swwmgz_m/zscript/dlc/swwm_supermarioworld.zsc
Marisa the Magician 80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00

44 lines
1,005 B
Text

// Blackmann Arms "Puntzer Gamma" SMW.05 Assault Carbine (was planned for SWWM Z)
// Slot 4, spawns shared with Wallbuster
/*
dev notes:
- not much on this one either
- the idea of putting an ammo readout on the magazine itself has been
going through my mind, maybe I'll do that, seeing as they are
electronically operated rather than using a simple mechanical spring
*/
Class PuntzerGamma : SWWMWeapon
{
int ClipCount;
bool bFullerAuto;
Property ClipCount : ClipCount;
Default
{
Tag "$T_PUNTZERGAMMA";
Inventory.PickupMessage "$I_PUNTZERGAMMA";
Obituary "$O_PUNTZERGAMMA";
SWWMWeapon.Tooltip "$TT_PUNTZERGAMMA";
SWWMWeapon.GetLine "getpuntzergamma";
Weapon.SlotNumber 4;
Weapon.SlotPriority 2.;
Weapon.SelectionOrder 350;
PuntzerGamma.ClipCount 30;
Weapon.AmmoType1 'SMW05Ammo';
Weapon.AmmoGive1 30;
SWWMWeapon.DropAmmoType 'SWWMShellAmmoBig';
Stamina 30000;
+SWWMWEAPON.NOFIRSTGIVE;
+SWWMWEAPON.HASSCRTEX;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}