- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
30 lines
3 KiB
Text
30 lines
3 KiB
Text
TAG
|
|
Xekke
|
|
TAB
|
|
Lore
|
|
REL
|
|
XAnimen;Gods;Devanikna;Saya;Nukuri;Zanaveth2
|
|
TXT
|
|
\cxName:\c-
|
|
\cf Xekke\c-
|
|
\cxClassification:\c-
|
|
\cf Land of giants\c-
|
|
\cxLocation:\c-
|
|
\cf Ixxeney, Zenna system, X'Animen Coalition\c-
|
|
|
|
**Xekke** is the largest nation in **Ixxeney**, itself also the largest planet of the **Zenna system**. Covering the mountainous regions west of the neighboring nation of **Devanikna**, it is the home of the **Xekkian**, a race of gigantic humanoids (averaging at 3.87 meters of height).
|
|
|
|
The nation is led by the king and queen of Xekke, currently **Mal Kuratagon**, grandson of madness deity **Maruku Sarahabinaku** and **Mysu Adasake**, youngest daughter of the **Adasake Mask Bearers**. In addition, the madness deity also serves as patron of the Xekkian people.
|
|
|
|
Among the various member civilizations of the **X'Animen Coalition**, the Xekkian are one of the most technologically advanced, though only a few steps behind the **Nukuri**. They are well known for all their achievements in the military field, and many of their weapons are famous throughout, as well as the strength of the titan armies. As a matter of fact, a majority of the coalition members often hire Xekkian mercenaries for their defense.
|
|
|
|
Structurally speaking, the whole nation is divided into only five cities, each of them very broadly separated from each other, and located in some strategic spot among the mountains. The smallest of them is the capital city of Adkesa, standing atop the tallest peak of Ixxeney, and from which it's said that the king can clearly see the other four cities. Also in the capital city is the Nukuri embassy, which in 1793 BC had fallen to a terrorist attack in response to general displeasure with the **Yathai Imperial Family**. It would remain in ruins until the fall of the empire, after which it was promptly rebuilt to signify the Xekkian people's approval of the **Nahkami Liberation Front**'s victory.
|
|
|
|
Of the people themselves, what is first noted is their eloquence. The Xekkas language spoken by all feels rather ominous and potent with each word spoken, well-suited for the intense personalities most of them exude. However, although they may appear to be fierce and imposing, they also know well to show kindness to those who need it, as is taught by their patron deity.
|
|
|
|
\cxSaya's Notes:\c-
|
|
\cfI've only seen pics of the place, from Zana-sama. It's definitely cool, all those rocky mountains, the sprawling cities around them, the lakes and waterfalls, the volcanic areas with huge rivers of magma and PEOPLE BATHING IN IT (holy shit)...\c-
|
|
|
|
\cfAnd yeah, that's basically Maruku-sama's home right there. She's got the whole family and everything in there, including her... mom. Oh my fucking god don't even get me started on her mom. I'll just end up curled up in a corner again thinking about THAT one time.\c-
|
|
|
|
\cfCan't believe a fucking five meter tall hot milf goddess proposed to have sex with me right there and then jesus fuck holy shit why did I have to fucking pass out I could have had THE BEST SEX OF MY FUCKING LIFE WITH THE MOTHERFUCKING GODDESS OF LUST.\c-
|