swwmgz_m/credits.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

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Most of the work here is original, but there are some notable exceptions:
- Default player voices are edited from the Fallout 4 Japanese dub.
* Special Thanks to Gargorias for Player Comments and Head Tracking (https://www.nexusmods.com/fallout4/mods/22166), which was of great help for tracking down all these lines.
- Many sounds have been mixed and matched and filtered and whatnot from the following games:
* Fallout New Vegas
* Fallout 4
* Unreal
* Unreal Tournament
* Unreal Tournament 2004
* Unreal Tournament 3
* Deus Ex
* Thief
* System Shock 2
* Painkiller
* Killing Floor
* Dark Souls
* Dark Souls 2
* Dark Souls 3
- This mod uses libeye, by KeksDose. Big thanks.
- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).
- Startup theme, "Hidden Tune #242", also by Teque too (super comfy music, ideal for this use, especially when the load times may be long).
- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
- The crash handler uses a sound bit from Umineko and a short clip of the Curb Your Enthusiasm theme.
- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
- MPlus font by M⁺ FONTS PROJECT (http://mplus-fonts.osdn.jp/mplus-bitmap-fonts). Modified to add gradients and drop shadow.
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
- k6x8 font by littlelimit (https://littlelimit.net/k6x8.htm). Modified to add gradients and drop shadow.
- Source Han Sans font by Adobe (https://adobe.ly/2ImpOnV). Modified to add gradient, outline and drop shadow.
- Terrain splashes for Doom by MagicWazard (typical Realm667 stuff that we've all used).
- Nashgore footprint texture by Valerie Lavender.
- Slope alignment utility code by ZZYZX & Nash.
- Intermission fanart:
* Substance20 (@S20TBL)
* Captain J (@Jho7835)
* Redead-ITA
* Sgt. Shivers (@Sgt_Shivers_)
* Moa Dixøn / Endie (@MoaDixon)
- A certain hidden easter egg / meme uses crappified/bassboosted edits of Old Days and the CBT Wikipedia article.
- Extra gib anims for vanilla monsters:
* Ryan Cordell (Demon, Cacodemon, Revenant, Archvile)
* Amuscaria (Baron of Hell, Hell Knight)
- SiFi270 (Less mean-spirited Keen replacement)