Add shinemap debug sphere actor (to see them in action). Move pp shaders to separate folder, akin to GZDoom's own layout.
5 lines
113 B
GLSL
5 lines
113 B
GLSL
vec4 ProcessTexel()
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{
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vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
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return getTexel(rnorm.xy*.49+.5);
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}
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