swwmgz_m/zscript/compat/swwm_shame.zsc

107 lines
4 KiB
Text

// SHAMEFUL DISPLAY
// At this point there's no clearer way to tell people to stop combining
// incompatible mods.
// The BD crowd never listens, never learns, you can't just mix up gameplay
// mods and expect everything to work.
// You also can't expect modders to put in the effort needed to go and add
// compatibility for a mod that wouldn't even make any sense to add
// compatibility for because both replace the same things and are entirely
// different beasts with different styles altogether.
// Just stop. Put that gray matter to use. Do you really think it's worth it?
// Don't do this shit.
Class SWWMBrutalHandler : StaticEventHandler
{
ui int timer;
ui TextureID scr[85];
bool detected;
String which, whichshort;
override void OnRegister()
{
// check for brutal doom
foreach ( cls:AllActorClasses )
{
if ( cls.GetClassName() == "BDoomer" )
{
detected = true;
which = "Brutal Doom";
whichshort = "BD";
}
else if ( cls.GetClassName() == "BrutalDoomer" )
{
detected = true;
which = "Project Brutality";
whichshort = "PB";
}
if ( !detected ) continue;
let shnd = SWWMStaticHandler(StaticEventHandler.Find("SWWMStaticHandler"));
shnd.isbd = true;
shnd.bdname = which;
Console.Printf(
"\cx┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\c-\n"
"\cx┃ \cfIf you have "..whichshort.." on your autoload you really shouldn't. \cx┃\c-\n"
"\cx┃ \cfIf you manually loaded it with this mod, why would you? \cx┃\c-\n"
"\cx┃ \cfThey're not compatible and never will be. \cx┃\c-\n"
"\cx┃ \cfThis mod will now shit the bed once you go in-game, \cx┃\c-\n"
"\cx┃ \cfand trust me, it's better this way. \cx┃\c-\n"
"\cx┃ \cf<See you again, have a nice day> \cx┃\c-\n"
"\cx┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛\c-");
S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
break;
}
}
override void WorldLoaded( WorldEvent e )
{
// get rid of ourselves if not needed
if ( !detected && !bDestroyed )
Destroy();
}
override void UiTick()
{
if ( !detected || (gamestate != GS_LEVEL) )
{
timer = 0;
return;
}
if ( timer == 35 )
{
S_StartSound("misc/spawn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound("misc/spawn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 140 )
{
for ( int i=0; i<85; i++ )
scr[i] = TexMan.CheckForTexture(String.Format("graphics/BDScreen/BDSCR%03d.jpg",i+1));
S_ChangeMusic("",force:true);
S_StartSound("brutal/bdscreen",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound("brutal/bdscreen",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 484 ) ThrowAbortException("This manual abort is for your own safety");
timer++;
}
override void WorldTick()
{
if ( !detected ) return;
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] ) players[i].cheats |= CF_TOTALLYFROZEN;
}
override void RenderOverlay( RenderEvent e )
{
if ( !detected ) return;
if ( timer < 35 ) return;
Screen.Dim("Black",clamp(((timer+e.fractic)-35.)/70.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
if ( timer < 140 )
{
String str = "Can I run this with \cg"..which.."\c-?";
Screen.DrawText(bigfont,Font.CR_WHITE,(Screen.GetWidth()-bigfont.StringWidth(str)*CleanXFac_1)/2,(Screen.GetHeight()-bigfont.GetHeight()*CleanYFac_1)/2,str,DTA_CleanNoMove_1,true);
return;
}
int frameno = clamp((timer-140)/4,0,84);
double scl = max(floor(Screen.GetWidth()/320.),1.);
Screen.DrawTexture(scr[frameno],false,(Screen.GetWidth()-320*scl)/2,(Screen.GetHeight()-132*scl)/2,DTA_ScaleX,scl,DTA_ScaleY,scl);
}
}