swwmgz_m/lore/default/itamexhammer.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

30 lines
2 KiB
Text

TAG
Itamex Hammer
TAB
Item
REL
Symnatek;Saya;Ragekit
TXT
\cxDesignation:\c-
\cf Itamex Reinforced Combat Hammer\c-
\cxManufacturer:\c-
\cf Itamex Military Supplies (a subsidiary of Symnatek)\c-
\cxClassification:\c-
\cf Sledgehammer\c-
Strong, reliable, and packing a mighty wallop, the **Reinforced Combat Hammer** from **Itamex Military Supplies** has become a staple weapon for the most serious of **EDF** operatives. Thanks to the usage of Itamex's highest grade proprietary alloys, said to be ten times stronger than tungsten carbide with only twice the density, this slamming tool can withstand endless hours of action without ever wearing down.
The Reinforced Combat Hammer is primarily meant to be used in quickly dismantling barricades or tearing down reinforced barriers, but many have taken to more creative uses, such as in the destruction of armored vehicles, or improvised demolition work of whole buildings. It should also be noted that in actual combat it can prove to be very lethal (and bloody) against unarmored targets.
\cfPrimary Fire:\c- Rapid swings, from side to side. Good for quickly plowing through enemy hordes.
\cfSecondary Fire:\c- Hold to ready up a vertical swing, release to let the hammer drop on whatever poor fool is standing in front of you. The longer you hold, the stronger the hit.
\cfTertiary Fire:\c- Hold to ready up a wide horizontal swing, release to perform a potent spin attack, smashing away everything around you. Consecutive presses of tertiary fire while spinning will keep the motion going for longer. Being a combat robot, you should be free from any motion sickness that a human would typically develop while performing this action.
\cfReloading:\c- It's a sledgehammer. There's no reloading, go bash some skulls.
\cxSaya's Notes:\c-
\cfShit's strong AND good. Perfect for a Demolitionist such as yourself, huhu. And you know what else is good? It can be even MORE powerful once you pop a Ragekit. You'll become UNSTOPPABLE.\c-
\cfOh yeah! Hammer time!\c-