- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
15 lines
1 KiB
Text
15 lines
1 KiB
Text
TAG
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Artef. Fantasma
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TXT
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\cxDesignación:\c-
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\cf Artefacto Fantasma\c-
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\cxFabricante:\c-
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\cf Decade Mechanics (anterior)\c-
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\cf Instituto Tecnológico Tach-Engine (actual)\c-
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\cxClasificación:\c-
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\cf Dispositivo de Ocultamiento\c-
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Uno de los varios dispositivos encontrados en las ruinas de **Decade Mechanics** en **Sunkaeze**. Exitosamente reproducido por **Tecnologías Tach-Engine**, basándose en planos recuperados. El así llamado **Artefacto Fantasma**, una vez activado, genera una burbuja de distorsión alrededor del usuario que redirige los fotones salientes, haciéndolo completamente invisible. Tras su activación, no hay manera de apagarlo. En su lugar, uno tiene que esperar a que su batería interna se acabe.
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\cxNotas de Saya:\c-
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\cfPuede que te haga invisible, pero sabes que te pueden oír igual, ¿no? Esto puede que no sirva de mucho teniendo en cuenta lo ruidoso que es tu cuerpo (culpa mía). Bueno, puede que valga para ALGUNAS cosas, supongo. Solo... intenta no hacer mucho ruido cuando intentes pasar sigilosamente por ahí.\c-
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