swwmgz_m/zscript/swwm_statichandler.zsc
2021-03-22 01:26:15 +01:00

268 lines
8.2 KiB
Text

// Static handler responsible for some special stuff
// save version holder
Class SWWMSaveVerData : Thinker
{
String ver;
}
Class SWWMStaticHandler : StaticEventHandler
{
// crash handler
ui bool wasinmap;
ui int timer;
// versioning
bool tainted;
String taintver;
bool mptaint[MAXPLAYERS];
bool mprecv[MAXPLAYERS];
String mpver[MAXPLAYERS];
int checktic;
ui bool mpsent, checked;
int maptime;
override void NewGame()
{
// set save version every new session
let svd = new("SWWMSaveVerData");
svd.ChangeStatNum(Thinker.STAT_STATIC);
svd.ver = StringTable.Localize("$SWWM_SHORTVER");
}
override void WorldUnloaded( WorldEvent e )
{
SWWMHandler.ClearAllShaders(players[consoleplayer]);
}
override void WorldTick()
{
maptime++;
}
override void WorldLoaded( WorldEvent e )
{
maptime = 0;
if ( e.IsSavegame || e.IsReopen )
{
// restore underwater sounds for players
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || !(players[i].mo is 'Demolitionist') ) continue;
Demolitionist(players[i].mo).CheckUnderwaterAmb(true);
}
}
SWWMHandler.ClearAllShaders(players[consoleplayer]);
// force a reset of the minimap zoom in case it's set beyond safe levels
double mmz = swwm_mm_zoom;
if ( players[consoleplayer].mo && players[consoleplayer].mo.FindInventory("Omnisight") && (mmz >= 2.) ) mmz = 2.;
else if ( mmz >= 1. ) mmz = 1.;
else mmz = .5;
CVar.FindCVar('swwm_mm_zoom').SetFloat(mmz);
if ( !e.IsSaveGame ) return;
// save version checker
checktic = gametic+5;
let ti = ThinkerIterator.Create("SWWMSaveVerData",Thinker.STAT_STATIC);
let svd = SWWMSaveVerData(ti.Next());
if ( !svd )
{
tainted = true;
taintver = "\cg(no version info)\c-";
return;
}
String cver = StringTable.Localize("$SWWM_SHORTVER");
if ( svd.ver != cver )
{
tainted = true;
taintver = svd.ver;
}
}
override void OnRegister()
{
// preload various fonts
Font.GetFont('k6x8');
Font.GetFont('k6x8Shaded');
Font.GetFont('k6x8ShadedInverse');
Font.GetFont('Miniwi');
Font.GetFont('MiniwiShaded');
Font.GetFont('MiniwiShadedInverse');
Font.GetFont('MPlus');
Font.GetFont('MPlusShaded');
Font.GetFont('MPlusShadedInverse');
Font.GetFont('Tewi');
Font.GetFont('TewiShaded');
Font.GetFont('TewiShadedInverse');
Font.GetFont('SWWMBigFont');
}
override void ConsoleProcess( ConsoleEvent e )
{
static const Name mmvars[] =
{
'swwm_mm_backcolor', 'swwm_mm_cdwallcolor',
'swwm_mm_efwallcolor', 'swwm_mm_fdwallcolor',
'swwm_mm_gridcolor', 'swwm_mm_interlevelcolor',
'swwm_mm_intralevelcolor', 'swwm_mm_lockedcolor',
'swwm_mm_notseencolor', 'swwm_mm_portalcolor',
'swwm_mm_secretsectorcolor', 'swwm_mm_secretwallcolor',
'swwm_mm_specialwallcolor', 'swwm_mm_thingcolor',
'swwm_mm_thingcolor_citem', 'swwm_mm_thingcolor_friend',
'swwm_mm_thingcolor_item', 'swwm_mm_thingcolor_monster',
'swwm_mm_thingcolor_ncmonster', 'swwm_mm_thingcolor_shootable',
'swwm_mm_thingcolor_vipitem', 'swwm_mm_tswallcolor',
'swwm_mm_unexploredsecretcolor', 'swwm_mm_wallcolor',
'swwm_mm_xhaircolor', 'swwm_mm_yourcolor'
};
if ( e.Name ~== "swwmresetmmcolors" )
{
for ( int i=0; i<mmvars.Size(); i++ )
CVar.FindCVar(mmvars[i]).ResetToDefault();
}
}
override void NetworkProcess( ConsoleEvent e )
{
if ( e.Name ~== "swwmgetversion" )
{
let ti = ThinkerIterator.Create("SWWMSaveVerData",Thinker.STAT_STATIC);
let svd = SWWMSaveVerData(ti.Next());
if ( svd ) Console.Printf("\cj%s\c-",svd.ver);
else Console.Printf("\cg(no version data)\c-");
if ( tainted ) Console.Printf("\cgversion mismatched\c-");
else Console.Printf("\cdversion not mismatched\c-");
return;
}
if ( e.IsManual ) return;
if ( e.Name.Left(12) ~== "swwmversion." )
{
String verstr = e.Name.Mid(12);
mprecv[e.Player] = true;
mpver[e.Player] = verstr;
if ( verstr != StringTable.Localize("$SWWM_SHORTVER") )
mptaint[e.Player] = true;
}
else if ( e.Name.Left(16) ~== "swwmachievement." )
{
let c = Actor.Spawn("PartyTime",players[e.Args[0]].mo.pos);
c.bSTANDSTILL = true;
if ( e.Args[0] == consoleplayer )
{
S_StartSound("misc/achievement",CHAN_ITEM,CHANF_UI|CHANF_OVERLAP);
S_StartSound("misc/achievement2",CHAN_VOICE,CHANF_UI|CHANF_OVERLAP);
}
else
{
Console.Printf(String.Format(StringTable.Localize("$SWWM_CHEEVOREM"),players[e.Args[0]].GetUserName(),StringTable.Localize(e.Name.Mid(16))));
c.A_StartSound("misc/achievement",CHAN_ITEM,CHANF_OVERLAP);
c.A_StartSound("misc/achievement2",CHAN_ITEM,CHANF_OVERLAP);
}
}
}
override void PostUiTick()
{
if ( gamestate != GS_LEVEL ) return;
CheckAllAchievements();
if ( !mpsent )
{
EventHandler.SendNetworkEvent("swwmversion."..StringTable.Localize("$SWWM_SHORTVER"));
mpsent = true;
return;
}
if ( checked || (gametic < checktic) ) return;
if ( multiplayer )
{
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || mprecv[i] ) continue;
// waiting for version info from all players
return;
}
}
checked = true;
String cver = StringTable.Localize("$SWWM_SHORTVER");
if ( tainted )
{
let ti = ThinkerIterator.Create("SWWMSaveVerData",Thinker.STAT_STATIC);
let svd = SWWMSaveVerData(ti.Next());
if ( !svd ) Console.Printf("\cgWARNING:\n \cjSave contains no version data. Issues may happen.\c-");
else
{
Console.Printf("\cgWARNING:\n \cjVersion mismatch with save data. Issues may happen.\c-");
Console.Printf("\cgSaved:\n \cj"..svd.ver.."\c-");
Console.Printf("\cgCurrent:\n \cj"..cver.."\c-");
}
}
if ( multiplayer )
{
bool found = false;
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || (i == consoleplayer) || (!mptaint[i] && (mpver[i] != "")) ) continue;
if ( !found )
{
Console.Printf("\cfWARNING:\n \cjVersion mismatch between players. Desyncs will happen.\c-");
Console.Printf("\cgYou:\n \cj"..cver.."\c-");
}
found = true;
Console.Printf("\cgPlayer %d (\c-%s\cg):\n \cj%s\c-",i+1,players[i].GetUserName(),(mpver[i]=="")?"\cg(no version data)\c-":mpver[i]);
}
}
}
override void UiTick()
{
// HACK! Graf, please let us change this in a cleaner way
if ( menuDelegate.GetClass() == 'DoomMenuDelegate' )
{
menuDelegate.Destroy();
menuDelegate = new("SWWMMenuDelegate");
}
// Hey Graf how about you let us replace the class used for the
// "Read This!" menu in mapinfo/gameinfo or something so I
// don't have to do this hack here?
Menu cur = Menu.GetCurrentMenu();
if ( cur is 'ReadThisMenu' )
{
cur.Close();
Menu.SetMenu('SWWMHelpMenu');
}
// Fancy crash effect
if ( (gamestate == GS_LEVEL) || (gamestate == GS_TITLELEVEL) )
{
wasinmap = true;
timer = 0;
}
else if ( (gamestate == GS_FULLCONSOLE) && ((wasinmap && !players[consoleplayer].viewheight) || (timer > 0)) )
{
wasinmap = false;
if ( timer == 1 )
{
if ( swwm_achievement_abort < 1 ) CVar.FindCVar('swwm_achievement_abort').SetInt(1);
Console.Printf("\cfOopsie Woopsie!\c-");
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
if ( hnd && hnd.detected )
{
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else S_StartSound("crash/crash",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 70 )
{
Console.Printf("\cfLooks like GZDoom made a fucky wucky! owo\c-");
S_StartSound("crash/curb",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 140 )
{
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
if ( hnd && hnd.detected ) Console.Printf("\cfDon't blame me. Shouldn't have tried running this with Brutal Doom.\c-");
else Console.Printf("\cfIf you didn't trigger it manually, it's best if you take a screenshot and show it to Marisa.\c-");
Console.Printf("\cfLoaded Version:\n \cj%s\c-",StringTable.Localize("$SWWM_SHORTVER"));
if ( tainted ) Console.Printf("\cfSavegame Version:\n \cj%s\c-",taintver);
}
timer++;
}
}
}