swwmgz_m/zscript/swwm_handler.zsc

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Text

// event handlers and whatnot
// so apparently on restart after dying, static thinkers don't get reloaded until AFTER the player has spawned
// and the player calls GiveDefaultInventory even though it's all later discarded and they're given the saved inventory
// all I can ask is: WHY
Class SWWMExcuseMeWhatTheFuckHandler : StaticEventHandler
{
bool reborn_hackfix;
int clear_hackfix;
override void WorldTick()
{
if ( gamestate != GS_LEVEL ) return;
if ( clear_hackfix > 0 )
{
clear_hackfix--;
if ( clear_hackfix <= 0 )
reborn_hackfix = false;
}
}
static bool WhyTheFuckIsThisAThing()
{
let hnd = SWWMExcuseMeWhatTheFuckHandler(StaticEventHandler.Find("SWWMExcuseMeWhatTheFuckHandler"));
if ( !hnd ) return false;
return hnd.reborn_hackfix;
}
static void ThisIsSomeSeriousBullshit()
{
let hnd = SWWMExcuseMeWhatTheFuckHandler(StaticEventHandler.Find("SWWMExcuseMeWhatTheFuckHandler"));
if ( !hnd ) return;
hnd.reborn_hackfix = true;
hnd.clear_hackfix = 2;
}
}
// preload fonts and stuff
Class SWWMPreloader : StaticEventHandler
{
override void OnRegister()
{
Font.GetFont('k6x8');
Font.GetFont('k6x8Shaded');
Font.GetFont('k6x8ShadedInverse');
Font.GetFont('Miniwi');
Font.GetFont('MiniwiShaded');
Font.GetFont('MiniwiShadedInverse');
Font.GetFont('MPlus');
Font.GetFont('MPlusShaded');
Font.GetFont('MPlusShadedInverse');
Font.GetFont('Tewi');
Font.GetFont('TewiShaded');
Font.GetFont('TewiShadedInverse');
}
}
// Fancy crash effect
Class SWWMCrashHandler : StaticEventHandler
{
ui bool wasinmap;
ui int timer;
override void UiTick()
{
if ( (gamestate == GS_LEVEL) || (gamestate == GS_TITLELEVEL) )
{
wasinmap = true;
timer = 0;
}
else if ( (gamestate == GS_FULLCONSOLE) && ((wasinmap && !players[consoleplayer].viewheight) || (timer > 0)) )
{
wasinmap = false;
if ( timer == 1 )
{
Console.Printf(TEXTCOLOR_GOLD.."Oopsie Woopsie!"..TEXTCOLOR_NORMAL);
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
if ( hnd && hnd.detected )
{
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else S_StartSound("crash/crash",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 140 )
{
Console.Printf(TEXTCOLOR_GOLD.."Looks like GZDoom made a fucky wucky! owo"..TEXTCOLOR_NORMAL);
S_StartSound("crash/curb",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 350 )
{
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
if ( hnd && hnd.detected ) Console.Printf(TEXTCOLOR_GOLD.."Don't blame me. Shouldn't have tried running this with Brutal Doom."..TEXTCOLOR_NORMAL);
else Console.Printf(TEXTCOLOR_GOLD.."If you didn't trigger it manually, it's best if you take a screenshot and show it to Marisa."..TEXTCOLOR_NORMAL);
Console.Printf(TEXTCOLOR_GOLD.."Version Information: %s"..TEXTCOLOR_NORMAL,StringTable.Localize("$SWWM_MODVER"));
}
timer++;
}
}
}
// Handler responsible for item replacements and whatever else
Class SWWMHandler : EventHandler
{
transient String oneliner, onelinersnd;
transient int onelinertic, onelinerspan, onelinerlevel;
transient int lastlock, lastcombat;
transient Array<Actor> combatactors;
transient Array<Int> combattics;
transient int highesttic;
transient Array<QueuedFlash> flashes;
transient Array<LastLine> lastlines;
transient int lastpickuptic[MAXPLAYERS];
SWWMCombatTracker trackers;
SWWMScoreObj scorenums, damnums;
SWWMInterest intpoints;
int trackers_cnt, scorenums_cnt, damnums_cnt, intpoints_cnt;
bool tookdamage[MAXPLAYERS];
int spreecount[MAXPLAYERS];
int lastkill[MAXPLAYERS];
int multilevel[MAXPLAYERS];
int lastitemcount[MAXPLAYERS];
bool allkills, allitems, allsecrets;
// for money cheat
transient ui int kcode, lcode;
// heal/armor flashes need to be handled here so they don't stack
transient int hflash[MAXPLAYERS], aflash[MAXPLAYERS];
// for menu events
transient Array<MenuTransaction> checklist;
transient CVar mutevoice, accdamage;
transient ui CVar useshaders;
transient CVar lang;
transient String curlang;
transient CVar funtags;
transient bool curfuntags;
// optimization
OnFire fires;
int fires_cnt;
static void HealthFlash( int p )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || (p == -1) ) return;
hnd.hflash[p] = gametic+5;
}
static void ArmorFlash( int p )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || (p == -1) ) return;
hnd.aflash[p] = gametic+5;
}
static int AddOneliner( String type, int level, int delay = 5 )
{
// only Demolitionist can play voice lines
if ( !(players[consoleplayer].mo is 'Demolitionist') )
return 0;
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return 0;
String voicetype = CVar.GetCVar('swwm_voicetype',players[consoleplayer]).GetString();
// suppress non-rage comments when ragekit is active, only screaming allowed
if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
int whichline;
String testme = String.Format("SWWM_SUBS_%s_N%s",voicetype.MakeUpper(),type.MakeUpper());
String locme = StringTable.Localize(testme,false);
int countem;
if ( testme == locme ) countem = 0;
else countem = locme.ToInt();
if ( countem == 0 )
{
if ( voicetype ~== "default" ) return 0;
// retry with the default voicetype
voicetype = "default";
testme = String.Format("SWWM_SUBS_DEFAULT_N%s",type.MakeUpper());
locme = StringTable.Localize(testme,false);
if ( testme == locme ) countem = 0;
else countem = locme.ToInt();
if ( countem == 0 ) return 0;
}
// check last line so we don't repeat
int last = 0, ent;
for ( int i=0; i<hnd.lastlines.Size(); i++ )
{
if ( hnd.lastlines[i].type != type ) continue;
last = hnd.lastlines[i].lineno;
ent = i;
break;
}
if ( countem == 1 ) whichline = 1;
else if ( last > 0 )
{
whichline = Random[DemoLines](1,countem-1);
if ( whichline >= last ) whichline++;
hnd.lastlines[ent].lineno = whichline;
}
else
{
whichline = Random[DemoLines](1,countem);
let lst = new("LastLine");
lst.type = type;
lst.lineno = whichline;
hnd.lastlines.Push(lst);
}
hnd.oneliner = String.Format("$SWWM_SUBS_%s_%s%d",voicetype.MakeUpper(),type.MakeUpper(),whichline);
hnd.onelinersnd = String.Format("voice/%s/%s%d",voicetype,type,whichline);
hnd.onelinertic = gametic+delay;
hnd.onelinerspan = int(S_GetLength(hnd.onelinersnd)*Thinker.TICRATE);
hnd.onelinerlevel = level;
return hnd.onelinertic+hnd.onelinerspan;
}
override void OnRegister()
{
// oneliner RNG must be relative to consoleplayer
SetRandomSeed[DemoLines](Random[DemoLines]()+consoleplayer+MSTime());
}
private static Vector3 UseLinePos( Line l )
{
Vector3 al, ah, bl, bh;
if ( !l.sidedef[1] )
{
// just the whole line
al = (l.v1.p,l.frontsector.floorplane.ZatPoint(l.v1.p));
ah = (l.v1.p,l.frontsector.ceilingplane.ZatPoint(l.v1.p));
bl = (l.v2.p,l.frontsector.floorplane.ZatPoint(l.v2.p));
bh = (l.v2.p,l.frontsector.ceilingplane.ZatPoint(l.v2.p));
return (al+ah+bl+bh)*.25;
}
SecPlane highestfloor, lowestfloor, lowestceiling, highestceiling;
if ( (l.frontsector.floorplane.ZatPoint(l.v1.p) > l.backsector.floorplane.ZatPoint(l.v1.p))
&& (l.frontsector.floorplane.ZatPoint(l.v2.p) > l.backsector.floorplane.ZatPoint(l.v2.p)) )
{
highestfloor = l.frontsector.floorplane;
lowestfloor = l.backsector.floorplane;
}
else
{
highestfloor = l.backsector.floorplane;
lowestfloor = l.frontsector.floorplane;
}
if ( (l.frontsector.ceilingplane.ZatPoint(l.v1.p) < l.backsector.ceilingplane.ZatPoint(l.v1.p))
&& (l.frontsector.ceilingplane.ZatPoint(l.v2.p) < l.backsector.ceilingplane.ZatPoint(l.v2.p)) )
{
lowestceiling = l.frontsector.ceilingplane;
highestceiling = l.backsector.ceilingplane;
}
else
{
lowestceiling = l.backsector.ceilingplane;
highestceiling = l.frontsector.ceilingplane;
}
// try to guess what the part that triggers this is
if ( l.Activation&SPAC_Cross )
{
// pick the "intersection"
al = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
ah = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
bl = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
bh = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
return (al+ah+bl+bh)*.25;
}
// check if lower part available
al = (l.v1.p,lowestfloor.ZatPoint(l.v1.p));
ah = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
bl = (l.v2.p,lowestfloor.ZatPoint(l.v2.p));
bh = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
if ( ((al-ah).length() > 0) && ((bl-bh).length() > 0) )
return (al+ah+bl+bh)*.25;
// check if upper part available
al = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
ah = (l.v1.p,highestceiling.ZatPoint(l.v1.p));
bl = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
bh = (l.v2.p,highestceiling.ZatPoint(l.v2.p));
if ( ((al-ah).length() > 0) && ((bl-bh).length() > 0) )
return (al+ah+bl+bh)*.25;
// check for 3d floors
bool floorfound = false;
Vector3 fal, fah, fbl, fbh;
for ( int i=0; i<l.backsector.Get3DFloorCount(); i++ )
{
let ff = l.backsector.Get3DFloor(i);
fal = (l.v1.p,ff.model.floorplane.ZAtPoint(l.v1.p));
fah = (l.v1.p,ff.model.floorplane.ZAtPoint(l.v1.p));
fbl = (l.v2.p,ff.model.ceilingplane.ZAtPoint(l.v2.p));
fbh = (l.v2.p,ff.model.ceilingplane.ZAtPoint(l.v2.p));
// skip if higher, we'll go with the lowest 3d floor (may not be right, but whatever)
if ( floorfound && (fah.z > ah.z) && (fbh.z > bh.z) && (fal.z > al.z) && (fbl.z > bl.z) ) continue;
al = fal;
ah = fah;
bl = fbl;
bh = fbh;
floorfound = true;
}
if ( floorfound ) return (al+ah+bl+bh)*.25;
for ( int i=0; i<l.frontsector.Get3DFloorCount(); i++ )
{
let ff = l.frontsector.Get3DFloor(i);
fal = (l.v1.p,ff.model.floorplane.ZAtPoint(l.v1.p));
fah = (l.v1.p,ff.model.floorplane.ZAtPoint(l.v1.p));
fbl = (l.v2.p,ff.model.ceilingplane.ZAtPoint(l.v2.p));
fbh = (l.v2.p,ff.model.ceilingplane.ZAtPoint(l.v2.p));
// skip if higher, we'll go with the lowest 3d floor (may not be right, but whatever)
if ( floorfound && (fah.z > ah.z) && (fbh.z > bh.z) && (fal.z > al.z) && (fbl.z > bl.z) ) continue;
al = fal;
ah = fah;
bl = fbl;
bh = fbh;
floorfound = true;
}
if ( floorfound ) return (al+ah+bl+bh)*.25;
// check for midtex
if ( !l.sidedef[0].GetTexture(1).IsNull() )
{
double ofs = l.sidedef[0].GetTextureYOffset(1);
Vector2 siz = TexMan.GetScaledSize(l.sidedef[0].GetTexture(1));
Vector2 tofs = TexMan.GetScaledOffset(l.sidedef[0].GetTexture(1));
ofs += tofs.y;
ofs *= l.sidedef[0].GetTextureYScale(1);
siz.y *= l.sidedef[0].GetTextureYScale(1);
if ( l.flags&Line.ML_DONTPEGBOTTOM )
{
al = (l.v1.p,highestfloor.ZAtPoint(l.v1.p)+ofs);
bl = (l.v2.p,highestfloor.ZAtPoint(l.v2.p)+ofs);
ah = al+(0,0,siz.y);
bh = bl+(0,0,siz.y);
}
else
{
ah = (l.v1.p,lowestceiling.ZAtPoint(l.v1.p)+ofs);
bh = (l.v2.p,lowestceiling.ZAtPoint(l.v2.p)+ofs);
al = ah-(0,0,siz.y);
bl = bh-(0,0,siz.y);
}
return (al+ah+bl+bh)*.25;
}
if ( !l.sidedef[1].GetTexture(1).IsNull() )
{
double ofs = l.sidedef[1].GetTextureYOffset(1);
Vector2 siz = TexMan.GetScaledSize(l.sidedef[1].GetTexture(1));
Vector2 tofs = TexMan.GetScaledOffset(l.sidedef[1].GetTexture(1));
ofs += tofs.y;
ofs *= l.sidedef[1].GetTextureYScale(1);
siz.y *= l.sidedef[1].GetTextureYScale(1);
if ( l.flags&Line.ML_DONTPEGBOTTOM )
{
al = (l.v1.p,highestfloor.ZAtPoint(l.v1.p)+ofs);
bl = (l.v2.p,highestfloor.ZAtPoint(l.v2.p)+ofs);
ah = al+(0,0,siz.y);
bh = bl+(0,0,siz.y);
}
else
{
ah = (l.v1.p,lowestceiling.ZAtPoint(l.v1.p)+ofs);
bh = (l.v2.p,lowestceiling.ZAtPoint(l.v2.p)+ofs);
al = ah-(0,0,siz.y);
bl = bh-(0,0,siz.y);
}
return (al+ah+bl+bh)*.25;
}
// just use the intersection
al = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
ah = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
bl = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
bh = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
return (al+ah+bl+bh)*.25;
}
// level end stats
override void WorldUnloaded( WorldEvent e )
{
let ti = ThinkerIterator.Create("SWWMStats",Thinker.STAT_STATIC);
SWWMStats s;
while ( s = SWWMStats(ti.Next()) )
s.AddLevelStats();
PlayerInfo p = players[consoleplayer];
Shader.SetEnabled(p,"ZoomBlur",false);
Shader.SetEnabled(p,"RagekitShader",false);
Shader.SetEnabled(p,"GhostShader",false);
Shader.SetEnabled(p,"InvinciShader",false);
Shader.SetEnabled(p,"Glitch",false);
Shader.SetEnabled(p,"Grain",false);
}
override void WorldLoaded( WorldEvent e )
{
if ( level.levelname ~== "Modder Test Map" ) level.ReplaceTextures("-noflat-","kinstile",0);
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
if ( !e.IsSaveGame && !e.IsReopen && (gamestate != GS_TITLELEVEL) )
AddOneliner("mapstart",3);
if ( !e.IsSaveGame && !e.IsReopen )
{
// for skipping over merged exit lines (sharing vertices)
Array<Line> skipme;
skipme.Clear();
// find exit lines, and use lines that aren't exits
for ( int i=0; i<level.lines.Size(); i++ )
{
Line l = level.lines[i];
if ( !SWWMUtility.IsExitLine(l) )
continue;
if ( skipme.Find(l) < skipme.Size() ) continue;
Vector3 lpos = UseLinePos(l);
// look for connected lines
int xcnt = 1;
if ( l.frontsector )
{
for ( int j=0; j<l.frontsector.Lines.Size(); j++ )
{
let l2 = l.frontsector.Lines[j];
if ( (l2 == l) || (l2.special != l.special) ) continue;
// needs to have a point in common with this one or any of the added lines
if ( (l2.v1 != l.v1) && (l2.v2 != l.v2) && (l2.v1 != l.v2) && (l2.v2 != l.v1) )
{
bool nomatches = true;
for ( int k=0; k<skipme.Size(); k++ )
{
if ( (l2.v1 != skipme[k].v1) && (l2.v2 != skipme[k].v2) && (l2.v1 != skipme[k].v2) && (l2.v2 != skipme[k].v1) )
continue;
nomatches = false;
break;
}
if ( nomatches ) continue;
}
skipme.Push(l2);
xcnt++;
lpos += UseLinePos(l2);
}
}
if ( l.backsector )
{
for ( int j=0; j<l.backsector.Lines.Size(); j++ )
{
let l2 = l.backsector.Lines[j];
if ( (l2 == l) || (l2.special != l.special) ) continue;
// needs to have a point in common with this one or any of the added lines
if ( (l2.v1 != l.v1) && (l2.v2 != l.v2) && (l2.v1 != l.v2) && (l2.v2 != l.v1) )
{
bool nomatches = true;
for ( int k=0; k<skipme.Size(); k++ )
{
if ( (l2.v1 != skipme[k].v1) && (l2.v2 != skipme[k].v2) && (l2.v1 != skipme[k].v2) && (l2.v2 != skipme[k].v1) )
continue;
nomatches = false;
break;
}
if ( nomatches ) continue;
}
skipme.Push(l2);
xcnt++;
lpos += UseLinePos(l2);
}
}
lpos /= xcnt;
SWWMInterest.Spawn(lpos,theline:l);
}
}
else if ( e.IsSaveGame || e.IsReopen )
{
// clear all floating numbers
for ( SWWMScoreObj sc=scorenums; sc; sc=sc.Next )
sc.lifespan = 0;
for ( SWWMScoreObj sc=damnums; sc; sc=sc.Next )
sc.lifespan = 0;
// restore underwater sounds for players
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || !(players[i].mo is 'Demolitionist') ) continue;
Demolitionist(players[i].mo).CheckUnderwaterAmb(true);
}
}
PlayerInfo p = players[consoleplayer];
Shader.SetEnabled(p,"ZoomBlur",false);
Shader.SetEnabled(p,"RagekitShader",false);
Shader.SetEnabled(p,"GhostShader",false);
Shader.SetEnabled(p,"InvinciShader",false);
Shader.SetEnabled(p,"Glitch",false);
Shader.SetEnabled(p,"Grain",false);
}
override void PlayerDied( PlayerEvent e )
{
let s = SWWMStats.Find(players[e.playernumber]);
if ( s ) s.deaths++;
}
override void PlayerEntered( PlayerEvent e )
{
// create some static thinkers for this player
PlayerInfo p = players[e.playernumber];
SWWMTradeHistory th = SWWMTradeHistory.Find(p);
if ( !th )
{
th = new("SWWMTradeHistory");
th.ChangeStatNum(Thinker.STAT_STATIC);
th.myplayer = p;
}
SWWMCredits c = SWWMCredits.Find(p);
if ( !c )
{
c = new("SWWMCredits");
c.ChangeStatNum(Thinker.STAT_STATIC);
c.myplayer = p;
}
SWWMLoreLibrary l = SWWMLoreLibrary.Find(p);
if ( !l )
{
l = new("SWWMLoreLibrary");
l.ChangeStatNum(Thinker.STAT_STATIC);
l.myplayer = p;
}
// pre-add some entries to start with
l.DirectAdd("Demolitionist");
l.DirectAdd("KnowledgeBase");
l.DirectAdd("Saya");
l.DirectAdd("UAC");
if ( gameinfo.gametype&(GAME_Raven|GAME_Strife) )
{
l.DirectAdd("Parthoris");
l.DirectAdd("SerpentRiders");
l.DirectAdd("Sidhe");
}
if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) )
l.DirectAdd("Cronos");
if ( gameinfo.gametype&GAME_Strife )
{
l.DirectAdd("TheOrder");
l.DirectAdd("TheFront");
}
SWWMStats s = SWWMStats.Find(p);
if ( !s )
{
s = new("SWWMStats");
s.ChangeStatNum(Thinker.STAT_STATIC);
s.myplayer = p;
s.lastspawn = level.totaltime;
s.favweapon = -1;
for ( Inventory i=p.mo.Inv; i; i=i.inv )
{
if ( i is 'Weapon' )
s.GotWeapon(Weapon(i).GetClass());
}
}
// reset some vars
multilevel[e.playernumber] = 0;
spreecount[e.playernumber] = 0;
tookdamage[e.playernumber] = false;
lastkill[e.playernumber] = int.min;
// reset combat tracker
if ( !swwm_notrack )
SWWMCombatTracker.Spawn(players[e.playernumber].mo);
// initialize some player vars
if ( p.mo is 'Demolitionist' )
{
Demolitionist(p.mo).dashfuel = 240.;
Demolitionist(p.mo).last_boost = 0;
Demolitionist(p.mo).last_kick = 0;
}
}
override void PlayerRespawned( PlayerEvent e )
{
PlayerEntered(e);
}
override void WorldThingRevived( WorldEvent e )
{
// reattach combat tracker
if ( !swwm_notrack && (e.Thing.bSHOOTABLE || e.Thing.bISMONSTER) && !(e.Thing is 'LampMoth') && !(e.Thing is 'CompanionLamp') )
SWWMCombatTracker.Spawn(e.Thing);
if ( swwm_doomfall && e.Thing.bISMONSTER && !level.monsterfallingdamage )
ForcedFallerDamager.TrackBody(e.Thing);
if ( !(e.Thing is 'PlayerPawn') ) return;
// reset some vars
if ( e.Thing.playernumber() != -1 )
{
multilevel[e.Thing.playernumber()] = 0;
spreecount[e.Thing.playernumber()] = 0;
tookdamage[e.Thing.playernumber()] = false;
lastkill[e.Thing.playernumber()] = int.min;
// initialize some player vars
if ( e.Thing is 'Demolitionist' )
{
Demolitionist(e.Thing).dashfuel = 240.;
Demolitionist(e.Thing).last_boost = 0;
Demolitionist(e.Thing).last_kick = 0;
}
}
// reset uptime since player had just died
SWWMStats s = SWWMStats.Find(e.Thing.player);
if ( s ) s.lastspawn = level.totaltime;
}
override void WorldTick()
{
if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]);
if ( !funtags ) funtags = CVar.GetCVar('swwm_funtags',players[consoleplayer]);
if ( (lang.GetString() != curlang) || (funtags.GetBool() != curfuntags) )
{
// manually refresh some tags if language has changed
for ( SWWMCombatTracker t=trackers; t; t=t.next )
t.UpdateTag();
for ( SWWMInterest p=intpoints; p; p=p.next )
{
if ( (p.type != INT_Key) || !p.trackedkey ) continue;
p.keytag = p.trackedkey.GetTag();
}
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || !Demolitionist(players[i].mo) ) continue;
for ( SWWMItemSense s=Demolitionist(players[i].mo).itemsense; s; s=s.next )
s.UpdateTag();
}
}
curlang = lang.GetString();
curfuntags = funtags.GetBool();
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
if ( onelinertic && (onelinertic < gametic) )
{
if ( players[consoleplayer].health > 0 )
{
if ( onelinerlevel > mutevoice.GetInt() )
players[consoleplayer].mo.A_StartSound(onelinersnd,CHAN_DEMOVOICE,CHANF_DEFAULT,1.,ATTN_NONE);
SendNetworkEvent("swwmremoteliner."..onelinersnd,consoleplayer,onelinerlevel);
}
onelinertic = 0;
onelinerspan = 0;
}
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic >= gametic ) continue;
flashes.Delete(i);
i--;
}
// countable item scoring
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] ) continue;
if ( players[i].itemcount > lastitemcount[i] )
{
int score = 25*(players[i].itemcount-lastitemcount[i]);
if ( (level.total_items == level.found_items) && !allitems )
{
allitems = true;
Console.Printf(StringTable.Localize("$SWWM_LASTITEM"),players[i].GetUserName(),2500);
score += 2475;
}
SWWMCredits.Give(players[i],score);
SWWMScoreObj.Spawn(score,players[i].mo.Vec3Offset(0,0,players[i].mo.Height/2));
lastitemcount[i] = players[i].itemcount;
}
}
// combat tracking
// prune old entries
for ( int i=0; i<combatactors.Size(); i++ )
{
if ( combattics[i] > highesttic )
highesttic = combattics[i];
if ( combatactors[i]
&& (combatactors[i].Health > 0)
&& !combatactors[i].bKILLED
&& !combatactors[i].bCORPSE
&& (combatactors[i].target == players[consoleplayer].mo)
&& (combattics[i]+2000 > gametic) )
continue;
combatactors.Delete(i);
combattics.Delete(i);
i--;
}
bool enteredcombat = false;
// add new entries
let ti = ThinkerIterator.Create("Actor");
Actor a;
while ( a = Actor(ti.Next()) )
{
if ( !a.player && !a.bISMONSTER ) continue;
// ignore the dead
if ( (a.Health <= 0) || a.bKILLED || a.bCORPSE ) continue;
// ignore friends
if ( a.IsFriend(players[consoleplayer].mo) ) continue;
// [Strife] ignore if not in combat
if ( (gameinfo.gametype&GAME_Strife) && !a.bINCOMBAT && !a.bJUSTATTACKED ) continue;
// [Strife] ignore certain classes
if ( (a is 'RatBuddy') || (a is 'Peasant') || (a is 'Beggar') ) continue;
// [Strife] ignore Oracle's spectre while it's inactive
if ( (a is 'AlienSpectre3') && a.InStateSequence(a.CurState,a.FindState("Spawn")) ) continue;
// ignore if not targetted or either actor can't see the other
if ( (a.target != players[consoleplayer].mo)
|| !a.CheckSight(players[consoleplayer].mo)
|| !players[consoleplayer].mo.CheckSight(a) ) continue;
// is it already in?
bool addme = true;
for ( int i=0; i<combatactors.Size(); i++ )
{
if ( combatactors[i] != a ) continue;
addme = false;
combattics[i] = gametic;
break;
}
// add it in
if ( addme )
{
combatactors.Push(a);
combattics.Push(gametic);
enteredcombat = true;
}
}
if ( enteredcombat && (!highesttic || (gametic > highesttic+700)) )
lastcombat = AddOneliner("fightstart",1,10);
}
private bool HexenMap40()
{
if ( level.GetChecksum() ~== "2A6C4235B942467D25FD50D5B313E67A" ) return true; // 1.1
if ( level.GetChecksum() ~== "1C5DE5A921DEE405E98E7E09D9829387" ) return true; // 1.0
if ( level.GetChecksum() ~== "EFAFE59092DE5E613562ACF52B86C37F" ) return true; // beta
return false;
}
override void WorldThingDied( WorldEvent e )
{
if ( e.Thing.default.bBOSS && !Random[GoldDrop](0,2) )
{
let g = Actor.Spawn("GoldShell",e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
double ang = FRandom[SpareShells](0,360);
g.vel.xy = (cos(ang),sin(ang))*FRandom[SpareShells](.4,.8);
g.vel.z = FRandom[SpareShells](2.,4.);
}
// Korax instakill
if ( (e.Thing is 'Korax') && !e.Thing.special2 && HexenMap40() )
{
e.Thing.special2 = 1;
// terminate the monster closet scripts, open all the
// doors ourselves
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,220);
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,220);
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,221);
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,255);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,10,16);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,11,16);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,12,16);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,13,16);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,14,16);
level.ExecuteSpecial(Door_Open,e.Thing,null,false,10,16);
// keep the portal closed, you can't leave unless you
// kill everyone else
let t = new("UglyBoyGetsFuckedUp");
t.ChangeStatNum(Thinker.STAT_USER);
}
}
override void WorldThingDamaged( WorldEvent e )
{
if ( e.Damage > 0 )
{
if ( !accdamage ) accdamage = CVar.GetCVar('swwm_accdamage',players[consoleplayer]);
bool spawnme = true;
if ( accdamage.GetBool() )
{
// find existing damage number
for ( SWWMScoreObj d=damnums; d; d=d.next )
{
if ( (d.starttic < level.maptime) || (d.acc != e.Thing) ) continue;
if ( d.score-e.Damage > d.score ) d.score = int.min;
else d.score -= e.Damage;
spawnme = false;
break;
}
}
if ( spawnme ) SWWMScoreObj.Spawn(-e.Damage,e.Thing.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+e.Thing.Height/2),Font.CR_RED,e.Thing);
// update combat tracker for it
if ( !(e.Thing is 'BossBrain') )
{
for ( SWWMCombatTracker t=trackers; t; t=t.next )
{
if ( t.mytarget != e.Thing ) continue;
t.updated = level.maptime+35;
break;
}
}
// fall dmg
ForcedFallerDamager.SetInstigator(e.Thing,e.DamageSource);
// stats
if ( e.Thing.player )
{
tookdamage[e.Thing.PlayerNumber()] = true;
let s = SWWMStats.Find(e.Thing.player);
s.AddDamageTaken(e.Damage);
if ( e.Damage > s.toptaken ) s.toptaken = e.Damage;
}
if ( e.DamageSource && e.DamageSource.player )
{
let s = SWWMStats.Find(e.DamageSource.player);
s.AddDamageDealt(e.Damage);
if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
}
}
if ( e.DamageSource && (e.DamageSource != e.Thing) )
{
if ( (e.DamageSource.bISMONSTER || e.DamageSource.player || (e.DamageSource is 'ScriptedMarine')) && (e.Thing == players[consoleplayer].mo) && (e.Thing.Health > 0) )
{
if ( !lastcombat || (gametic > lastcombat+40) )
{
if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.DamageSource)) )
lastcombat = AddOneliner("friendhit",1,10);
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.bBOSSDEATH)?2:4) ) lastcombat = AddOneliner("gethit",1,15);
}
highesttic = gametic;
}
// friendly fire lines only fire up if we didn't kill them right away (because then the teamkill line should take priority)
if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player || (e.Thing is 'ScriptedMarine')) && (e.Thing.Health > 0) )
{
// make sure it's not a moth, because otherwise they won't shut up about accidentally hurting them (it happens a lot)
if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing)) && !(e.Thing is 'LampMoth') )
{
if ( !lastcombat || (gametic > lastcombat+40) )
lastcombat = AddOneliner("hitfriend",1,10);
highesttic = gametic;
}
}
}
if ( (e.Thing.Health > 0) || e.Thing.bKilled || e.Thing.bCorpse ) return;
if ( !e.Thing.player && !e.Thing.bIsMonster && !e.Thing.bCountKill && !(e.Thing is 'ScriptedMarine') ) return;
if ( (e.DamageSource && e.DamageSource.player && (e.DamageSource != e.Thing)) )
{
let s = SWWMStats.Find(e.DamageSource.player);
if ( s )
{
s.kills++;
s.AddWeaponKill(e.Inflictor,e.Thing);
}
if ( e.DamageSource == players[consoleplayer].mo )
{
highesttic = gametic;
if ( !lastcombat || (gametic > lastcombat+40) )
{
if ( e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing) )
lastcombat = AddOneliner("friendkill",1,5);
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.bBOSSDEATH)?2:5) )
lastcombat = AddOneliner("scorekill",1,15);
}
}
// no credits unless it's a counted kill or marine (that isn't friendly)
if ( e.Thing.IsFriend(e.DamageSource) || (!e.Thing.default.bCountKill && !(e.Thing is 'ScriptedMarine')) )
return;
int pnum = e.DamageSource.PlayerNumber();
if ( level.maptime < (lastkill[pnum]+5*Thinker.TICRATE) )
multilevel[pnum]++;
else multilevel[pnum] = 0;
if ( s && (multilevel[pnum]+1 > s.mkill) )
s.mkill = multilevel[pnum]+1;
lastkill[pnum] = level.maptime;
// scoring
int score = min(1000,int(ceil(e.Thing.SpawnHealth()*.25)*10));
SWWMScoreObj scr = null;
if ( e.DamageSource.player == players[consoleplayer] )
scr = SWWMScoreObj.Spawn(score,e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
int ofs = 0;
if ( e.DamageType == 'Push' )
{
score += 1000;
if ( scr )
{
scr.xscore[ofs] = 0;
scr.xtcolor[ofs] = Font.CR_FIRE;
scr.xstr[ofs] = StringTable.Localize("$SWWM_SHAMEFUL");
scr.xcnt = ++ofs;
}
}
if ( ((e.Thing.Health <= e.Thing.GetGibHealth()) || (e.DamageSource.bEXTREMEDEATH) || (e.Inflictor && e.Inflictor.bEXTREMEDEATH) || (e.DamageType == 'Extreme')) && !e.DamageSource.bNOEXTREMEDEATH && (!e.Inflictor || !e.Inflictor.bNOEXTREMEDEATH) )
{
score = int(score*1.25);
if ( scr )
{
scr.xscore[ofs] = 0;
scr.xtcolor[ofs] = Font.CR_FIRE;
scr.xstr[ofs] = StringTable.Localize("$SWWM_OVERKILL");
scr.xcnt = ++ofs;
}
}
score = int(score*(1.+.5*min(multilevel[pnum],16)));
if ( (multilevel[pnum] > 0) && scr )
{
if ( scr )
{
scr.xscore[ofs] = (multilevel[pnum]>=16)?int.max:(multilevel[pnum]+1);
scr.xtcolor[ofs] = Font.CR_FIRE;
scr.xstr[ofs] = StringTable.Localize("$SWWM_MULTIKILL");
scr.xcnt = ++ofs;
}
}
if ( !tookdamage[pnum] )
{
int spreebonus = 10*spreecount[pnum];
// taper off after 10x (some people go really far with these, holy fuck)
if ( spreecount[pnum] > 10 ) spreebonus = int(spreebonus*((spreecount[pnum]/10.)**.25));
score += 100+spreebonus;
if ( (spreecount[pnum] > 0) && scr )
{
scr.xscore[ofs] = spreecount[pnum]+1;
scr.xtcolor[ofs] = Font.CR_FIRE;
scr.xstr[ofs] = StringTable.Localize("$SWWM_SPREEKILL");
scr.xcnt = ++ofs;
}
}
if ( e.Thing.bBOSS )
{
score += 5000;
if ( scr )
{
scr.xscore[ofs] = 0;
scr.xtcolor[ofs] = Font.CR_FIRE;
scr.xstr[ofs] = StringTable.Localize("$SWWM_BOSSKILL");
scr.xcnt = ++ofs;
}
}
SWWMCredits.Give(e.DamageSource.player,score);
if ( scr ) scr.score = score; // update final score
if ( (level.killed_monsters+1 == level.total_monsters) && !allkills )
{
allkills = true;
SWWMCredits.Give(e.DamageSource.player,2000);
Console.Printf(StringTable.Localize("$SWWM_LASTMONSTER"),e.DamageSource.player.GetUserName(),2000);
SWWMScoreObj.Spawn(2000,e.DamageSource.Vec3Offset(0,0,e.DamageSource.Height/2));
}
spreecount[pnum]++;
if ( s && (spreecount[pnum] > s.skill) && !tookdamage[pnum] )
s.skill = spreecount[pnum];
}
}
private void DoKeyTagFix( Actor a )
{
if ( a is 'RedCard' ) a.SetTag("$T_REDCARD");
else if ( a is 'BlueCard' ) a.SetTag("$T_BLUECARD");
else if ( a is 'YellowCard' ) a.SetTag("$T_YELLOWCARD");
else if ( a is 'RedSkull' ) a.SetTag("$T_REDSKULL");
else if ( a is 'BlueSkull' ) a.SetTag("$T_BLUESKULL");
else if ( a is 'YellowSkull' ) a.SetTag("$T_YELLOWSKULL");
else if ( a is 'KeyYellow' ) a.SetTag("$T_YELLOWKEY");
else if ( a is 'KeyGreen' ) a.SetTag("$T_GREENKEY");
else if ( a is 'KeyBlue' ) a.SetTag("$T_BLUEKEY");
else if ( a.GetClassName() == 'KeyRed' ) a.SetTag("$T_REDKEY");
else if ( a is 'KeySteel' ) a.SetTag("$T_KEYSTEEL");
else if ( a is 'KeyCave' ) a.SetTag("$T_KEYCAVE");
else if ( a is 'KeyAxe' ) a.SetTag("$T_KEYAXE");
else if ( a is 'KeyFire' ) a.SetTag("$T_KEYFIRE");
else if ( a is 'KeyEmerald' ) a.SetTag("$T_KEYEMERALD");
else if ( a is 'KeyDungeon' ) a.SetTag("$T_KEYDUNGEON");
else if ( a is 'KeySilver' ) a.SetTag("$T_KEYSILVER");
else if ( a is 'KeyRusted' ) a.SetTag("$T_KEYRUSTED");
else if ( a is 'KeyHorn' ) a.SetTag("$T_KEYHORN");
else if ( a is 'KeySwamp' ) a.SetTag("$T_KEYSWAMP");
else if ( a is 'KeyCastle' ) a.SetTag("$T_KEYCASTLE");
}
// tempfix keys have no tags
static void KeyTagFix( Actor a )
{
let hnd = SWWMHandler(Find("SWWMHandler"));
if ( hnd ) hnd.DoKeyTagFix(a);
}
// copies the floatbob of overlapping identical items, so it doesn't look weird
private void CopyFloatBob( Actor a )
{
let bt = BlockThingsIterator.Create(a,16);
while ( bt.Next() )
{
let t = bt.Thing;
if ( !t || (t == a) || !(t is 'Inventory') || !(t.spawnpoint ~== a.spawnpoint) ) continue;
a.floatbobphase = t.floatbobphase;
break;
}
}
override void WorldThingSpawned( WorldEvent e )
{
if ( e.Thing is 'Inventory' )
CopyFloatBob(e.Thing);
if ( swwm_doomfall && e.Thing.bISMONSTER && !level.monsterfallingdamage )
ForcedFallerDamager.TrackBody(e.Thing);
if ( e.Thing is 'Key' )
{
DoKeyTagFix(e.Thing);
SWWMInterest.Spawn(thekey:Key(e.Thing));
}
else if ( e.Thing is 'BossBrain' )
{
e.Thing.SetTag("$FN_BOSSBRAIN");
e.Thing.A_SetSize(20,70);
}
else if ( e.Thing is 'CommanderKeen' ) e.Thing.SetTag("$FN_KEEN");
if ( !swwm_notrack && (e.Thing.bSHOOTABLE || e.Thing.bISMONSTER) && !(e.Thing is 'LampMoth') && !(e.Thing is 'CompanionLamp') ) SWWMCombatTracker.Spawn(e.Thing);
}
override void PostUiTick()
{
if ( (gametic == onelinertic) && (oneliner != "") && (players[consoleplayer].health > 0) )
{
int mute;
if ( mutevoice ) mute = mutevoice.GetInt();
else mute = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt(); // we can't assign the variable here since it's play scope
if ( onelinerlevel > mute )
{
let l = SWWMOneLiner.Make(oneliner,onelinerspan);
StatusBar.AttachMessage(l,-3473);
}
SendNetworkEvent("swwmremotelinertxt."..oneliner,consoleplayer,onelinerlevel);
}
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic < gametic ) continue;
GenericFlash gf = new("GenericFlash").Setup(flashes[i].cam,flashes[i].c,flashes[i].duration);
StatusBar.AttachMessage(gf,0,BaseStatusBar.HUDMSGLayer_UnderHUD);
}
}
override bool InputProcess( InputEvent e )
{
if ( e.Type == InputEvent.TYPE_KeyDown )
{
static const int lods[] = {38,24,32,31,24,33,18,50,24,49,18};
// what's that spell?
// loadsamoney! ... probably
if ( e.KeyScan == lods[kcode] )
{
kcode++;
if ( kcode >= 11 )
{
SendNetworkEvent("swwmmoneycheat",consoleplayer);
kcode = 0;
}
}
else kcode = 0;
static const int deep[] = {32,18,18,25,38,24,19,18};
// the deepest lore
if ( e.KeyScan == deep[lcode] )
{
lcode++;
if ( lcode >= 8 )
{
SendNetworkEvent("swwmlorecheat",consoleplayer);
lcode = 0;
}
}
else lcode = 0;
if ( e.KeyScan == 33 ) // assuming that's the F key on all keyboards (hopefully)
{
let demo = Demolitionist(players[consoleplayer].mo);
let gone = PlayerGone(players[consoleplayer].mo);
if ( (demo && (demo.Health <= 0) && (demo.deadtimer > 40))
|| (gone && (gone.Health <= 0) && (gone.deadtimer > 40)) )
{
// pay respects
int numf = Random[FInTheChat](1,6);
for ( int i=0; i<numf; i++ )
{
let f = PayRespects.PressF();
StatusBar.AttachMessage(f,0,layer:StatusBar.HUDMSGLayer_OverHUD);
}
}
}
}
return false;
}
override void WorldLinePreActivated( WorldEvent e )
{
// oneliner on locked doors
if ( !e.Thing ) return;
int locknum = SWWMUtility.GetLineLock(e.ActivatedLine);
if ( (locknum < 1) || (locknum > 255) ) return;
if ( e.Thing.CheckLocalView() && !e.Thing.CheckKeys(locknum,false,true) )
{
if ( !lastlock || (gametic > lastlock+20) )
{
if ( SWWMUtility.IsValidLockNum(locknum) )
lastlock = AddOneliner("locked",2);
else lastlock = AddOneliner("jammed",2);
}
}
}
override void WorldLineActivated( WorldEvent e )
{
if ( !(e.ActivationType&SPAC_Use) ) return;
if ( !e.Thing || !e.Thing.player ) return;
let w = SWWMWeapon(e.Thing.player.ReadyWeapon);
if ( !w || !w.wallponch ) return;
let s = SWWMStats.Find(e.Thing.player);
if ( s ) s.wponch++;
}
override void CheckReplacee( ReplacedEvent e )
{
if ( e.Replacement is 'DSparilHax' )
e.Replacee = 'Sorcerer2';
}
override void CheckReplacement( ReplaceEvent e )
{
// respect final replacements
if ( e.IsFinal ) return;
// shell types (sorted by rarity
static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4","RedShell8"};
static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4"};
static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2"};
static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4"};
static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2"};
if ( e.Replacee is 'ItemFog' ) e.Replacement = 'SWWMItemFog';
if ( e.Replacee is 'TeleportFog' ) e.Replacement = 'SWWMTeleportFog';
else if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') || (e.Replacee is 'FWeapAxe') ) e.Replacement = 'PusherWeapon';
else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'DeepImpact';
else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = 'ExplodiumGun';
else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'CWeapStaff') ) e.Replacement = 'Spreadgun';
else if ( (e.Replacee is 'SuperShotgun') || (e.Replacee is 'MWeapFrost') ) e.Replacement = 'Wallbuster';
else if ( e.Replacee is 'Crossbow' )
{
if ( Random[Replacements](0,2) ) e.Replacement = 'Spreadgun';
else e.Replacement = 'Wallbuster';
}
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') || (e.Replacee is 'FWeapHammer') ) e.Replacement = 'Eviscerator';
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') || (e.Replacee is 'FWeaponPiece3') ) e.Replacement = 'Hellblazer';
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') )
{
if ( Random[Replacements](0,2) ) e.Replacement = 'Sparkster';
else e.Replacement = 'SilverBullet';
}
else if ( e.Replacee is 'CWeapFlame' ) e.Replacement = 'Sparkster';
else if ( e.Replacee is 'MWeapLightning' ) e.Replacement = 'SilverBullet';
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') )
{
if ( Random[Replacements](0,2) ) e.Replacement = 'CandyGun';
else e.Replacement = 'Ynykron';
}
else if ( e.Replacee is 'CWeaponPiece2' ) e.Replacement = 'CandyGun';
else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = 'Ynykron';
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') || (e.Replacee is 'ArtiPoisonBag') )
{
switch( Random[Replacement](0,14) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacement](0,1)];
break;
case 4:
case 5:
case 6:
e.Replacement = greenpool[Random[Replacement](0,1)];
break;
case 7:
case 8:
e.Replacement = purplepool[0];
break;
default:
e.Replacement = 'SWWMNothing';
break;
}
}
else if ( (e.Replacee == 'Shell') || (e.Replacee is 'CrossbowAmmo') )
{
switch( Random[Replacement](0,13) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacement](0,1)];
break;
case 3:
case 4:
case 5:
e.Replacement = greenpool[Random[Replacement](0,1)];
break;
case 6:
case 7:
e.Replacement = whitepool[0];
break;
case 8:
case 9:
case 10:
e.Replacement = purplepool[0];
break;
case 11:
case 12:
e.Replacement = bluepool[Random[Replacement](0,1)];
break;
case 13:
e.Replacement = blackpool[0];
break;
}
}
else if ( (e.Replacee == 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
{
switch( Random[Replacement](0,14) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacement](1,3)];
break;
case 3:
case 4:
case 5:
e.Replacement = greenpool[Random[Replacement](1,2)];
break;
case 6:
case 7:
case 8:
e.Replacement = whitepool[Random[Replacement](0,1)];
break;
case 9:
case 10:
case 11:
e.Replacement = purplepool[Random[Replacement](0,2)];
break;
case 12:
case 13:
e.Replacement = bluepool[Random[Replacement](0,2)];
break;
case 14:
e.Replacement = blackpool[Random[Replacement](0,1)];
break;
}
}
else if ( e.Replacee == 'ClipBox' )
{
if ( Random[Replacements](0,2) ) e.Replacement = 'EvisceratorShell';
else if ( Random[Replacements](0,4) ) e.Replacement = 'EvisceratorTrioSpawn';
else e.Replacement = 'EvisceratorSixPack';
}
else if ( e.Replacee == 'BlasterAmmo' ) e.Replacement = 'EvisceratorShell';
else if ( e.Replacee == 'BlasterHefty' )
{
if ( Random[Replacements](0,3) ) e.Replacement = 'EvisceratorTrioSpawn';
else e.Replacement = 'EvisceratorSixPack';
}
else if ( (e.Replacee == 'RocketAmmo') || (e.Replacee == 'PhoenixRodAmmo') || (e.Replacee == 'MaceAmmo') )
{
switch ( Random[Replacements](0,6) )
{
case 0:
case 1:
case 2:
case 3:
e.Replacement = 'HellblazerMissiles';
break;
case 4:
case 5:
case 6:
e.Replacement = 'HellblazerCrackshots';
break;
}
}
else if ( (e.Replacee == 'RocketBox') || (e.Replacee == 'PhoenixRodHefty') || (e.Replacee == 'MaceHefty') )
{
switch ( Random[Replacements](0,11) )
{
case 0:
case 1:
case 2:
case 3:
case 4:
if ( Random[Replacements](0,2) ) e.Replacement = 'HellblazerMissiles';
else if ( Random[Replacements](0,2) ) e.Replacement = 'HellblazerMissileTrioSpawn';
else e.Replacement = 'HellblazerMissileMag';
break;
case 5:
case 6:
case 7:
case 8:
if ( Random[Replacements](0,3) ) e.Replacement = 'HellblazerCrackshots';
else e.Replacement = 'HellblazerCrackshotMag';
break;
case 9:
case 10:
if ( Random[Replacements](0,8) ) e.Replacement = 'HellblazerRavagers';
else e.Replacement = 'HellblazerRavagerMag';
break;
case 11:
if ( Random[Replacements](0,10) ) e.Replacement = 'HellblazerWarheads';
else e.Replacement = 'HellblazerWarheadMag';
break;
}
}
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
{
if ( Random[Replacements](0,3) ) e.Replacement = 'SparkUnit';
else if ( !Random[Replacements](0,2) ) e.Replacement = 'CandyGunBullets';
else e.Replacement = Random[Replacements](0,2)?'SilverBullets':'SilverBullets2';
}
else if ( (e.Replacee == 'ArtiTeleport') || (e.Replacee == 'ArtiTeleportOther') )
{
if ( Random[Replacements](0,3) ) e.Replacement = 'SWWMNothing';
else e.Replacement = 'GoldShell';
}
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
{
if ( !Random[Replacements](0,2) )
{
if ( Random[Replacements](0,2) ) e.Replacement = Random[Replacements](0,2)?'SilverBulletsBundleSpawn':'SilverBullets2BundleSpawn';
else e.Replacement = Random[Replacements](0,2)?'SilverBulletAmmo':'SilverBulletAmmo2';
}
else if ( Random[Replacements](0,2) ) e.Replacement = 'CandyGunBulletsBundleSpawn';
else e.Replacement = 'CandyGunAmmo';
}
else if ( e.Replacee == 'Mana1' ) e.Replacement = 'FabricatorTier1';
else if ( e.Replacee == 'Mana2' ) e.Replacement = 'FabricatorTier2';
else if ( e.Replacee == 'Mana3' ) e.Replacement = 'FabricatorTier3';
else if ( e.Replacee == 'ArtiBoostMana' ) e.Replacement = 'FabricatorTier4';
else if ( (e.Replacee == 'Backpack') || (e.Replacee == 'BagOfHolding') || (e.Replacee == 'ArtiPork') || (e.Replacee == 'ArtiBoostArmor') ) e.Replacement = 'HammerspaceEmbiggener';
else if ( (e.Replacee == 'FWeaponPiece1') || (e.Replacee == 'FWeaponPiece2')
|| (e.Replacee == 'CWeaponPiece1') || (e.Replacee == 'CWeaponPiece3')
|| (e.Replacee == 'MWeaponPiece2') || (e.Replacee == 'MWeaponPiece3') )
{
if ( Random[Replacements](0,1) ) e.Replacement = 'SWWMNothing';
else if ( Random[Replacements](0,5) ) e.Replacement = 'HammerspaceEmbiggener';
else e.Replacement = 'GoldShell';
}
else if ( (e.Replacee == 'ArmorBonus') || (e.Replacee == 'ArtiTimeBomb') || (e.Replacee == 'ArtiBlastRadius') ) e.Replacement = 'ArmorNuggetItem';
else if ( (e.Replacee == 'HealthBonus') || (e.Replacee == 'CrystalVial') ) e.Replacement = 'HealthNuggetItem';
else if ( e.Replacee == 'Stimpack' ) e.Replacement = 'TetraHealthItem';
else if ( e.Replacee == 'Medikit' ) e.Replacement = 'CubeHealthItem';
else if ( e.Replacee == 'ArtiHealth' )
{
if ( gameinfo.gametype&GAME_Heretic && Random[Replacements](0,1) ) e.Replacement = 'CubeHealthItem';
else e.Replacement = 'TetraHealthItem';
}
else if ( (e.Replacee == 'Soulsphere') || (e.Replacee == 'ArtiSuperHealth') )
{
if ( gameinfo.gametype&GAME_Hexen ) e.Replacement = 'CubeHealthItem';
else e.Replacement = 'RefresherItem';
}
else if ( e.Replacee == 'ArtiHealingRadius' ) e.Replacement = 'RefresherItem';
else if ( (e.Replacee == 'Megasphere') || (e.Replacee == 'ArtiEgg') || (e.Replacee == 'PlatinumHelm') ) e.Replacement = 'GrilledCheeseSandwich';
else if ( (e.Replacee == 'Blursphere') || (e.Replacee == 'ArtiInvisibility') || (e.Replacee == 'AmuletOfWarding') ) e.Replacement = 'GhostArtifact';
else if ( e.Replacee == 'Radsuit' ) e.Replacement = 'EBarrier';
else if ( (e.Replacee == 'ArtiFly') ) e.Replacement = 'GravitySuppressor';
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') || (e.Replacee == 'ArtiInvulnerability2') ) e.Replacement = 'FuckingInvinciball';
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiDarkServant') || (e.Replacee == 'ArtiSpeedBoots') ) e.Replacement = 'Ragekit';
else if ( (e.Replacee == 'AllMap') || (e.Replacee == 'SuperMap') ) e.Replacement = 'Omnisight';
else if ( (e.Replacee == 'Infrared') || (e.Replacee == 'ArtiTorch') ) e.Replacement = 'SWWMLamp';
else if ( (e.Replacee == 'GreenArmor') || (e.Replacee == 'SilverShield') || (e.Replacee == 'MeshArmor') ) e.Replacement = 'BlastSuitItem';
else if ( (e.Replacee == 'BlueArmor') || (e.Replacee == 'FalconShield') || (e.Replacee == 'EnchantedShield') ) e.Replacement = 'WarArmorItem';
}
override void NetworkProcess( ConsoleEvent e )
{
static const Class<Ammo> cbttypes[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
if ( e.Name ~== "swwmgesture" )
{
if ( (e.player == -1) || !playeringame[e.player] || !players[e.player].mo ) return;
let mo = players[e.player].mo;
if ( (mo.Health <= 0) || !(mo is 'Demolitionist') ) return;
switch ( e.Args[0] )
{
case 1:
SWWMGesture.SetGesture(mo,1);
break;
case 2:
SWWMGesture.SetGesture(mo,2);
break;
default:
SWWMGesture.SetGesture(mo,0);
break;
}
}
if ( e.IsManual ) return;
if ( e.Name.Left(14) ~== "swwmstoregive." )
{
Class<Inventory> item = e.Name.Mid(14);
if ( !item ) return;
if ( SWWMCredits.Take(players[e.Args[0]],e.Args[1]) )
{
players[e.Args[0]].mo.GiveInventory(item,e.Args[2],true);
if ( item is 'Weapon' ) players[e.Args[0]].mo.A_SelectWeapon((Class<Weapon>)(item));
}
}
else if ( e.Name.Left(10) ~== "swwmtrade." )
{
Class<Inventory> item = e.Name.Mid(10);
if ( !item ) return;
let def = GetDefaultByType(item);
int amt = def.Amount;
// if it's an ammo, check the largest unit givable
if ( item is 'Ammo' )
{
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let a = (Class<Ammo>)(AllActorClasses[i]);
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
amt = GetDefaultByType(a).Amount;
}
}
Inventory ritm = players[e.Args[1]].mo.FindInventory(item);
if ( ritm )
{
int maxgive = ritm.MaxAmount-ritm.Amount;
if ( amt > maxgive ) amt = maxgive;
}
else if ( amt > def.MaxAmount ) amt = def.MaxAmount;
bool rslt = false;
if ( (amt > 0) && players[e.Args[1]].mo.GiveInventory(item,amt,true) )
{
players[e.Args[0]].mo.TakeInventory(item,amt);
// add to history
SWWMTradeHistory.RegisterSend(players[e.Args[0]],players[e.Args[1]],item,amt);
SWWMTradeHistory.RegisterReceive(players[e.Args[1]],players[e.Args[0]],item,amt);
// add messages
if ( e.Args[0] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGSENT"),amt,def.GetTag(),players[e.Args[1]].GetUserName());
if ( e.Args[1] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGRECV"),players[e.Args[0]].GetUserName(),amt,def.GetTag());
rslt = true;
}
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[2];
t.type = MenuTransaction.TT_ITEMSEND;
t.result = rslt;
t.used = item;
t.usedup = (players[e.Args[1]].mo.CountInv(item)<=0);
checklist.Push(t);
}
}
else if ( e.Name.Left(17) ~== "swwmmarkloreread." )
{
let l = SWWMLoreLibrary.Find(players[e.Args[0]]);
let idx = l.FindEntry(e.Name.Mid(17));
l.MarkRead(idx);
}
else if ( e.Name.Left(12) ~== "swwmuseitem." )
{
Class<Inventory> item = e.Name.Mid(12);
if ( !item ) return;
let i = players[e.Args[0]].mo.FindInventory(item);
if ( !i ) return;
bool rslt = players[e.Args[0]].mo.UseInventory(i);
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[1];
t.type = MenuTransaction.TT_ITEMUSE;
let w = (Class<Weapon>)(item);
if ( w ) t.result = (players[e.Args[0]].PendingWeapon==Weapon(i));
else t.result = rslt;
t.used = item;
t.usedup = (!i||(i.Amount<=0));
checklist.Push(t);
}
}
else if ( e.Name.Left(13) ~== "swwmdropitem." )
{
Class<Inventory> item = e.Name.Mid(13);
if ( !item ) return;
let i = players[e.Args[0]].mo.FindInventory(item);
if ( !i ) return;
int amt = i.default.Amount;
// if it's an ammo, check the largest unit givable
if ( i is 'Ammo' )
{
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let a = (Class<Ammo>)(AllActorClasses[i]);
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
amt = GetDefaultByType(a).Amount;
}
}
if ( amt > i.Amount ) amt = i.Amount;
let drop = players[e.Args[0]].mo.DropInventory(i,amt);
// add some random velocity so multiple drops don't get bunched together
if ( drop ) drop.vel += (Actor.RotateVector((FRandom[Junk](-1.5,.5),FRandom[Junk](-2.5,2.5)),players[e.Args[0]].mo.angle),FRandom[Junk](2.,5.));
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[1];
t.type = MenuTransaction.TT_ITEMDROP;
t.used = item;
t.result = drop;
t.usedup = (!i||(i.Amount<=0));
checklist.Push(t);
}
}
else if ( e.Name ~== "swwmkoraxline" )
{
if ( consoleplayer != e.Args[1] ) return;
switch ( e.Args[0] )
{
case 0:
AddOneliner("koraxgreet",3,60);
break;
case 1:
AddOneliner("koraxblood",3,150);
break;
case 2:
AddOneliner("koraxgame",3,120);
break;
case 3:
AddOneliner("koraxworship",3,80);
break;
case 4:
AddOneliner("koraxmasters",3,90);
break;
}
}
else if ( e.Name.Left(16) ~== "swwmremoteliner." )
{
if ( consoleplayer == e.Args[0] ) return;
if ( !CVar.GetCVar('swwm_othervoice',players[consoleplayer]).GetBool() ) return;
if ( CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() >= e.Args[1] ) return;
players[e.Args[0]].mo.A_StartSound(e.Name.Mid(16),CHAN_DEMOVOICE,attenuation:.5);
}
else if ( e.Name.Left(19) ~== "swwmremotelinertxt." )
{
if ( consoleplayer == e.Args[0] ) return;
if ( !CVar.GetCVar('swwm_othervoice',players[consoleplayer]).GetBool() ) return;
if ( CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() >= e.Args[1] ) return;
double dist = players[consoleplayer].Camera.Distance3D(players[e.Args[0]].mo);
if ( dist < 2000 )
Console.Printf("\cx%s\cx: %s\c-",players[e.Args[0]].GetUserName(),StringTable.Localize(e.Name.Mid(19)));
}
else if ( e.Name ~== "swwmmoneycheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cfLOADSAMONEY!\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/emone",CHAN_VOICE,CHANF_UI);
}
SWWMCredits.Give(players[e.Args[0]],1000000000);
SWWMScoreObj.Spawn(1000000000,players[e.Args[0]].mo.Vec3Offset(0,0,players[e.Args[0]].mo.Height/2));
}
else if ( e.Name ~== "swwmlorecheat" )
{
// look up all lore files
for ( int l=0; l<Wads.GetNumLumps(); l++ )
{
String fn = Wads.GetLumpFullName(l);
if ( fn.Left(13) != "lore/default/" ) continue;
int ext = fn.IndexOf(".txt");
if ( ext != fn.Length()-4 ) continue;
SWWMLoreLibrary.Add(players[e.Args[0]],fn.Mid(13,ext-13));
}
}
else if ( e.Name.Left(8) ~== "swwmcbt." )
{
// from wikipedia, the free encyclopedia
if ( !playeringame[e.Args[0]] || !players[e.Args[0]].mo ) return;
let cbt = Wallbuster(players[e.Args[0]].mo.FindInventory("Wallbuster"));
if ( !cbt ) return;
cbt.reloadqueue.Clear();
Array<String> qs;
qs.Clear();
String rite = e.Name.Mid(8);
rite.Split(qs,",",TOK_SKIPEMPTY);
for ( int i=0; i<qs.Size(); i++ )
{
int qi = qs[i].ToInt();
if ( (qi < 0) || (qi > 3) ) continue;
cbt.reloadqueue.Push(cbttypes[qi]);
}
cbt.waitreload = false;
}
else if ( e.Name ~== "swwmcleartransaction" )
{
if ( e.Args[1] != consoleplayer ) return;
for ( int i=0; i<checklist.Size(); i++ )
{
if ( checklist[i].uid != e.Args[0] ) continue;
checklist.Delete(i);
i--;
}
}
else if ( e.Name ~== "swwmclearalltransactions" )
{
if ( e.Args[0] != consoleplayer ) return;
checklist.Clear();
}
}
// stuff for hud
override void RenderUnderlay( RenderEvent e )
{
// armor/health flashes
int camplayer = players[consoleplayer].Camera.PlayerNumber();
if ( camplayer != -1 )
{
if ( gametic < hflash[camplayer] )
{
double fstr = (hflash[camplayer]-(gametic+e.FracTic))/5.;
Screen.Dim(Color(64,128,255),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
}
if ( gametic < aflash[camplayer] )
{
double fstr = (aflash[camplayer]-(gametic+e.FracTic))/5.;
Screen.Dim(Color(96,255,64),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
}
}
// weapon underlays
if ( players[consoleplayer].ReadyWeapon is 'SWWMWeapon' )
SWWMWeapon(players[consoleplayer].ReadyWeapon).RenderUnderlay(e);
if ( !statusbar || !(statusbar is 'SWWMStatusBar') ) return;
SWWMStatusBar(statusbar).viewpos = e.viewpos;
SWWMStatusBar(statusbar).viewrot = (e.viewangle,e.viewpitch,e.viewroll);
}
// various shaders
override void RenderOverlay( RenderEvent e )
{
PlayerInfo p = players[consoleplayer];
if ( !useshaders ) useshaders = CVar.GetCVar('swwm_shaders',p);
let mo = p.mo;
if ( !mo ) return;
bool pc = (p.camera == mo);
let rage = RagekitPower(mo.FindInventory("RagekitPower"));
if ( pc && rage && useshaders.GetBool() )
{
Shader.SetEnabled(p,"RagekitShader",true);
Shader.SetUniform1f(p,"RagekitShader","timer",(gametic+e.FracTic)/Thinker.TICRATE);
double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
Shader.SetUniform1f(p,"RagekitShader","xtrastr",xstrastr**2.);
}
else Shader.SetEnabled(p,"RagekitShader",false);
let ghost = GhostPower(mo.FindInventory("GhostPower"));
if ( pc && ghost && useshaders.GetBool() ) Shader.SetEnabled(p,"GhostShader",true);
else Shader.SetEnabled(p,"GhostShader",false);
let sunny = InvinciballPower(mo.FindInventory("InvinciballPower"));
if ( pc && sunny && useshaders.GetBool() )
{
Shader.SetEnabled(p,"InvinciShader",true);
double str = max(0,sunny.lastpulse-(gametic+e.Fractic))/35.;
Shader.SetUniform1f(p,"InvinciShader","str",str);
}
else Shader.SetEnabled(p,"InvinciShader",false);
let coat = BarrierPower(mo.FindInventory("BarrierPower"));
if ( pc && coat && useshaders.GetBool() )
{
Shader.SetEnabled(p,"BarrierShader",true);
Shader.SetUniform1f(p,"BarrierShader","timer",(gametic+e.FracTic)/Thinker.TICRATE);
}
else Shader.SetEnabled(p,"BarrierShader",false);
if ( pc && (mo is 'Demolitionist') && useshaders.GetBool() )
{
let demo = Demolitionist(mo);
int lastdmg = (demo.Health>0)?demo.lastdamage:Random[Flicker](60,80);
int lastdmgtic = (demo.Health>0)?demo.lastdamagetic:(gametic+Random[Flicker](30,20));
double noiz = min(lastdmg*.09*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.5);
Shader.SetEnabled(p,"Glitch",noiz>0);
Shader.SetEnabled(p,"Grain",noiz>0);
if ( noiz > 0 )
{
Shader.SetUniform1f(p,"Glitch","Timer",(gametic+e.FracTic)/Thinker.TICRATE);
Shader.SetUniform1f(p,"Grain","Timer",(gametic+e.FracTic)/Thinker.TICRATE);
Shader.SetUniform1f(p,"Grain","ni",noiz);
noiz = min(lastdmg*.08*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.8);
Shader.SetUniform1f(p,"Glitch","str1",noiz);
noiz = min(lastdmg*.03*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),3.5);
Shader.SetUniform1f(p,"Glitch","str2",noiz);
}
if ( !demo.InStateSequence(demo.CurState,demo.FindState("Dash")) )
{
Shader.SetEnabled(p,"ZoomBlur",false);
return;
}
Shader.SetEnabled(p,"ZoomBlur",true);
Vector3 vel = demo.vel+demo.dashdir*demo.dashboost;
double baumpu = max(0.,(demo.bumptic-(gametic+e.Fractic))/35.);
vel += demo.dashdir*baumpu;
double spd = vel.length();
Vector3 worlddir = vel/spd;
Shader.SetUniform1f(p,"ZoomBlur","Fade",clamp((spd-20.)/60.,0.,.75));
double str = min(spd/50.,10.);
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(e.ViewPitch,e.ViewAngle,e.ViewRoll);
Vector3 reldir = (worlddir dot y, worlddir dot z, worlddir dot x);
Vector2 centerspot = (.5+reldir.x*.5,.5+reldir.y*.5);
if ( reldir.z < 0 )
{
centerspot.x = 1.-centerspot.x;
centerspot.y = 1.-centerspot.y;
str *= -1;
}
Shader.SetUniform1f(p,"ZoomBlur","Str",str);
Shader.SetUniform2f(p,"ZoomBlur","CenterSpot",centerspot);
}
else
{
Shader.SetEnabled(p,"Glitch",false);
Shader.SetEnabled(p,"Grain",false);
Shader.SetEnabled(p,"ZoomBlur",false);
}
}
static void DoFlash( Actor camera, Color c, int duration )
{
// don't flash when paused
if ( menuactive && (menuactive != Menu.OnNoPause) ) return;
QueuedFlash qf = new("QueuedFlash");
qf.duration = duration;
qf.c = c;
qf.tic = gametic;
qf.cam = camera;
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return; // not supposed to happen
hnd.flashes.push(qf);
}
}