- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
43 lines
2.4 KiB
Text
43 lines
2.4 KiB
Text
Most of the work here is original, but there are some notable exceptions:
|
|
- Default player voices are edited from the Fallout 4 Japanese dub.
|
|
* Special Thanks to Gargorias for Player Comments and Head Tracking (https://www.nexusmods.com/fallout4/mods/22166), which was of great help for tracking down all these lines.
|
|
- Many sounds have been mixed and matched and filtered and whatnot from the following games:
|
|
* Fallout New Vegas
|
|
* Fallout 4
|
|
* Unreal
|
|
* Unreal Tournament
|
|
* Unreal Tournament 2004
|
|
* Unreal Tournament 3
|
|
* Deus Ex
|
|
* Thief
|
|
* System Shock 2
|
|
* Painkiller
|
|
* Killing Floor
|
|
* Dark Souls
|
|
* Dark Souls 2
|
|
* Dark Souls 3
|
|
- This mod uses libeye, by KeksDose. Big thanks.
|
|
- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
|
|
- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).
|
|
- Startup theme, "Hidden Tune #242", also by Teque too (super comfy music, ideal for this use, especially when the load times may be long).
|
|
- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
|
|
- The crash handler uses a sound bit from Umineko and a short clip of the Curb Your Enthusiasm theme.
|
|
- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
|
|
- MPlus font by M⁺ FONTS PROJECT (http://mplus-fonts.osdn.jp/mplus-bitmap-fonts). Modified to add gradients and drop shadow.
|
|
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
|
|
- k6x8 font by littlelimit (https://littlelimit.net/k6x8.htm). Modified to add gradients and drop shadow.
|
|
- Source Han Sans font by Adobe (https://adobe.ly/2ImpOnV). Modified to add gradient, outline and drop shadow.
|
|
- Terrain splashes for Doom by MagicWazard (typical Realm667 stuff that we've all used).
|
|
- Nashgore footprint texture by Valerie Lavender.
|
|
- Slope alignment utility code by ZZYZX & Nash.
|
|
- Intermission fanart:
|
|
* Substance20 (@S20TBL)
|
|
* Captain J (@Jho7835)
|
|
* Redead-ITA
|
|
* Sgt. Shivers (@Sgt_Shivers_)
|
|
* Moa Dixøn / Endie (@MoaDixon)
|
|
- A certain hidden easter egg / meme uses crappified/bassboosted edits of Old Days and the CBT Wikipedia article.
|
|
- Extra gib anims for vanilla monsters:
|
|
* Ryan Cordell (Demon, Cacodemon, Revenant, Archvile)
|
|
* Amuscaria (Baron of Hell, Hell Knight)
|
|
- SiFi270 (Less mean-spirited Keen replacement)
|