- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
34 lines
1.7 KiB
Text
34 lines
1.7 KiB
Text
TAG
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Keychain
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TAB
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Item
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REL
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Saya;Demolitionist;Belt
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TXT
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\cxDesignation:\c-
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\cf Keychain\c-
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\cxManufacturer:\c-
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\cf Saya Miyamoto\c-
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\cxClassification:\c-
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\cf Keychain\c-
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A simple keychain where you can hold all your keys. Safely attached to your **Utility Belt** so you don't lose them. Currently held keys are automatically tracked, and can be checked in the **Keychain** tab of your **Demolitionist Menu**.
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The keychain is additionally decorated with various charms, personally chosen by **Saya Miyamoto**.
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\cxSaya's Notes:\c-
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\cfAh, yeah, I put some cute things in there that you might like. So, there's one of the bomb emoji, because I mean, you like exploding things don't you? It was kind of an obvious choice, that one.\c-
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\cfNext is that silly thing that amused you so much, the "butt bots gonna bot" seal, heh. I have no clue what it references, or who this "Nekohaku" is and why they're an "anal fiend". Must be some in-joke in some community I guess...\c-
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\cfOf course, there's also a lil' chibi face of me. Think of it as a way for me to always be there with you, wherever you go, hehehe.\c-
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\cfAND, very most importantly, oh yes. Don't you think I forgot about that, it sure got engraved right in my mind. Yeah, what happened on our little stream. You really are the sweetest and best bot, Demo-chan. Come on, say it with me, loud and clear:\c-
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\cv██████████████████████\c-
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\ca██████████████████████\c-
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\cj██████████████████████\c-
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\ca██████████████████████\c-
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\cv██████████████████████\c-
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\cfTRANS RIGHTS! FUCK YEAH!\c-
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