- Crouched gesture animations. - Proper crouch-jumping (now always enabled). - New fanart by Endie. - Swimming animations (also used by flight). - Hexen-style startup screen. - More model cleanup. - Prevent Wallbuster reload menu from opening on intermissions. - Intermissions now only handle fire and use for advance, to prevent some lil' accidents. - Holding altfire on intermissions hides ui elements, so the bg is fully visible. - Begin writing lore for collectibles (these will come in a couple updates). - Fix fuzz shader being affected by texture upscaling. - Enemies with >=1000 starting hp also can drop golden shells. - Explodium Gun no longer shows with a "1x" prefix on menus when single. - Player animation transition tweaks.
6 lines
184 B
Text
6 lines
184 B
Text
STARTUPCOLORS = "FF FF FF", "80 40 FF"
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STARTUPTITLE = "Some Weird Weapons Mod: GZDoom Edition"
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STARTUPTYPE = "Hexen"
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STARTUPSONG = "music/H2I4D2E.XM"
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LOADLIGHTS = 1
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LOADBRIGHTMAPS = 1
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