swwmgz_m/lore/default/kmonn.txt
Marisa Kirisame aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00

24 lines
2 KiB
Text

TAG
Kmonn, Eushura Jr.
TAB
People
REL
XAnimen;EngineTech;Gods;Xekke
TXT
\cxFull Name:\c-
\cf Eushura Kmonn Jr.\c-
\cxNationality:\c-
\cf Xekkian\c-
\cxDate of Birth:\c-
\cf 8731 BC\c-
**Eushura Kmonn Jr.**, son of **Eushura Kmonn Sr.**, is a skilled inventor from the **Kingdom of Xekke**, in the planet of **Ixxeney**. From a young age he was raised to achieve the same grand goals as his father, and it wasn't long until he managed to earn his own fame after years of working under him as an assistant. His creativity and imagination knew no bounds, and he's been credited with a grand total of 279 major achievements in the fields of both offensive and defensive military technology, which has helped strengthen the kingdom's forces, making them one of the most trusted and requested across the **X'Animen Coalition** for allied defense tasks.
Among some of his most notable creations, there's the **Ray-Khom**, the standard-issue weapon for Xekkian soldiers, the **Isonomic Motor**, which powers the FTL engines of all coalition ships and the **Elemental Coating**, a semi-magical protection device for use in extreme environments.
Alongside his father, he was one of the many engineers behind the famous **K79-D Metareality Driver** project. A weapon of legend whose name is well known by many, but none remember what it did, not even those involved in its creation.
\cxSaya's Notes:\c-
\cfWow this guy is OLD. I know that those peeps live for thousands of years but, wow, that's even more than the old man from Tach-Engine.\c-
\cfOh yeah, the article mentions the K79-D. Real fucking weird shit there. I actually DO know what happened to it, because Maruku-sama told me, since she was present, and is a god and all that. Apparently the weapon tried to directly violate causality during the test fire, so a "self-preservation mechanism" of the universe flipped out and it was erased instantly along with all the info on how it was created (even going as far as doing memory wipes, holy fuck).\c-