec3Diff(pos,lamp.pos);
if ( (diff.x > -8) && (diff.x < 8) && (diff.y > -8) && (diff.y < 8) && (diff.z > -4) && (diff.z < lamp.height+4) )
{
if ( diff.x < 0 ) vel.x -= .2;
else vel.x += .2;
if ( diff.y < 0 ) vel.y -= .2;
else vel.y += .2;
if ( diff.z < 0 ) vel.z -= .2;
else vel.z += .2;
}
}
void A_SmoothMove()
{
if ( vel.length() > 0 )
{
Vector3 uvel = vel.unit();
angle = atan2(uvel.y,uvel.x);
pitch = asin(-uvel.z);
}
vel *= .8;
}
void A_Scrape()
{
if ( CheckMeleeRange() )
{
A_FaceTarget(0,0);
lifespan -= 5;
Vector3 awaydir = level.Vec3Diff(target.Vec3Offset(0,0,target.height),pos).unit();
vel += awaydir*8.;
int dmg = target.DamageMobj(self,self,GetMissileDamage(0,0),'Melee',Random[Moth](0,8)?DMG_NO_PAIN:0);
if ( !target.bNOBLOOD )
{
target.TraceBleed(dmg,self);
target.SpawnBlood(pos,atan2(awaydir.y,awaydir.x)+180,dmg);
}
A_StartSound("moth/scrape",CHAN_WEAPON,CHANF_OVERLAP,.2,2.5);
DamageMobj(target,target,1,'Melee');
}
}
override void Tick()
{
Super.Tick();
if ( isFrozen() || isEntranced() )
{
lifespan = 100;
return;
}
if ( target && (target.Health > 0) ) lifespan = max(20,lifespan);
lifespan--;
if ( lifespan <= 0 )
{
let s = Spawn("SWWMSmallSmoke",pos);
s.alpha *= .3;
Destroy();
}
}
States
{
Spawn:
XZW1 B 0 A_JumpIf(isEntranced(),"See.Entranced");
XZW1 BC 1
{
A_SmoothWander();
A_Look();
}
Loop;
See: // go for enemies
XZW1 B 0 A_JumpIf(isEntranced(),"See.Entranced");
XZW1 BC 1 A_SmoothChase();
Loop;
See.Entranced: // follow the lamp
XZW1 B 0 A_JumpIf(!isEntranced(),"Spawn");
XZW1 BC 1 A_FollowLamp();
Loop;
Melee:
XZW1 B 0 A_Scrape();
XZW1 BCBC 1 A_SmoothMove();
Goto See;
Death:
TNT1 A 1
{
A_StartSound("moth/die",CHAN_VOICE,CHANF_OVERLAP,.6,2.5);
let s = Spawn("SWWMSmallSmoke",pos);
s.alpha *= .3;
}
Stop;
}
}
Class LampMoth2 : LampMoth
{
Default
{
Tag "$T_WMOTH";
DamageFunction 3;
Speed 3;
Scale 1.5;
Health 100;
}
}
Class LampMashiro : Actor abstract
{
//
// ~nothing here yet, but she will make an appearance someday~
//
// ⠀⠀⠀⠀⠤⠀⠄⠀⠀⠀⠳⠀⠂⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡣⣁⢌⡀⢄⠁⡁⠝⢿⣿⣿⣿⡻⣿⣿⣷⣦
// ⠀⠀⠠⠀⠠⠀⠀⡀⠘⣠⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣊⢇⠠⢐⢄⡙⢿⣿⣿⣾⠫⣻⣿
// ⠀⡄⠂⢴⠠⠌⠰⢇⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⠣⡣⡱⣌⠻⣿⣿⣿⣿⣿
// ⠀⠁⠛⠂⠀⠉⡍⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠘⣮⣾⡮⢦⡹⣿⣿⣿⣿
// ⠄⠠⠉⢼⡇⠶⠀⠀⠀⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⢿⣿⣿⡦⢣⡉⢝⢝⢽
// ⠀⠀⠚⠃⠀⠀⡀⠀⠀⠀⠀⣠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢸⣿⣿⣿⢀⢃⠀⡁⠑
// ⠰⠀⠂⠁⠀⠀⡆⠀⠀⠀⣴⣿⣿⣿⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡈⣿⣿⣿⣇⠆⢃⠈⡇
// ⠀⠀⠀⢠⠄⣠⣇⠀⢀⣾⣿⣿⣿⣿⣿⡃⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿⣿⢔⢌⢆⢑
// ⠀⠀⠀⢀⣶⣿⣷⢀⣾⣿⣿⣿⣿⡯⡊⠀⢸⡏⣟⣻⣽⣭⣽⣛⡛⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⡇⣿⣿⣿⣿⣗⢕⢕⠄
// ⠀⢠⣶⣿⣿⢿⢃⣾⣿⣿⣿⣿⡫⡪⠀⠀⢸⡇⣿⣿⣿⣿⣿⣿⣿⣦⡘⠄⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⡇⣿⣿⣿⣿⣗⢔⢕⢅
// ⠀⣺⣿⡉⠕⠁⣼⣿⣿⣿⡿⡫⡪⠂⠀⢔⢸⢀⠸⣿⣿⣿⣿⣿⣿⣿⣿⣶⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣪⠃⣿⣿⣿⣿⡟⢄⣡⣵
// ⡛⠟⢋⠀⠀⢸⣿⣿⣿⣿⢠⢫⡊⠀⡔⢵⡈⢠⢣⡹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠡⠚⠓⠪⠉⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡫⡎⣸⣿⣿⣿⡟⢠⢃⣂⡿
// ⡃⡊⢃⡔⡠⣿⣿⣿⣿⡇⣜⡘⢀⢜⡀⡅⡆⠘⢐⠁⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢾⠿⢿⣿⣿⣿⣿⣷⣾⣽⡻⢿⣿⣿⣿⣿⣿⣿⣿⡿⣛⣿⣿⣟⡜⠠⣻⣿⣿⡟⠴⠃⠉⠁⠀
// ⡺⢠⡾⣸⡷⣿⣿⣿⣿⠂⣓⠂⡎⡺⠪⠒⠃⠀⠀⠀⠀⠀⠙⠿⣯⢻⣿⣿⣿⡟⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣵⣾⣿⡷⣲⣿⣿⣿⣿⣿⣿⣿⣷⣝⢿⣿⣿⣿⡿⡫⡺⣽⣿⣿⡗⠀⢸⣿⣿⠏⠀⠀⠀⠀⠀⠀
// ⣴⣿⢣⣿⢳⣿⣿⣿⡿⡨⡊⠠⡪⡢⠂⠀⠀⠀⠀⠀⢀⣀⠀⠀⠘⢧⡻⣿⣿⡇⢿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢳⣝⠿⡫⡪⣪⡮⣾⣿⡟⢠⠅⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀
// ⣿⡏⣾⢣⡾⣿⣿⣿⡇⢪⠂⡨⡠⠀⠀⠀⠀⢀⡴⠋⠉⠈⠉⢦⡀⠠⢅⠹⣿⢰⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣫⣾⡿⣫⣦⠸⢊⡄⣼⣿⡟⢠⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⡿⢸⣏⣾⣇⣿⣿⣿⡇⢵⢀⢓⠀⠀⠀⠀⠀⡮⠀⠀⠀⠀⠀⠈⣇⠀⠧⡗⡈⢿⣺⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⣯⣾⣿⡿⠛⠊⣬⠴⢪⠋⣼⣿⠟⢔⢝⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠃⡿⣸⣿⣿⢸⣿⣿⡇⡊⢰⢱⢂⡀⠀⠀⠀⢳⠀⠀⠀⠀⠀⢰⡇⠀⣸⢐⡈⢄⢿⠿⠿⢿⡿⠽⢫⣵⣿⡿⠿⠛⠛⠙⠉⠁⠀⠞⠙⠃⠍⡁⠖⡪⡫⡪⣻⢁⣾⡿⢃⢞⢕⡝⢰⣆⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⢸⢣⣿⣿⡗⡈⢿⣿⡇⠀⢸⣿⣷⣵⣄⠀⠀⠈⠲⣠⣠⣠⡴⠋⠀⠀⢒⢔⢂⢀⢎⢇⣓⡕⠂⡚⡩⢡⢰⢂⣓⡣⣢⠒⠀⠀⠀⠀⠀⠀⠀⠈⠢⡈⡲⡑⢡⣾⠟⡠⡣⣂⢇⠃⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀
// ⡟⣾⣿⡿⣸⢸⡘⣿⣷⠀⢸⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⣀⣠⣤⣜⢔⢕⢕⢔⢕⢕⣗⣇⣳⡪⣺⢐⢱⢑⢒⠖⠁⠀⠀⢀⠄⠔⠖⢦⣀⠀⠀⠰⠌⣴⠟⡡⡪⡪⡪⡜⡜⣸⣿⣿⣿⣿⡿⡢⠀⠀⠀⠀⠀⠀
// ⢱⣿⣿⡣⢑⠔⡕⠘⣿⡀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣷⣷⣵⣕⣥⣣⣣⡣⡪⣐⢱⢠⡃⠀⠀⠀⣴⠁⠀⠀⠀⠀⠸⣆⠀⠀⠘⠀⡪⡪⡪⡪⡪⣸⢡⣿⣿⣿⣿⣿⡯⣺⡀⢤⡀⠀⠀⠀
// ⣿⣿⣟⣝⣝⣺⠁⠀⠘⣧⢘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣷⣇⣣⠣⡘⡀⠀⠀⠀⡟⠀⠀⠀⠀⠀⠨⡗⠀⠀⠀⠈⢮⠺⡪⢊⢫⠃⣾⣿⣿⣿⣿⣿⡪⡏⣦⡀⢹⣷⣤⣀
// ⣿⣿⢑⢇⢆⠆⠀⠀⣸⣎⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣧⣀⠀⠀⢻⡀⠀⠀⠀⢀⡼⠃⠀⠀⠀⠀⠸⢘⢜⡐⡕⣸⣿⣿⣿⣿⣿⣃⣟⣱⣿⣿⣧⢻⣿⣿
// ⣿⣟⢕⢕⢼⠀⠀⠀⣿⣿⣧⡹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢡⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠀⠉⠓⠒⠓⠋⠀⠀⠀⠀⠀⠠⠀⠱⡱⡨⢣⣿⣿⣿⣿⣿⢗⡯⣱⣿⣿⣿⢇⣄⠃⠙
// ⣿⡒⡢⡢⡃⠀⠀⠀⣿⣿⣿⣷⣝⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣄⣀⣀⣀⣀⢀⣀⡀⡠⣀⡢⡪⠂⣽⣿⣿⣿⣿⣟⡕⣺⣿⣿⣿⣏⣿⣷⢔⡄
// ⡿⡸⢰⢔⠂⠀⠀⠀⢿⣿⣿⣿⣿⣯⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣯⢮⡊⡠⣰⣿⣿⣿⣿⡿⣡⣿⣿⣿⣿⡟⣾⣿⣿⢵⠅
// ⣟⢕⢝⣗⠀⠀⠀⡹⡘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣫⡾⢱⣿⣿⣿⣿⡟⣼⣿⣿⣿⣿⡿⣹⣿⣿⡟⡹⢰
// ⢕⢕⢕⢕⠠⡢⣪⢂⢇⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣫⣾⣿⢣⣿⣿⣿⣿⣿⣻⣿⣿⣿⣿⡿⣱⣿⣿⣿⡫⡇⣼
// ⢕⢕⢕⠅⣘⡪⡚⡔⠍⠂⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣫⣾⣿⢟⢁⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢣⣿⣿⣿⣏⡼⢠⣿
// ⢕⢕⢕⠀⣖⡪⡪⣂⠀⠐⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢟⣫⣵⡿⢟⣫⡴⢁⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⣸⣿⣿⣿⢒⠇⣼⣿
// ⢕⢅⢕⠨⣃⢪⢨⢂⠀⠀⠀⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⣳⢰⢬⡙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣍⣛⠻⠿⠿⠿⢛⣯⡭⠶⣞⣛⣭⣵⣾⣿⠿⢁⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⢀⣿⣿⣿⡯⡝⢰⣿⣿
// ⢝⢕⠇⢸⠱⡑⡁⠀⣀⠀⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣷⣬⣃⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⡿⡱⢃⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀⣼⣿⣿⣿⣸⢡⣿⣿⣿
// ⢕⢕⠅⢜⠕⡠⣢⣾⣿⣷⣤⣄⢀⣬⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢛⠴⢡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠁⠀⢠⣿⣿⣿⢝⢡⣿⣿⣿⣿
// ⢕⢕⠅⣕⢥⡶⢀⠻⣿⣿⣿⣟⢿⣿⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢫⡐⣕⢡⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢀⣿⣿⣿⠏⢁⣿⣿⣿⣿⣿
// ⢕⢕⢠⢗⣛⣓⣁⢱⣾⣿⣿⣿⣷⣷⣽⣿⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢛⢔⠕⠓⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀⠀⢀⣾⣿⡿⡣⢎⣿⣿⣿⣿⣿⣿
// ⡕⡕⠠⡅⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡝⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠋⠐⣁⡴⡴⢣⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀⠀⢠⣾⠿⣫⠞⣱⣿⣿⣿⣿⣿⠟⡡
// ⢅⢇⢘⢕⢍⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣎⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠛⠛⠛⠉⠁⠀⢀⢜⢕⢅⠕⣡⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠐⡫⡠⠜⣡⣾⣿⣿⡿⠟⠫⠦⠪⠊
// ⢕⢕⢸⣵⣷⣾⣿⣿⣿⣿⣟⢿⣿⣿⣿⣿⣿⣿⣿⣦⣤⡩⣉⣉⡩⣉⣉⠉⠉⠈⠀⠀⠀⠀⠀⠀⠀⢀⣀⡀⠀⠀⣤⢔⢗⢕⠕⣰⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⢔⢕⠕⣓⠏⣊⠰⠻⠟⠛⣉⠅⢄⠂⡪⡪⡪⠨
//
}
Class CompanionLamp : Actor
{
Vector3 Trail;
Array<LampMoth> moff;
Actor parent;
Default
{
Tag "$T_LAMP";
+NOGRAVITY;
+SHOOTABLE;
+NOTELEPORT;
+NODAMAGE;
+NOBLOOD;
+DONTSPLASH;
+INTERPOLATEANGLES;
+LOOKALLAROUND;
+FRIENDLY;
+NOBLOCKMONST;
Radius 4;
Height 16;
}
// random chance to spawn moths
void A_Moth()
{
// count up
for ( int i=0; i<moff.Size(); i++ )
{
if ( moff[i] && (moff[i].lamp == self) && moff[i].isEntranced() ) continue;
moff.Delete(i);
i--;
}
if ( (GetAge()%35) || Random[Moth](0,9) || (moff.Size() >= 30) ) return;
// spawn a moth at a random offset
double ang = FRandom[Moth](0,360);
double pt = FRandom[Moth](-30,30);
double dist = FRandom[Moth](10,30);
Vector3 ofs = (cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*dist;
Vector3 spawnpos = level.Vec3Offset(Vec3Offset(0,0,height/2),ofs);
if ( !level.IsPointInLevel(spawnpos) ) return;
let m = LampMoth(Spawn(Random[Moth](0,9)?"LampMoth":"LampMoth2",spawnpos));
if ( !m.TestMobjLocation() )
{
m.Destroy();
return;
}
let s = Spawn("SWWMSmallSmoke",m.pos);
s.alpha *= .3;
m.master = parent;
m.lamp = self;
m.trail = m.pos;
moff.Push(m);
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
if ( !parent || !SWWMLamp(master) )
{
Destroy();
return;
}
Spawn("SWWMItemFog",pos);
Trail = pos;
}
// the stupidest thing ever, it's called BlockingLine but it's not always blocking us
private bool BlockingLineIsBlocking()
{
if ( !BlockingLine ) return false;
// one-sided
if ( !BlockingLine.sidedef[1] ) return true;
// blocks us
if ( BlockingLine.flags&(Line.ML_BLOCKING|Line.ML_BLOCKEVERYTHING) ) return true;
return false;
}
private int WhichBlockingLineSide()
{
if ( !BlockingLine ) return 0;
return ((pos.y-BlockingLine.v1.p.y)*BlockingLine.delta.x+(BlockingLine.v1.p.x-pos.x)*BlockingLine.delta.y > double.epsilon);
}
override void Tick()
{
Super.Tick();
if ( !parent || !SWWMLamp(master) )
{
Destroy();
return;
}
if ( isFrozen() ) return;
// update trailing position
bool foundspot = false;
for ( int i=0; i<180; i+=5 )
{
for ( int j=1; j>=-1; j-=2 )
{
double ang = (parent.angle-180)+i*j;
Vector3 testpos = level.Vec3Offset(parent.pos,(cos(ang)*32,sin(ang)*32,parent.height-8+1.5*sin(level.maptime*3.)));
if ( !level.IsPointInLevel(testpos) ) continue;
Vector3 oldpos = pos;
Vector3 oldprev = prev;
Actor oldblockingmobj = blockingmobj;
Line oldblockingline = blockingline;
Sector oldblockingfloor = blockingfloor, oldblockingceiling = blockingceiling;
SetOrigin(testpos,false);
if ( !TestMobjLocation() || BlockingLineIsBlocking() || BlockingFloor || BlockingCeiling )
{
SetOrigin(oldpos,false);
prev = oldprev;
blockingmobj = oldblockingmobj;
blockingline = oldblockingline;
blockingfloor = oldblockingfloor;
blockingceiling = oldblockingceiling;
continue;
}
SetOrigin(oldpos,false);
prev = oldprev;
blockingmobj = oldblockingmobj;
blockingline = oldblockingline;
blockingfloor = oldblockingfloor;
blockingceiling = oldblockingceiling;
Trail = testpos;
foundspot = true;
}
// check at most for a 45 degree offset
if ( foundspot && (i > 45) ) break;
}
Vector3 diff = level.Vec3Diff(pos,parent.pos);
if ( diff.length() > 400 )
{
Actor f = Spawn("SWWMItemFog",pos);
f.A_StartSound("lamp/disappear",CHAN_VOICE);
SetOrigin(trail,false);
angle = AngleTo(parent);
vel *= 0.;
f = Spawn("SWWMItemFog",pos);
f.A_StartSound("lamp/appear",CHAN_VOICE);
return;
}
angle += Clamp(deltaangle(angle,AngleTo(parent)),-5.,5.);
vel *= .8;
bool blocked = false;
if ( BlockingLine && BlockingLineIsBlocking() )
{
// push away from wall
Vector3 normal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit();
if ( !WhichBlockingLineSide() ) normal *= -1;
vel += 4.*normal;
blocked = true;
}
if ( BlockingFloor )
{
// push away from floor
Vector3 normal = BlockingFloor.floorplane.Normal;
// find closest 3d floor for its normal
for ( int i=0; i<BlockingFloor.Get3DFloorCount(); i++ )
{
if ( !(BlockingFloor.Get3DFloor(i).top.ZAtPoint(pos.xy) ~== floorz) ) continue;
normal = -BlockingFloor.Get3DFLoor(i).top.Normal;
break;
}
vel += 4.*normal;
blocked = true;
}
if ( BlockingCeiling )
{
// push away from ceiling
Vector3 normal = BlockingCeiling.ceilingplane.Normal;
// find closest 3d floor for its normal
for ( int i=0; i<BlockingCeiling.Get3DFloorCount(); i++ )
{
if ( !(BlockingCeiling.Get3DFloor(i).bottom.ZAtPoint(pos.xy) ~== ceilingz) ) continue;
normal = -BlockingCeiling.Get3DFloor(i).bottom.Normal;
break;
}
vel += 4.*normal;
blocked = true;
}
if ( (diff.x > -16) && (diff.x < 16) && (diff.y > -16) && (diff.y < 16) && (diff.z > -16) && (diff.z < parent.height+8) )
{
if ( diff.x < 0 ) vel.x -= .2;
else vel.x += .2;
if ( diff.y < 0 ) vel.y -= .2;
else vel.y += .2;
if ( diff.z < 0 ) vel.z -= .2;
else vel.z += .2;
blocked = true;
}
if ( blocked ) return;
Vector3 dir = level.Vec3Diff(pos,trail);
if ( dir.length() > 0 )
vel += dir.unit()*min(dir.length()*.05,20.);
}
States
{
Spawn:
XZW1 A 1
{
if ( SWWMLamp(master) && SWWMLamp(master).bActive )
{
A_StartSound("lamp/on",CHAN_ITEMEXTRA);
return ResolveState("Active");
}
return ResolveState(null);
}
Wait;
Active:
XZW1 B 1
{
A_Moth();
if ( !SWWMLamp(master) || !SWWMLamp(master).bActive )
{
A_StartSound("lamp/off",CHAN_ITEMEXTRA);
return ResolveState("Spawn");
}
return ResolveState(null);
}
Wait;
}
}
Class SWWMLamp : Inventory
{
bool bActive;
TextureID OnIcon;
Actor thelamp;
int charge;
Property Charge : charge;
override Inventory CreateCopy( Actor other )
{
// additional lore
SWWMLoreLibrary.Add(other.player,"MothLamp");
return Super.CreateCopy(other);
}
override bool HandlePickup( Inventory item )
{
// add charge
if ( item.GetClass() == GetClass() )
{
if ( Charge > 0 )
{
int AddCharge = Charge+SWWMLamp(item).Charge;
Charge = min(Default.Charge,AddCharge);
// if there's charge to spare, increase amount
if ( AddCharge > Charge )
{
if ( (Amount > 0) && (Amount+item.Amount < 0) ) Amount = int.max;
Amount = min(MaxAmount,Amount+item.Amount);
Charge = AddCharge-Charge;
}
}
else
{
if ( (Amount > 0) && (Amount+item.Amount < 0) ) Amount = int.max;
// new copy, increase and take its charge
Amount = min(MaxAmount,Amount+item.Amount);
Charge = SWWMLamp(item).Charge;
}
item.bPickupGood = true;
return true;
}
return Super.HandlePickup(item);
}
override bool Use( bool pickup )
{
if ( pickup && !deathmatch ) return false;
bActive = !bActive;
if ( !OnIcon ) OnIcon = TexMan.CheckForTexture("graphics/HUD/Icons/I_Lamp.png",TexMan.Type_MiscPatch);
Icon = bActive?OnIcon:default.Icon;
// don't consume on use
Amount++;
return true;
}
override void DoEffect()
{
Super.DoEffect();
if ( !thelamp )
{
thelamp = Spawn("CompanionLamp",Owner.Vec3Offset(cos(Owner.angle)*20,sin(Owner.angle)*20,24));
CompanionLamp(thelamp).parent = Owner;
thelamp.master = self;
let f = Spawn("SWWMItemFog",thelamp.pos);
f.A_StartSound("lamp/appear",CHAN_VOICE);
}
if ( bActive && !(level.maptime%35) && !isFrozen() ) Charge--;
if ( Charge <= 0 )
{
Amount--;
if ( Amount <= 0 ) DepleteOrDestroy();
else Charge = default.Charge;
}
}
override void DetachFromOwner()
{
Super.DetachFromOwner();
if ( thelamp )
{
let f = Spawn("SWWMItemFog",thelamp.pos);
f.A_StartSound("lamp/disappear",CHAN_VOICE);
thelamp.Destroy();
}
Icon = default.Icon;
bActive = false;
}
clearscope bool isBlinking()
{
return ( (Charge < 10) && (level.maptime&8) );
}
Default
{
Tag "$T_LAMP";
Inventory.Icon "graphics/HUD/Icons/I_LampOff.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$I_LAMP";
Inventory.Amount 1;
Inventory.MaxAmount 5;
Inventory.InterHubAmount 5;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.INVBAR;
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+FLOATBOB;
FloatBobStrength 0.25;
SWWMLamp.Charge 100;
Stamina 70000;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}